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Should be more than doable to make an OpenGLFrame for darwin.
It's needs to properly separate 2.1 and core contexts because OS X only supports 2.1 or 3.3-4.1. There is no backwards compatibility once you go 3.3+ (pure core context).
The context needs to be flagged with core and forward-compatible for 3.3+.
In all other instances a 2.1 context will be created.
I will probably be looking at this in the near future unless someone else grabs it.
The text was updated successfully, but these errors were encountered:
Got a context created in OS X, but there are still some issues with the framebuffer to resolve. This is the demo.py example with no output to the window framebuffer..
Should be more than doable to make an
OpenGLFrame
for darwin.It's needs to properly separate 2.1 and core contexts because OS X only supports 2.1 or 3.3-4.1. There is no backwards compatibility once you go 3.3+ (pure core context).
The context needs to be flagged with
core
andforward-compatible
for 3.3+.In all other instances a 2.1 context will be created.
I will probably be looking at this in the near future unless someone else grabs it.
The text was updated successfully, but these errors were encountered: