From 3b686b391590652f92108443d838fe222a604648 Mon Sep 17 00:00:00 2001 From: Kai Mallea Date: Thu, 3 Mar 2016 21:41:25 -0500 Subject: [PATCH] Bump to version 0.4.0 --- README.md | 6 +++--- bower.json | 2 +- isMobile.js | 2 +- package.json | 2 +- 4 files changed, 6 insertions(+), 6 deletions(-) diff --git a/README.md b/README.md index 438e01b..7705b6c 100644 --- a/README.md +++ b/README.md @@ -8,7 +8,7 @@ A simple JS library that detects mobile devices. ## Why use isMobile? You probably shouldn't use this library unless you absolutely have to. In most cases, good [responsive design](https://en.wikipedia.org/wiki/Responsive_web_design) solves the problem of controlling how to -render things across different screen sizes. But there are always edge cases. If you have an eddge case, +render things across different screen sizes. But there are always edge cases. If you have an edge case, then this library might be for you. I had very specific requirements for a project when I created this: @@ -83,7 +83,7 @@ The following properties of the global `isMobile` object will either be `true` o ## Example Usage -I include the minified version of the script, inline, and at the top of the ``. Cellular connections tend to suck, so it would be wasteful overhead to open another connection, just to download ~1.4kb of JS: +I include the minified version of the script, inline, and at the top of the ``. Cellular connections tend to suck, so it would be wasteful overhead to open another connection, just to download ~1.8kb of JS: ```html @@ -93,7 +93,7 @@ I include the minified version of the script, inline, and at the top of the `