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seq.h
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seq.h
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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef EXPRESS_SEQ_H
#define EXPRESS_SEQ_H
#include "common/stream.h"
#include "graphics/surface.h"
namespace Express {
struct FrameInfo {
void read(Common::SeekableReadStream *in, uint16 decompOffset);
uint32 dataOffset;
uint32 palOffset;
uint32 xPos1;
uint32 yPos1;
uint32 xPos2;
uint32 yPos2;
uint32 initialSkip;
uint32 decompSize;
byte compType;
};
class AnimFrame {
public:
AnimFrame(Common::SeekableReadStream *in, FrameInfo *f);
~AnimFrame();
void paint(Graphics::Surface *s);
private:
void decomp3(Common::SeekableReadStream *in, FrameInfo *f);
void decomp4(Common::SeekableReadStream *in, FrameInfo *f);
void decomp34(Common::SeekableReadStream *in, FrameInfo *f, byte mask, byte shift);
void decomp5(Common::SeekableReadStream *in, FrameInfo *f);
void decomp7(Common::SeekableReadStream *in, FrameInfo *f);
void decompFF(Common::SeekableReadStream *in, FrameInfo *f);
void readPalette(Common::SeekableReadStream *in, FrameInfo *f);
Graphics::Surface _image;
uint16 _palSize;
uint16 *_palette;
};
class Seq {
public:
Seq(Common::SeekableReadStream *in);
~Seq();
private:
bool load(Common::SeekableReadStream *in);
AnimFrame *decodeFrame(Common::SeekableReadStream *in, uint32 numFrame);
Common::Array<FrameInfo> _frames;
};
} // End of Express namespace
#endif // EXPRESS_SEQ_H