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Empty technology pool when disabling knowledge from "the faction's tech level" #181
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So, what did you set the knowledge generation to draw from? |
Just from the faction's default starting techs and the scenario starting research. Since I use the default scenario, I should have electricity as starting tech, right? |
Have you tried resetting the settings to default? |
Yes, doesn't change anything. Should be easy to reproduce, or does it work for you? |
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I tried to remove the setting "Knowledge Generation draws from... the faction's tech level" and all pawns spawn without any tech at all.
I'd expect them to know the starting techs like "Electricity" and similar.
To test just use this mod and create a new colony.
Log.txt
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