In short you need rgbds
, if you already have it just run ./scripts/build.sh
.
If you want more elaboration or don't have rgbds installed then read below.
sudo apt-get install make git gcc
sudo apt-get install byacc flex pkg-config libpng-dev
git clone https://github.com/rednex/rgbds
cd rgbds
sudo make install
cd ..
git clone https://github.com/junebug12851/GameboyBoilerplateProj.git
cd GameboyBoilerplateProj
To build:
./scripts/build.sh
Get Homebrew.
Then in Terminal, run:
xcode-select --install
brew install rgbds
git clone https://github.com/junebug12851/GameboyBoilerplateProj.git
cd GameboyBoilerplateProj
To build:
./scripts/build.sh
Download Cygwin: setup-x86_64.exe for 64-bit Windows, setup-x86.exe for 32-bit.
Run setup and leave the default settings. At "Select Packages", choose to install the following:
make
git
gcc-core
Then download rgbds: the latest win64.tar.gz or win32.tar.gz release. Extract it and put all the exe
and dll
files individually in C:\cygwin64\usr\local\bin.
In the Cygwin terminal, enter these commands:
git clone https://github.com/junebug12851/GameboyBoilerplateProj.git
cd GameboyBoilerplateProj
To build:
./scripts/build.sh
Note: rgbds must be installed and in your PATH
The provided makefile is an alternative to the build script. Using make allows for incremental builds as opposed to rebuilding everything. The makefile should work with any system that has GNU Make installed (windows users will need to install a port or use mingw).
Just run the make command in the top directory of the source tree
make
The default target is build/game.gb. When adding new assembly files, add its
corresponding object file to the OBJ_FILES
variable. The Makefile will only
build these files.
The build directory can be cleaned (for a complete rebuild) using the clean target:
make clean
To test the ROM with the bgb emulator, use the utility run target:
make run # NOTE: this will rebuild the rom if any changes have been made
This file is not tracked by git and is to contain user-specific overrides for the makefile. The Makefile includes this file (if it exists) after the variables have been set. See the Makefile for possible variables to override.
If your RGBDS toolchain is not in your PATH, you can specify the location of each tool manually in this file.
You can also specify a different location for the build directory (BUILD_DIR). The directory must exist when building.