Glaze provides a tagged binary format to send and receive messages like JSON, but with significantly improved performance and message size savings.
The binary specification is known as Crusher.
Write Binary
my_struct s{};
std::vector<std::byte> buffer{};
glz::write_binary(s, buffer);
Read Binary
my_struct s{};
glz::read_binary(s, buffer);
It is sometimes desirable to write out only a portion of an object. This is permitted via an array of JSON pointers, which indicate which parts of the object should be written out.
static constexpr auto partial = glz::json_ptrs("/i",
"/d",
"/sub/x",
"/sub/y");
std::vector<std::byte> out;
glz::write_binary<partial>(s, out);