Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Center post behaviour #215

Open
Randomno opened this issue Jun 20, 2024 · 1 comment
Open

Center post behaviour #215

Randomno opened this issue Jun 20, 2024 · 1 comment
Labels
bug Something isn't working

Comments

@Randomno
Copy link

Randomno commented Jun 20, 2024

In original Full Tilt, the ball can rest between flipper and center post. Since the update to flipper code in decomp, this works in decomp version too.

However, when the center post times out, if the ball is touching it, it should remain up.

fulltiltcenterpost.mp4

In the decomp, when center post times out it goes down regardless.

Side note: In 3DPB, the ball cannot rest between flipper and center post (just slips through). And in older decomp versions it does this too. For accuracy I think the decomp should use different flipper logic for different versions, but that's another matter.

@k4zmu2a k4zmu2a added the bug Something isn't working label Aug 21, 2024
@k4zmu2a
Copy link
Owner

k4zmu2a commented Aug 21, 2024

This is a bug/omission.
FT center post adds a lot of code for ball detection; I skipped it for simplicity.
I will try to add it, with medium-low priority.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
bug Something isn't working
Projects
None yet
Development

No branches or pull requests

2 participants