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Compared source code between jacob push and current version : nothing visible
Reverted fragment shader to non refactored version
Shader programs are properly loaded
Let shader compilation verification happen either at mount() time or draw() time
Verified suggestions on GL_INVALID_OPERATION based on OpenGL spec
Checked no call to anything else than TEXTURE_3D is made (GL_INVALID_OPERATION is generated if texture was previously created with a target that doesn't match that of target .)
Surprised by
No glGenTextures before glBindTexture (but also in old version). It is probably implicitely made in fragment shader under name volumeTexture, and then fetched at validateTexID time in java.
glBindTexture appears before glActiveTexture (but also in old version)
Describe the bug
Running BasicVolumeDemo yield to
glGetError() returned the following error codes after a call to glBindTexture(<int> 0x806F, <int> 0x1): GL_INVALID_OPERATION ( 1282 0x502),
At Texture3D.bind()
Versions (please complete the following information):
Additional context
Reproduced
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