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DOSBox-X switches to wide windowed mode when running game with 3dfx Voodoo #5277

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pokeshark opened this issue Nov 10, 2024 · 2 comments
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@pokeshark
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Describe the bug

When starting a GLQuake with 3dfx Voodoo renderer, DOSBox-X switches from fullscreen to wide windowed mode.

Pressing the F11+F hotkey to switch back to fullscreen does not work.

Steps to reproduce the behaviour

Start GLQuake with 3dfx Voodoo renderer.

dosbox-x_GLQuake_3dfx
dosbox-x_GLQuake_3dfx_video_settings
dosbox-x_system_drivers
dosbox-x_system_drivers2

Expected behavior

Game should remain in fullscreen at the selected resolution (in this case 640x480).

What operating system(s) this bug have occurred on?

Windows 10 22H2

What version(s) of DOSBox-X have this bug?

dosbox-x-mingw-win64-20241002061636

Used configuration

fullscreen        = true
fulldouble        = false
fullresolution    = desktop
windowresolution  = original
windowposition    = 
display           = 0
output            = direct3d
videodriver       = 
transparency      = 0
maximize          = false
autolock          = true
autolock_feedback = beep
middle_unlock     = manual

frameskip      = 0
aspect         = true
char9          = true
euro           = -1
doublescan     = true
scaler         = none
glshader       = none
pixelshader    = none
autofit        = true
monochrome_pal = green

voodoo_card   = auto
voodoo_maxmem = true
glide         = false
lfb           = full_noaux
splash        = true

Output log

No response

Additional information

No response

Have you checked that no similar bug report(s) exist?

  • I have searched and didn't find any similar bug report.

Code of Conduct & Contributing Guidelines

  • I agree to follow the code of conduct and the contributing guidelines.
@pokeshark pokeshark added the bug label Nov 10, 2024
@joncampbell123
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There's a known issue in that DOSBox-X shares OpenGL context with SDL/SDL2. To minimize conflicts, DOSBox-X disables resizing and scaling and normal sizing.

I'm not saying I won't fix, I'm saying it's not a simple fix.

@pokeshark
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no worries, it can be closed if known/duplicate.

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