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handler.go
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package main
import (
"bufio"
"fmt"
"net"
"os"
"sort"
"strconv"
"strings"
"sync"
"time"
"github.com/bwmarrin/discordgo"
"github.com/jxsl13/twapi/browser"
)
// MessageCreateHandler is a function that handles a newly created user message
type MessageCreateHandler func(*discordgo.Session, *discordgo.MessageCreate, string)
// MessageCreateMiddleware is a wrapper fucntion
type MessageCreateMiddleware func(MessageCreateHandler) MessageCreateHandler
// HelpHandler shows the help message
func HelpHandler(s *discordgo.Session, m *discordgo.MessageCreate, args string) {
sb := strings.Builder{}
sb.WriteString("Teeworlds Discord Bot by jxsl13. Have fun.\n")
sb.WriteString("Commands:\n")
if config.DefaultGameTypeFilter != "" {
filter := strings.ToLower(config.DefaultGameTypeFilter)
formated := fmt.Sprintf(" **!online [%s]** - List all registered servers that have players playing(**!o [%s]**).\n", filter, filter)
sb.WriteString(formated)
} else {
sb.WriteString(" **!online [gametype]** - List all registered servers that have players playing(**!o [gametype]**).\n")
}
sb.WriteString(" **!servers** - Show all servers that are currently registered(**!s**).\n")
s.ChannelMessageSend(m.ChannelID, sb.String())
}
// OnlineHandler handler the !online command
func OnlineHandler(s *discordgo.Session, m *discordgo.MessageCreate, args string) {
gametype := strings.ToLower(strings.TrimSpace(args))
// set default filter
if gametype == "" && config.DefaultGameTypeFilter != "" {
gametype = config.DefaultGameTypeFilter
}
infos := fetchServerInfos()
filteredServers := make([]browser.ServerInfo, 0, len(infos))
for _, server := range infos {
if len(server.Players) == 0 {
continue
}
if gametype == "" || (gametype != "" && strings.Contains(strings.ToLower(server.GameType), gametype)) {
filteredServers = append(filteredServers, server)
}
}
if len(filteredServers) == 0 {
s.ChannelMessageSend(m.ChannelID, "no online servers found.")
return
}
sort.Sort(byPlayerCountDescending(filteredServers))
sb := strings.Builder{}
sb.Grow(2000)
for _, server := range filteredServers {
sb.WriteString(fmt.Sprintf("**%s** - Map: **%s** (%d/%2d)\n", Escape(server.Name), Escape(server.Map), server.NumClients, server.MaxClients))
for _, player := range server.Players {
inlineCode := WrapInInlineCodeBlock(fmt.Sprintf("%-20s %-16s", player.Name, player.Clan))
sb.WriteString(fmt.Sprintf("%s %s \n", Flag(player.Country), inlineCode))
if sb.Len() > 1800 {
s.ChannelMessageSend(m.ChannelID, sb.String())
sb.Reset()
}
}
// only send if threshold exceeded to send less messages with more text
if sb.Len() > 1700 {
s.ChannelMessageSend(m.ChannelID, sb.String())
sb.Reset()
}
}
// send remaining text
if sb.Len() > 0 {
s.ChannelMessageSend(m.ChannelID, sb.String())
}
}
// ServersHandler handles the !servers command
func ServersHandler(s *discordgo.Session, m *discordgo.MessageCreate, args string) {
infos := fetchServerInfos()
sort.Sort(byPlayerCountDescending(infos))
sb := strings.Builder{}
sb.Grow(2000)
fetchedServers := 0
for _, server := range infos {
if server.Name != "" {
fetchedServers++
}
}
if fetchedServers == 0 {
s.ChannelMessageSend(m.ChannelID, "could not fetch any server infos.")
return
}
for _, server := range infos {
if server.Name == "" {
sb.WriteString(fmt.Sprintf("Failed to fetch: %s\n", server.Address))
} else {
playersFormat := fmt.Sprintf("(%d/%d)", server.NumClients, server.MaxClients)
lineFormat := fmt.Sprintf("**%s** Address: %s Map: **%s** %7s\n", Escape(server.Name), server.Address, Escape(server.Map), playersFormat)
sb.WriteString(lineFormat)
}
if sb.Len() > 1000 {
s.ChannelMessageSend(m.ChannelID, sb.String())
sb.Reset()
}
}
if sb.Len() > 0 {
s.ChannelMessageSend(m.ChannelID, sb.String())
}
}
func fetchServerInfos() []browser.ServerInfo {
numServers := config.ServerList.Len()
cm := browser.NewConcurrentMap(numServers)
wg := sync.WaitGroup{}
wg.Add(numServers)
for _, addr := range config.ServerList.List() {
go fetchServerInfoFromServerAddress(addr, config.ResponseTimeout, &cm, &wg)
}
wg.Wait()
return cm.Values()
}
func fetchServerInfoFromServerAddress(srv *net.UDPAddr, timeout time.Duration, cm *browser.ConcurrentMap, wg *sync.WaitGroup) {
defer wg.Done()
conn, err := net.DialUDP("udp", nil, srv)
if err != nil {
return
}
defer conn.Close()
const maxBufferSize = 1500
// increase buffers for writing and reading
conn.SetReadBuffer(maxBufferSize)
conn.SetWriteBuffer(int(maxBufferSize * timeout.Seconds()))
resp, err := browser.Fetch("serverinfo", conn, timeout)
if err != nil {
// no server name -> failed to fetch
cm.Add(browser.ServerInfo{Address: srv.String(), Name: ""}, 0)
return
}
info, err := browser.ParseServerInfo(resp, srv.String())
if err != nil {
// no server name -> failed to fetch
cm.Add(browser.ServerInfo{Address: srv.String(), Name: ""}, 0)
return
}
cm.Add(info, 0)
}
// AddHandler handles the !add command
func AddHandler(s *discordgo.Session, m *discordgo.MessageCreate, args string) {
err := config.ServerList.Add(args)
if err != nil {
s.ChannelMessageSend(m.ChannelID, err.Error())
return
}
s.ChannelMessageSend(m.ChannelID, "Added.")
}
// SaveHandler handles the !add command
func SaveHandler(s *discordgo.Session, m *discordgo.MessageCreate, args string) {
servers := config.ServerList.SortedList()
filePath := config.FilePath
file, err := os.OpenFile(filePath, os.O_RDWR|os.O_TRUNC|os.O_CREATE, 0600)
if err != nil {
s.ChannelMessageSend(m.ChannelID, "Failed to create file.")
return
}
defer file.Close()
sb := strings.Builder{}
sb.Grow(len(servers) * 26) // IP:port\n (max. 26 characters)
w := bufio.NewWriter(file)
for _, server := range servers {
w.WriteString(fmt.Sprintf("%s\n", server.String()))
}
err = w.Flush()
if err != nil {
s.ChannelMessageSend(m.ChannelID, "Failed to write to file.")
return
}
s.ChannelMessageSend(m.ChannelID, "Successfully saved to file.")
}
// DeleteHandler handles the !add command
func DeleteHandler(s *discordgo.Session, m *discordgo.MessageCreate, args string) {
err := config.ServerList.Delete(args)
if err != nil {
s.ChannelMessageSend(m.ChannelID, err.Error())
return
}
s.ChannelMessageSend(m.ChannelID, "Deleted.")
}
// ClearHandler handles the !clear command that removes no accessible servers.
func ClearHandler(s *discordgo.Session, m *discordgo.MessageCreate, args string) {
infos := fetchServerInfos()
serverMap := make(map[string]int, len(infos))
for _, fetchedInfo := range infos {
if fetchedInfo.Name != "" {
serverMap[fetchedInfo.Address]++
}
}
retries := 3
if r, err := strconv.Atoi(strings.TrimSpace(args)); err != nil && r > 1 {
retries = r
}
for i := 0; i < retries; i++ {
infos := fetchServerInfos()
for _, fetchedInfo := range infos {
if fetchedInfo.Name != "" {
serverMap[fetchedInfo.Address]++
}
}
}
knownServers := config.ServerList.SortedList()
sb := strings.Builder{}
for _, knownServer := range knownServers {
address := knownServer.String()
if serverMap[address] == 0 {
config.ServerList.Delete(address)
sb.WriteString(fmt.Sprintf("removed: %s\n", address))
if sb.Len() > 1800 {
s.ChannelMessageSend(m.ChannelID, sb.String())
sb.Reset()
}
}
}
if sb.Len() > 0 {
s.ChannelMessageSend(m.ChannelID, sb.String())
sb.Reset()
}
}
// AdminMessageCreateMiddleware is a wrapper that wraps around specific handler functions in order to deny access to non-admin users.
func AdminMessageCreateMiddleware(next MessageCreateHandler) MessageCreateHandler {
return func(s *discordgo.Session, m *discordgo.MessageCreate, args string) {
if config.Admin == "" || m.Author.String() != config.Admin {
s.ChannelMessageSend(m.ChannelID, "you are not allowed to access this command.")
return
}
next(s, m, args)
}
}