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mainwindow.cpp
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#include "mainwindow.h"
#include "ui_mainwindow.h"
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow)
{
ui->setupUi(this);
QImage m_image(640, 480, QImage::Format_RGB888);
m_image.fill(Qt::black);
this->updateOriginalDepth(m_image);
this->updateOriginalRGB(m_image);
this->updateOriginalIR(m_image);
this->updateUserSkeleton(m_image);
this->updateHandSegmented(m_image);
this->updateHandSegmentedCloseUp(m_image);
connect(&m_recognizer, SIGNAL(updateOriginalDepth(QImage)), this, SLOT(updateOriginalDepth(QImage)));
connect(&m_recognizer, SIGNAL(updateOriginalRGB(QImage)), this, SLOT(updateOriginalRGB(QImage)));
connect(&m_recognizer, SIGNAL(updateUserSkeleton(QImage)), this, SLOT(updateUserSkeleton(QImage)));
connect(&m_recognizer, SIGNAL(updateHandSegmented(QImage)), this, SLOT(updateHandSegmented(QImage)));
connect(&m_recognizer, SIGNAL(updateHandSegmentedCloseUp(QImage)), this, SLOT(updateHandSegmentedCloseUp(QImage)));
///////////////// TEMP
connect(&m_recognizer, SIGNAL(updateRenderedHandSegmentationTEMP(QImage)), this, SLOT(updateRenderedHandSegmentationTEMP(QImage)));
connect(&m_recognizer, SIGNAL(updateRenderedHandDepthTEMP(QImage)), this, SLOT(updateRenderedHandDepthTEMP(QImage)));
this->m_ogreWidget = new OgreWidget(this);
ui->handHypothesisLayout->addWidget(m_ogreWidget);
this->m_recognizer.initRecognizer(m_ogreWidget);
}
MainWindow::~MainWindow()
{
delete ui;
}
void MainWindow::updateOriginalDepth(QImage image)
{
ui->original_depth->setPixmap(QPixmap::fromImage(image.scaled(320,240)));
}
void MainWindow::updateOriginalRGB(QImage image)
{
ui->original_rgb->setPixmap(QPixmap::fromImage(image.scaled(320,240)));
}
void MainWindow::updateOriginalIR(QImage image)
{
ui->original_ir->setPixmap(QPixmap::fromImage(image.scaled(320,240)));
}
void MainWindow::updateHandSegmented(QImage image)
{
ui->hand_segmented->setPixmap(QPixmap::fromImage(image.scaled(320,240)));
}
void MainWindow::updateUserSkeleton(QImage image)
{
ui->user_skeleton->setPixmap(QPixmap::fromImage(image.scaled(320,240)));
}
void MainWindow::updateHandSegmentedCloseUp(QImage image)
{
ui->hand_segmented_closeup->setPixmap(QPixmap::fromImage(image.scaled(320,240)));
}
///////////////////////// TEMP
void MainWindow::updateRenderedHandSegmentationTEMP(QImage image)
{
ui->original_ir->setPixmap(QPixmap::fromImage(image.scaled(320,240)));
}
void MainWindow::updateRenderedHandDepthTEMP(QImage image)
{
ui->original_rgb->setPixmap(QPixmap::fromImage(image.scaled(320,240)));
}