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There's a known issue in that DOSBox-X shares OpenGL context with SDL/SDL2. To minimize conflicts, DOSBox-X disables resizing and scaling and normal sizing.
I'm not saying I won't fix, I'm saying it's not a simple fix.
Describe the bug
When starting a GLQuake with 3dfx Voodoo renderer, DOSBox-X switches from fullscreen to wide windowed mode.
Pressing the F11+F hotkey to switch back to fullscreen does not work.
Steps to reproduce the behaviour
Start GLQuake with 3dfx Voodoo renderer.
Expected behavior
Game should remain in fullscreen at the selected resolution (in this case 640x480).
What operating system(s) this bug have occurred on?
Windows 10 22H2
What version(s) of DOSBox-X have this bug?
dosbox-x-mingw-win64-20241002061636
Used configuration
Output log
No response
Additional information
No response
Have you checked that no similar bug report(s) exist?
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