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When drawing a 3D scatter with EmulGL in a 2D chart, X and Y axis labels appear twice
This is triggered by View.correctCameraPositionForIncludingTextLabels at View/L1263. The heuristic that computes the text bounds for adapting camera actually performs one pre-draw to get text bounds. One may solve this by enabling a TextRender.dryDraw mode to avoid drawing and only pre-processing text occupation.
The text was updated successfully, but these errors were encountered:
When drawing a 3D scatter with EmulGL in a 2D chart, X and Y axis labels appear twice
This is triggered by View.correctCameraPositionForIncludingTextLabels at View/L1263. The heuristic that computes the text bounds for adapting camera actually performs one pre-draw to get text bounds. One may solve this by enabling a TextRender.dryDraw mode to avoid drawing and only pre-processing text occupation.
The text was updated successfully, but these errors were encountered: