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My first examples were expendable mercenaries sent along with a quest titled "An Aristocrat with Enemies" description text includes "troubling political situation and wants to hide" but it's definitely a range of quests rather than one in particular. Most often the principal pawn (the one hiding, that you are protecting) is supposed to be work-disabled, but sometimes the mercenaries are work-disabled as well. Not always, on this save I currently have two sets (two quests) of mercenaries, and the second quest's mercenaries are not work-disabled. All of the above may Learn.
Most of this is likely Royalty DLC, as the Empire is the primary source of these types of hosting quests. I don't know if it's the only non-modded faction that can give these quests, though.
Pawns that refuse to work (usually from quests) will still perform Learn tasks. Vanilla tasks available to such pawns are solely Patient and Bed Rest.
It's presently a nice way to get free technology...
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