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Create OpenGLFrame for darwin / OS X #4

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einarf opened this issue Oct 9, 2019 · 2 comments
Open

Create OpenGLFrame for darwin / OS X #4

einarf opened this issue Oct 9, 2019 · 2 comments

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@einarf
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einarf commented Oct 9, 2019

Should be more than doable to make an OpenGLFrame for darwin.

It's needs to properly separate 2.1 and core contexts because OS X only supports 2.1 or 3.3-4.1. There is no backwards compatibility once you go 3.3+ (pure core context).

The context needs to be flagged with core and forward-compatible for 3.3+.
In all other instances a 2.1 context will be created.

I will probably be looking at this in the near future unless someone else grabs it.

@einarf
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einarf commented Oct 12, 2019

Got a context created in OS X, but there are still some issues with the framebuffer to resolve. This is the demo.py example with no output to the window framebuffer..

Screenshot 2019-10-13 at 01 22 59

@einarf
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einarf commented Oct 18, 2019

More information in the pull request : #11

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