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Makefile
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Makefile
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## BeOS Generic Makefile v2.5 ##
## Fill in this file to specify the project being created, and the referenced
## makefile-engine will do all of the hard work for you. This handles both
## Intel and PowerPC builds of the BeOS and Haiku.
## Application Specific Settings ---------------------------------------------
# specify the name of the binary
NAME= Colors
# specify the type of binary
# APP: Application
# SHARED: Shared library or add-on
# STATIC: Static library archive
# DRIVER: Kernel Driver
TYPE= APP
# if you plan to use localization features
# specify the application MIME siganture
APP_MIME_SIG= application/x-vnd.Haiku-Colors!
# add support for new Pe and Eddie features
# to fill in generic makefile
#%{
# @src->@
# specify the source files to use
# full paths or paths relative to the makefile can be included
# all files, regardless of directory, will have their object
# files created in the common object directory.
# Note that this means this makefile will not work correctly
# if two source files with the same name (source.c or source.cpp)
# are included from different directories. Also note that spaces
# in folder names do not work well with this makefile.
SRCS= BackgroundView.cpp \
ColorContainer.cpp \
ColorContainersView.cpp \
ColorField.cpp \
ColorPickerView.cpp \
ColorPreview.cpp \
ColorsApplication.cpp \
ColorSelector.cpp \
ColorSlider.cpp \
ColorsWindow.cpp \
convert_rgb_hsv.cpp \
EyeDropper.cpp \
ForeBackSelector.cpp \
OutOfGamutSelector.cpp \
WebSafeSelector.cpp
# specify the resource definition files to use
# full path or a relative path to the resource file can be used.
RDEFS= Colors.rdef
# specify the resource files to use.
# full path or a relative path to the resource file can be used.
# both RDEFS and RSRCS can be defined in the same makefile.
RSRCS= Pipettes.rsrc
# @<-src@
#%}
# end support for Pe and Eddie
# specify additional libraries to link against
# there are two acceptable forms of library specifications
# - if your library follows the naming pattern of:
# libXXX.so or libXXX.a you can simply specify XXX
# library: libbe.so entry: be
#
# - for version-independent linking of standard C++ libraries please add
# $(STDCPPLIBS) instead of raw "stdc++[.r4] [supc++]" library names
#
# - for localization support add following libs:
# locale localestub
#
# - if your library does not follow the standard library
# naming scheme you need to specify the path to the library
# and it's name
# library: my_lib.a entry: my_lib.a or path/my_lib.a
LIBS= be $(STDCPPLIBS) textencoding tracker
# specify additional paths to directories following the standard
# libXXX.so or libXXX.a naming scheme. You can specify full paths
# or paths relative to the makefile. The paths included may not
# be recursive, so include all of the paths where libraries can
# be found. Directories where source files are found are
# automatically included.
LIBPATHS=
# additional paths to look for system headers
# thes use the form: #include <header>
# source file directories are NOT auto-included here
SYSTEM_INCLUDE_PATHS=
# additional paths to look for local headers
# thes use the form: #include "header"
# source file directories are automatically included
LOCAL_INCLUDE_PATHS=
# specify the level of optimization that you desire
# NONE, SOME, FULL
OPTIMIZE= FULL
# specify here the codes for languages you are going
# to support in this application. The default "en"
# one must be provided too. "make catkeys" will recreate only
# locales/en.catkeys file. Use it as template for creating other
# languages catkeys. All localization files must be placed
# in "locales" sub-directory.
LOCALES=
# specify any preprocessor symbols to be defined. The symbols will not
# have their values set automatically; you must supply the value (if any)
# to use. For example, setting DEFINES to "DEBUG=1" will cause the
# compiler option "-DDEBUG=1" to be used. Setting DEFINES to "DEBUG"
# would pass "-DDEBUG" on the compiler's command line.
DEFINES=
# specify special warning levels
# if unspecified default warnings will be used
# NONE = supress all warnings
# ALL = enable all warnings
WARNINGS =
# specify whether image symbols will be created
# so that stack crawls in the debugger are meaningful
# if TRUE symbols will be created
SYMBOLS =
# specify debug settings
# if TRUE will allow application to be run from a source-level
# debugger. Note that this will disable all optimzation.
DEBUGGER =
# specify additional compiler flags for all files
COMPILER_FLAGS= -Woverloaded-virtual -funsigned-bitfields -Wwrite-strings
# specify additional linker flags
LINKER_FLAGS =
# specify the version of this particular item
# (for example, -app 3 4 0 d 0 -short 340 -long "340 "`echo -n -e '\302\251'`"1999 GNU GPL")
# This may also be specified in a resource.
APP_VERSION =
# (for TYPE == DRIVER only) Specify desired location of driver in the /dev
# hierarchy. Used by the driverinstall rule. E.g., DRIVER_PATH = video/usb will
# instruct the driverinstall rule to place a symlink to your driver's binary in
# ~/add-ons/kernel/drivers/dev/video/usb, so that your driver will appear at
# /dev/video/usb when loaded. Default is "misc".
DRIVER_PATH =
## include the makefile-engine
DEVEL_DIRECTORY := \
$(shell findpaths -r "makefile_engine" B_FIND_PATH_DEVELOP_DIRECTORY)
include $(DEVEL_DIRECTORY)/etc/makefile-engine