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The 3-d mandelbrot set is very blurry #2
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AFAIK the blurryness comes from the fact that by default the scene is rendered with 100x100x100 instead of 1000x1000x1000 voxels since live rendering is hugely resource intensive and not really possible at anything above a few frames per second even on high end machines. The blending of the voxels and probably AA too makes it look blurry because it is such a "low" spatial resolution. You can change that at the end of the |
What would be the recommended hardware requirements to get something as close as what's shown in the veritasium video or the sample gif |
I’m not sure if there even is a hardware configuration that could handle this in real time since the code isn’t multi-threaded AFAIK. The video and sample GIF have been rendered over probably multiple hours. |
No such file or directory: './data/fractal_mandelbrot_data1000_iter1500_ovs16.npz' This shows up when i change the data and try to run. |
@TilBlechschmidt you hit it on the nose, thanks for your responses!
Speaking of speed, the final rendering was made in about 4 hrs with this system:
The code utilizes The data generation task can also be parallel processed by turning on parallel=True in the simulate function's @Shubh-Raj this is because you need to turn on data generation. Look for the parameter generate=0 and change it to generate=1 |
The solution to making the 3D mandelbrot set less blurry is to increase the number of voxels; ie. set |
Hey,
The rendered graph is really blurry and I'm getting a length mismatch message for distance, azimut and elevation
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