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net.pas
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// ------------------------------------------------------------------------------
// DelphiQuake, Copyright (C) 2005-2011 by Jim Valavanis
// E-Mail: [email protected]
//
// Copyright (C) 1996-1997 Id Software, Inc.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
//
// ------------------------------------------------------------------------------
{$I dquake.inc}
{$Z4}
unit net;
// net.h -- quake's interface to the networking layer
interface
uses
q_delphi,
WinSock,
quakedef,
common;
type
Pqsockaddr_t = ^qsockaddr_t;
qsockaddr_t = record
sa_family: short;
sa_data: array[0..13] of byte;
end;
const
NET_NAMELEN = 64;
NET_MAXMESSAGE = 8192;
NET_HEADERSIZE = (2 * SizeOf(unsigned));
NET_DATAGRAMSIZE = (MAX_DATAGRAM + NET_HEADERSIZE);
// NetHeader flags
NETFLAG_LENGTH_MASK = $0000FFFF;
NETFLAG_DATA = $00010000;
NETFLAG_ACK = $00020000;
NETFLAG_NAK = $00040000;
NETFLAG_EOM = $00080000;
NETFLAG_UNRELIABLE = $00100000;
NETFLAG_CTL = integer($80000000);
NET_PROTOCOL_VERSION = 3;
// This is the network info/connection protocol. It is used to find Quake
// servers, get info about them, and connect to them. Once connected, the
// Quake game protocol (documented elsewhere) is used.
//
//
// General notes:
// game_name is currently always "QUAKE", but is there so this same protocol
// can be used for future games as well; can you say Quake2?
//
// CCREQ_CONNECT
// string game_name "QUAKE"
// byte net_protocol_version NET_PROTOCOL_VERSION
//
// CCREQ_SERVER_INFO
// string game_name "QUAKE"
// byte net_protocol_version NET_PROTOCOL_VERSION
//
// CCREQ_PLAYER_INFO
// byte player_number
//
// CCREQ_RULE_INFO
// string rule
//
//
//
// CCREP_ACCEPT
// long port
//
// CCREP_REJECT
// string reason
//
// CCREP_SERVER_INFO
// string server_address
// string host_name
// string level_name
// byte current_players
// byte max_players
// byte protocol_version NET_PROTOCOL_VERSION
//
// CCREP_PLAYER_INFO
// byte player_number
// string name
// long colors
// long frags
// long connect_time
// string address
//
// CCREP_RULE_INFO
// string rule
// string value
// note:
// There are two address forms used above. The short form is just a
// port number. The address that goes along with the port is defined as
// "whatever address you receive this reponse from". This lets us use
// the host OS to solve the problem of multiple host addresses (possibly
// with no routing between them); the host will use the right address
// when we reply to the inbound connection request. The long from is
// a full address and port in a string. It is used for returning the
// address of a server that is not running locally.
const
CCREQ_CONNECT = $01;
CCREQ_SERVER_INFO = $02;
CCREQ_PLAYER_INFO = $03;
CCREQ_RULE_INFO = $04;
CCREP_ACCEPT = $81;
CCREP_REJECT = $82;
CCREP_SERVER_INFO = $83;
CCREP_PLAYER_INFO = $84;
CCREP_RULE_INFO = $85;
type
Pqsocket_t = ^qsocket_t;
qsocket_t = record
next: Pqsocket_t;
connecttime: double;
lastMessageTime: double;
lastSendTime: double;
disconnected: qboolean;
canSend: qboolean;
sendNext: qboolean;
driver: integer;
landriver: integer;
socket: integer;
driverdata: pointer;
ackSequence: unsigned_int;
sendSequence: unsigned_int;
unreliableSendSequence: unsigned_int;
sendMessageLength: integer;
sendMessage: array[0..NET_MAXMESSAGE - 1] of byte;
receiveSequence: unsigned_int;
unreliableReceiveSequence: unsigned_int;
receiveMessageLength: integer;
receiveMessage: array[0..NET_MAXMESSAGE - 1] of byte;
addr: qsockaddr_t;
address: array[0..NET_NAMELEN - 1] of char;
end;
type
Pnet_landriver_t = ^net_landriver_t;
net_landriver_t = record
name: PChar;
initialized: qboolean;
controlSock: integer;
Init: function: integer;
Shutdown: procedure;
Listen: procedure(b: qboolean);
OpenSocket: function(i: integer): integer;
CloseSocket: function(i: integer): integer;
Connect: function(i: integer; ps: Pqsockaddr_t): integer;
CheckNewConnections: function: integer;
Read: function(i: integer; pb: PByteArray; i2: integer; ps: Pqsockaddr_t): integer;
Write: function(i: integer; pb: PByteArray; i2: integer; ps: Pqsockaddr_t): integer;
Broadcast: function(i: integer; pb: PByteArray; i2: integer): integer;
AddrToString: function(ps: Pqsockaddr_t): PChar;
StringToAddr: function(pc: PChar; ps: Pqsockaddr_t): integer;
GetSocketAddr: function(i: integer; ps: Pqsockaddr_t): integer;
GetNameFromAddr: function(ps: Pqsockaddr_t; pc: Pchar): integer;
GetAddrFromName: function(pc: PChar; ps: Pqsockaddr_t): integer;
AddrCompare: function(ps1: Pqsockaddr_t; ps2: Pqsockaddr_t): integer;
GetSocketPort: function(ps: Pqsockaddr_t): integer;
SetSocketPort: function(ps: Pqsockaddr_t; i: integer): integer;
end;
const
MAX_NET_DRIVERS = 8;
type
Pnet_driver_t = ^net_driver_t;
net_driver_t = record
name: PChar;
initialized: qboolean;
Init: function: integer;
Listen: procedure(b: qboolean);
SearchForHosts: procedure(b: qboolean);
Connect: function(pc: PChar): Pqsocket_t;
CheckNewConnections: function: Pqsocket_t;
QGetMessage: function(pq: Pqsocket_t): integer;
QSendMessage: function(pq: Pqsocket_t; ps: Psizebuf_t): integer;
SendUnreliableMessage: function(pq: Pqsocket_t; ps: Psizebuf_t): integer;
CanSendMessage: function(pq: Pqsocket_t): qboolean;
CanSendUnreliableMessage: function(pq: Pqsocket_t): qboolean;
Close: procedure(pq: Pqsocket_t);
Shutdown: procedure;
controlSock: integer;
end;
const
HOSTCACHESIZE = 8;
type
Phostcache_t = ^hostcache_t;
hostcache_t = record
name: array[0..15] of char;
map: array[0..15] of char;
cname: array[0..31] of char;
users: integer;
maxusers: integer;
driver: integer;
ldriver: integer;
addr: qsockaddr_t;
end;
type
PollProcedureProc = procedure(p: pointer);
PPollProcedure_t = ^PollProcedure_t;
PollProcedure_t = record
next: PPollProcedure_t;
nextTime: double;
proc: PollProcedureProc;
arg: pointer;
end;
function recvfrom_a(s: TSocket; var Buf; len, flags: Integer; from: PSockAddr; fromlen: PInteger): Integer; stdcall;
implementation
function recvfrom_a; external 'wsock32.dll' name 'recvfrom';
end.