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bg.h
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bg.h
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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef EXPRESS_BG_H
#define EXPRESS_BG_H
#include "common/stream.h"
namespace Express {
class BackGround {
public:
BackGround(Common::SeekableReadStream *in);
~BackGround();
void show(void);
private:
void reset(void);
bool load(Common::SeekableReadStream *in);
byte *decodeComponent(Common::SeekableReadStream *in, uint32 inSize, uint32 outSize);
// Image rect
uint32 _posX, _posY;
uint32 _width, _height;
// Image pixels
uint16 *_data;
};
} // End of Express namespace
#endif // EXPRESS_BG_H