- Lewis game (discussed in paper)
- Scalar implicature (discussed in paper)
- 7-segment displays (discussed in paper)
(we show how memo can interface with deep learning and computer vision) - Polite speech
- Schelling game (discussed in paper)
- Ultimatum game
- Guess 2/3 of average
(we use memo to fit a model to real-world data collected by the New York Times) - Bayesian Persuasion
(we use memo to recover a result presented in a classic paper on persuasion) - Risk aversion
- MDP (gridworld) (discussed in paper)
- POMDP (crying baby) (discussed in paper)
- Takeaway (discussed in paper)
(we use memo to reflect on cost of computation and make inferences about whether someone is thinking) - Perturbation confusion (discussed in paper)
- I-POMDP (investment game) (agents reason about their uncertainty about each other)
- Sally-Anne (false belief test)