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But keysPressed would be much harder to do and I'm not sure how that would be usable. As those are basically keys that were down on "previous frame" or released, so idk how and when you would use it to match the timing it was pressed, otherwise it would appear empty.
Maybe I understand it wrong. Got any use case or specific reason? Would't be keysDown sufficient as well?
currently, there is no way to "easily" get all keys pressed / down
two functions, getKeysPressed(), and getKeysDown()
they should return arrays of keys pressed, and keys down that frame
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