Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Sound artefacts during the 'table startup' and non-reacting ball on the initial launch #193

Open
achtchaern opened this issue Oct 17, 2023 · 1 comment
Labels
bug Something isn't working

Comments

@achtchaern
Copy link

  1. During the startup sound (the swipe up), the sound distorts at the last second
  2. When trying to load the spring just a little bit in order to light just 3 lights on the ramp (which is rewarded with 75K points), the ball oftentimes doesn't move at all. In order for it to actually go up, you need the load the spring so much that you won't be able to get 75K points.

Both of these issues started with the newest version. Neither the number of sound channels nor the tick rate affects these issues.

@achtchaern achtchaern changed the title Sound artefacts during the 'table startup' and non-reacting spring Sound artefacts during the 'table startup' and non-reacting ball on the initial launch Oct 17, 2023
@k4zmu2a k4zmu2a added the bug Something isn't working label Oct 18, 2023
k4zmu2a added a commit that referenced this issue Oct 18, 2023
@k4zmu2a
Copy link
Owner

k4zmu2a commented Oct 18, 2023

N1 is the same as #191, the solution is to update SDL to version >= 2.28.0
I fixed this for Windows binaries. On Linux, you have to update SDL library yourself.

N2 is a bug – plunger pullback speed was too fast in 3DPB mode.
I fixed it. The fix will be released in V2.1.1.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
bug Something isn't working
Projects
None yet
Development

No branches or pull requests

2 participants