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I think it should be possible. You'll first need to install the soundtouch library itself, and there's a section in the README for building it in Windows:
2.1. Building in Microsoft Windows
Project files for Microsoft Visual C++ 6.0 and Visual C++ .NET are supplied with the source code package.
Please notice that SoundTouch
library uses processor-specific optimizations for Pentium III and AMD
processors. Visual Studio .NET and later versions supports the required
instructions by default, but Visual Studio 6.0 requires a processor pack upgrade
to be installed in order to support these optimizations. The processor pack upgrade can be downloaded from
Microsoft site at this URL: http://msdn.microsoft.com/en-us/vstudio/aa718349.aspx
If the above URL is unavailable or removed, go
to http://msdn.microsoft.com
and perform a search with keywords "processor pack".
To build the binaries with Visual C++
compiler, either run "make-win.bat" script, or open the
appropriate project files in source code directories with Visual
Studio. The final executable will appear under the "SoundTouch\bin"
directory. If using the Visual Studio IDE instead of the make-win.bat script, directories bin and
lib may need to be created manually to the SoundTouch
package root for the final executables. The make-win.bat script
creates these directories automatically.
Thank you!
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