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I think it would be awesome if we added a reverb effect after the master gain, this would really bring some of the sounds we are creating to life. It seems like convolution is a somewhat advanced topic, so I think for a basic implementation we could implement a 2-knob reverb effect that would be Dry/Wet and Decay
The text was updated successfully, but these errors were encountered:
Also should note that a reverb or compressor effect does not need any envelope or per-note modification, so it can be created as a new class in Subtractor.constructor() and attached really easily via the existing UI components.
https://developer.mozilla.org/en-US/docs/Web/API/ConvolverNode
I think it would be awesome if we added a reverb effect after the master gain, this would really bring some of the sounds we are creating to life. It seems like convolution is a somewhat advanced topic, so I think for a basic implementation we could implement a 2-knob reverb effect that would be Dry/Wet and Decay
The text was updated successfully, but these errors were encountered: