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MinecraftWorld.cpp
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#include <MinecraftWorld.h>
#include <cassert>
#include <set>
#include <fstream>
#include <cmath>
//#include <ctime>
#include <chrono>
//https://github.com/nlohmann/json#json-as-first-class-data-type
// this json header is copied from the above github. I don't know how to include
// a single file as a submodule and the git report itself is pretty large.
#include <nlohmann/json.hpp>
void MinecraftWorld::populate_extra()
{
for (auto scix : theworld) {
int chunkx = scix.first;
UNUSED(chunkx);
for (auto sciy : scix.second) {
int chunky = sciy.first;
UNUSED(chunky);
for (auto sciz : sciy.second) {
int chunkz = sciz.first;
UNUSED(chunkz);
auto sc = sciz.second;
chunks_by_y[chunkx][chunkz][chunky] = sc;
}
}
}
for (auto scix : chunks_by_y) {
int chunkx = scix.first;
UNUSED(chunkx);
for (auto sciz : scix.second) {
int chunkz = sciz.first;
UNUSED(chunkz);
// This is the highed elevation of a stone or dirt block at each location.
Grid16 &chunk_top_earthly = top_earthly[chunkx][chunkz];
for (auto sciy : sciz.second) {
int chunky = sciy.first;
UNUSED(chunky);
auto sc = sciy.second;
for (auto iter=sc->begin(); iter!=sc->end(); ++iter) {
auto loc = *iter;
BlockType bt = BlockType::get_block_type_by_id(loc.type);
// The loc has real world coords.
int rawx = loc.x - chunkx*16;
int rawz = loc.z - chunkz*16;
if (bt.is_earthly()) {
chunk_top_earthly[rawx][rawz] = std::max(chunk_top_earthly[rawx][rawz], loc.y);
}
}
}
#if 0
std::cout << "for " << chunkx << ", " << chunkz << "\n";
for(int x=0; x<16; x++) {
std::cout << "x";
for(int z=0; z<16; z++) {
std::cout << " " << chunk_top_earthly[x][z];
}
std::cout << "\n";
}
#endif
}
}
}
void MinecraftWorld::write_world_json(std::string filename)
{
int xcl, xch, zcl, zch;
bool first = true;
// I'm iterating on chunk biomes because world.js was originally used to
// bound biome image tiles display
for(auto it1 : chunk_biomes) {
int chunkx = it1.first;
for(auto it2 : it1.second) {
int chunkz = it2.first;
if (first) {
xcl = xch = chunkx;
zcl = zch = chunkz;
first = false;
} else {
xcl = std::min(xcl, chunkx);
xch = std::max(xch, chunkx);
zcl = std::min(zcl, chunkz);
zch = std::max(zch, chunkz);
}
}
}
nlohmann::json top;
const int max_tile_level = std::ceil(log(std::max(xch-xcl, zch-zcl))/log(2));
top["chunk_xl"] = xcl;
top["chunk_zl"] = zcl;
top["chunk_xh"] = xch;
top["chunk_zh"] = zch;
top["max_tile_level"] = max_tile_level;
top["tile_0_size"] = pow(2, max_tile_level)*16;
top["y_resolution"] = y_resolution;
auto end = std::chrono::system_clock::now();
std::time_t end_time = std::chrono::system_clock::to_time_t(end);
top["update_time"] = std::ctime(&end_time);
std::ofstream file;
file.open(filename);
file << top.dump(2);
file.close();
}
void real_to_chunk(int realcoord, int &chunkcoord, int &offset)
{
chunkcoord = realcoord/16;
offset = realcoord - chunkcoord*16;
if (offset < 0) {
chunkcoord--;
offset = realcoord - chunkcoord*16;
}
assert(offset<16 && offset>=0);
}
int MinecraftWorld::num_chunks()
{
std::set<std::pair<int, int> > setofchunks;
for (auto scix : theworld) {
int chunkx = scix.first;
for (auto sciy : scix.second) {
//int chunky = sciy.first;
for (auto sciz : sciy.second) {
int chunkz = sciz.first;
//auto sc = sciz.second;
setofchunks.insert(std::make_pair(chunkx, chunkz));
}
}
}
// I have to do it this way because not all subchunks are stores.
return setofchunks.size();
}
void
MinecraftWorld::set_type_at(int realx, int realy, int realz, uint8_t type)
{
int chunkx, x;
real_to_chunk(realx, chunkx, x);
int chunky, y;
real_to_chunk(realy, chunky, y);
int chunkz, z;
real_to_chunk(realz, chunkz, z);
SubChunk *subchunk = theworld[chunkx][chunky][chunkz];
subchunk->chunkx = chunkx;
subchunk->chunky = chunky;
subchunk->chunkz = chunkz;
subchunk->set_type_at(x,y,z, type);
}
uint8_t
MinecraftWorld::get_type_at(int realx, int realy, int realz)
{
int chunkx, x;
real_to_chunk(realx, chunkx, x);
int chunky, y;
real_to_chunk(realy, chunky, y);
int chunkz, z;
real_to_chunk(realz, chunkz, z);
if (theworld.find(chunkx) == theworld.end()) {
return 0;
}
if (theworld[chunkx].find(chunky) == theworld[chunkx].end()) {
return 0;
}
if (theworld[chunkx][chunky].find(chunkz) == theworld[chunkx][chunky].end()) {
return 0;
}
// a return value of 0 means undefined. It's not in the database
return theworld[chunkx][chunky][chunkz]->get_type_at(x,y,z);
}
SubChunk *
MinecraftWorld::get_sub_chunk(int chunkx, int chunky, int chunkz)
{
if (theworld[chunkx][chunky].find(chunkz) == theworld[chunkx][chunky].end()) {
theworld[chunkx][chunky][chunkz] = new SubChunk();
}
SubChunk *subchunk = theworld[chunkx][chunky][chunkz];
subchunk->chunkx = chunkx;
subchunk->chunky = chunky;
subchunk->chunkz = chunkz;
return subchunk;
}
void MinecraftWorld::populate_entity_table()
{
for(auto it1 : chunk_entities) {
for(auto it2 : it1.second) {
for(auto entity : it2.second) {
entities_by_id[entity->get_unique_id()] = entity;
}
}
}
}