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war.cpp
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war.cpp
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#include <iostream>
#include <vector>
#include <string>
#include <algorithm>
#include <cctype>
using namespace std;
enum Result {
PLAYER1,
PLAYER2,
WAR
};
class Game;
class Card {
private:
string value;
string suit;
public:
Card(string v, string s) : value(v), suit(s) {}
Card(const Card& other) : value(other.value), suit(other.suit) {}
~Card() {}
int intValue() const {
if (all_of(value.begin(), value.end(), ::isdigit)) {
return stoi(value);
}
if (value == "J") {
return 11;
} else if (value == "Q") {
return 12;
} else if (value == "K") {
return 13;
} else {
return 14; // A
}
}
Card& operator = (const Card& other) {
if (this != &other) {
value = other.value;
suit = other.suit;
}
return *this;
}
bool operator < (const Card& other) const {
return intValue() < other.intValue();
}
friend class Game;
};
class Game {
private:
vector<Card> deck1;
vector<Card> deck2;
int nbRounds = 0;
public:
void readDeck(vector<Card>& deck) {
int nbCards;
cin >> nbCards; cin.ignore();
for (int i = 0; i < nbCards; i++) {
string valueSuit;
cin >> valueSuit; cin.ignore();
string value = valueSuit.substr(0, valueSuit.size() - 1);
string suit = valueSuit.substr(valueSuit.size() - 1, 1);
Card card(value, suit);
deck.push_back(card);
}
}
void readGameInput() {
readDeck(deck1);
readDeck(deck2);
}
vector<Card> rotate(vector<Card>& deck, int index) {
vector<Card> rotatedDeck;
for (int i = index; i < deck.size(); i++) {
rotatedDeck.push_back(deck[i]);
}
for (int j = 0; j < index; j++) {
rotatedDeck.push_back(deck[j]);
}
return rotatedDeck;
}
void checkGameOver() {
if (deck1.size() == 0) {
cout << 2 << ' ' << nbRounds << endl;
exit(0);
}
if (deck2.size() == 0) {
cout << 1 << ' ' << nbRounds << endl;
exit(0);
}
}
// Returns the result of one game turn
Result playTurn(int index) {
if (index > deck1.size() || index > deck2.size()) {
cout << "PAT" << endl;
exit(0);
}
checkGameOver();
if (deck2[index] < deck1[index]) {
return PLAYER1;
} else if (deck1[index] < deck2[index]) {
return PLAYER2;
} else {
return WAR;
}
}
void play() {
int index = 0;
while (true) {
Result result = playTurn(index);
int rotateIndex = index + 1;
if (result == PLAYER1) {
nbRounds++;
deck1 = rotate(deck1, rotateIndex);
// take other player's cards
for (int i = 0; i < rotateIndex; i++) {
deck1.push_back(deck2[i]);
}
// remove other player's cards
deck2.erase(deck2.begin(), deck2.begin() + rotateIndex);
index = 0;
} else if (result == PLAYER2) {
nbRounds++;
// take other player's cards
for (int i = 0; i < rotateIndex; i++) {
deck2.push_back(deck1[i]);
}
// remove other player's cards
deck1.erase(deck1.begin(), deck1.begin() + rotateIndex);
deck2 = rotate(deck2, rotateIndex);
index = 0;
} else {
index += 4; // WAR
}
}
}
void showDecks() {
cerr << "round #" << nbRounds << endl;
for (auto card : deck1) {
cerr << card.value << card.suit << " ";
}
cerr << endl;
for (auto card : deck2) {
cerr << card.value << card.suit << " ";
}
cerr << endl;
}
};
int main() {
Game game;
game.readGameInput();
game.play();
}