diff --git a/src/renderer.rs b/src/renderer.rs index de27fd6..90b241d 100644 --- a/src/renderer.rs +++ b/src/renderer.rs @@ -3,8 +3,8 @@ use std::sync::mpsc::{Receiver, Sender, TryRecvError}; use crate::mmu::ppu::{Tile, PPU}; -const WIDTH: usize = 160; -const HEIGHT: usize = 144; +const SCREEN_WIDTH: usize = 160; +const SCREEN_HEIGHT: usize = 144; fn palette(id: u8) -> u32 { match id { @@ -19,8 +19,8 @@ fn palette(id: u8) -> u32 { fn render_tile( buffer: &mut Vec, tile: Tile, - x: usize, - y: usize, + screen_x: u8, + screen_y: u8, flags: u8, transparency: bool, ) { @@ -29,23 +29,29 @@ fn render_tile( for tile_y in 0..8 { for tile_x in 0..8 { - let x_offset = if x_flip { (x + 8) - tile_x } else { x + tile_x }; + let x_offset: usize = if x_flip { + screen_x.wrapping_add(8).wrapping_sub(tile_x) as usize + } else { + screen_x.wrapping_add(tile_x) as usize + }; - let y_offset = if y_flip { - y.wrapping_add(8).wrapping_sub(tile_y).wrapping_mul(WIDTH) + let y_offset: usize = if y_flip { + let o = screen_y.wrapping_add(8).wrapping_sub(tile_y) as usize; + o * SCREEN_WIDTH } else { - y.wrapping_add(tile_y).wrapping_mul(WIDTH) + let o = screen_y.wrapping_add(tile_y) as usize; + o * SCREEN_WIDTH }; - if x_offset >= WIDTH || y.wrapping_add(tile_y) >= HEIGHT { + if x_offset >= SCREEN_WIDTH || y_offset > (SCREEN_HEIGHT - 1) * SCREEN_WIDTH { continue; } - if transparency && tile[tile_x][tile_y] == 0 { + if transparency && tile[tile_x as usize][tile_y as usize] == 0 { continue; } - buffer[y_offset + x_offset] = palette(tile[tile_x][tile_y]); + buffer[y_offset + x_offset] = palette(tile[tile_x as usize][tile_y as usize]); } } } @@ -72,12 +78,12 @@ fn latest_ppu(rx: &Receiver) -> Option { } pub fn window_loop(rx: Receiver, tx: Sender<(bool, Key)>, game_title: &String) { - let mut buffer: Vec = vec![0; WIDTH * HEIGHT]; + let mut buffer: Vec = vec![0; SCREEN_WIDTH as usize * SCREEN_HEIGHT as usize]; let mut window = Window::new( format!("Cowboy Emulator - {}", game_title).as_str(), - WIDTH, - HEIGHT, + SCREEN_WIDTH as usize, + SCREEN_HEIGHT as usize, WindowOptions { scale: Scale::X4, ..WindowOptions::default() @@ -88,23 +94,31 @@ pub fn window_loop(rx: Receiver, tx: Sender<(bool, Key)>, game_title: &Stri while window.is_open() && !window.is_key_down(Key::Escape) { // We unwrap here as we want this code to exit if it fails. Real applications may want to // handle this in a different way - window.update_with_buffer(&buffer, WIDTH, HEIGHT).unwrap(); + window + .update_with_buffer(&buffer, SCREEN_WIDTH as usize, SCREEN_HEIGHT as usize) + .unwrap(); // Receive frame buffer from the emulator if let Some(ppu) = latest_ppu(&rx) { + // Draw tiles for i in 0..1024 { let tile_index = ppu.get_byte(0x9800 + i); + // Calculate location on the background map + let tile_x = ((i % 32) * 8) as u8; + let tile_y = ((i / 32) * 8) as u8; + render_tile( &mut buffer, ppu.get_tile(tile_index), - (i as usize * 8).wrapping_sub(ppu.scx as usize) % 256, - ((i as usize / 32) * 8).wrapping_sub(ppu.scy as usize), + tile_x.wrapping_sub(ppu.scx), // ensure wrapping + tile_y.wrapping_sub(ppu.scy), 0x0, false, ) } + // Draw objects for i in 0..40 { let start_position = 0xFE00 + i * 4; @@ -117,8 +131,8 @@ pub fn window_loop(rx: Receiver, tx: Sender<(bool, Key)>, game_title: &Stri render_tile( &mut buffer, ppu.get_object(tile_index), - x_position.wrapping_sub(8) as usize, - y_position.wrapping_sub(16) as usize, + x_position.wrapping_sub(8), + y_position.wrapping_sub(16), flags, true, );