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computer.cpp
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#include <SDL2/SDL.h>
#include <cstdint>
#include <fstream>
#include <bitset>
#include <verilated.h>
#include "Vcomputer.h"
#include "Vcomputer_computer.h"
#include "Vcomputer_rom_32K.h"
#include "Vcomputer_screen_8K.h"
#include "Vcomputer_memory.h"
#include <iostream>
using namespace std;
SDL_Renderer *renderer;
Vcomputer *top;
void step()
{
top->clock = 0;
top->eval();
top->clock = 1;
top->eval();
}
int handleInput()
{
SDL_Event event;
while (SDL_PollEvent(&event)) {
switch (event.type) {
case SDL_QUIT:
return -1;
case SDL_KEYDOWN:
if (event.key.keysym.sym == SDLK_ESCAPE)
return -2;
if (event.key.keysym.sym == SDLK_LEFT)
top->computer->memory->scancode = 130;
else if (event.key.keysym.sym == SDLK_RIGHT)
top->computer->memory->scancode = 132;
else
top->computer->memory->scancode = event.key.keysym.sym;
break;
case SDL_KEYUP:
top->computer->memory->scancode = 0;
break;
}
}
return 0;
}
void initVideo()
{
SDL_Init(SDL_INIT_VIDEO);
SDL_Window *window = SDL_CreateWindow("N2T Computer - SDL", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 640, 480, 0);
renderer = SDL_CreateRenderer(window, -1, 0);
}
void drawScreen()
{
uint16_t *smem = top->computer->memory->screen->memory;
for (int y = 0; y < 256; y++) {
uint16_t *row = &smem[y << 5];
int x = 0;
for (int i = 0; i < 32; i++) {
int xib = 1;
for (int xi = 0; xi < 16; xi++) {
if (row[x >> 4] & xib)
SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
else
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
SDL_RenderDrawPoint(renderer, x, y);
x++;
xib = xib << 1;
}
}
}
}
void draw()
{
SDL_SetRenderDrawColor(renderer, 100, 100, 100, 255);
SDL_RenderClear(renderer);
drawScreen();
SDL_RenderPresent(renderer);
}
int main( int argc, char* args[] )
{
top = new Vcomputer;
// ifstream rom("fill.hack");
ifstream rom("pong.hack");
assert(rom);
string line;
uint16_t *mem = (uint16_t *)top->computer->rom->memory;
int i;
for (i = 0;; i++) {
rom >> line;
if (!rom)
break;
uint16_t v = bitset<16>(line).to_ulong();
mem[i] = v;
}
assert(i);
top->reset = 1;
top->clock = 0;
top->eval();
top->reset = 0;
top->clock = 1;
top->eval();
initVideo();
do {
for (int c = 0; c < 100000; c++)
step();
draw();
} while (handleInput() >= 0);
return 0;
}