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snd.h
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snd.h
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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef EXPRESS_SND_H
#define EXPRESS_SND_H
#include "common/stream.h"
#include "sound/mixer.h"
namespace Audio {
class AudioStream;
class AppendableAudioStream;
}
namespace Express {
class Snd {
public:
Snd();
virtual ~Snd();
protected:
void loadHeader(Common::SeekableReadStream *in);
Audio::AudioStream *makeDecoder(Common::SeekableReadStream *in, uint32 size) const;
void play(Audio::AudioStream *as);
uint32 _size;
uint16 _blocks;
uint32 _blockSize;
Audio::SoundHandle _handle;
};
class StreamedSnd : public Snd {
public:
StreamedSnd();
~StreamedSnd();
void load(Common::SeekableReadStream *in);
};
class AppendableSnd : public Snd {
public:
AppendableSnd();
~AppendableSnd();
void queueBuffer(byte *data, uint32 size);
void queueBuffer(Common::SeekableReadStream *bufferIn);
void finish();
private:
Audio::AppendableAudioStream *_as;
};
} // End of Express namespace
#endif // EXPRESS_SND_H