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script.js
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script.js
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score = 0;
cross = true;
document.onkeydown = function(e){
console.log("key code is "+e.keyCode);
if(e.keyCode==38){
dino = document.querySelector('.dino');
dino.classList.add('animateDino');
setTimeout(() => {
dino.classList.remove('animateDino');
}, 700);
}
if(e.keyCode==39){
dino = document.querySelector('.dino');
dinoX = parseInt(window.getComputedStyle(dino, null).getPropertyValue('left'));
dino.style.left = (dinoX + 112) + 'px';
}
if(e.keyCode==37){
dino = document.querySelector('.dino');
dinoX = parseInt(window.getComputedStyle(dino, null).getPropertyValue('left'));
dino.style.left = (dinoX - 112) + 'px';
}
}
setInterval(() => {
dino = document.querySelector('.dino');
gameOver = document.querySelector('.gameOver');
obstacle = document.querySelector('.obstacle');
dx = parseInt(window.getComputedStyle(dino, null).getPropertyValue('left'));
dy = parseInt(window.getComputedStyle(dino, null).getPropertyValue('top'));
ox = parseInt(window.getComputedStyle(obstacle, null).getPropertyValue('left'));
oy = parseInt(window.getComputedStyle(obstacle, null).getPropertyValue('top'));
offsetX = Math.abs(dx - ox);
offsetY = Math.abs(dy - oy);
// console.log(offsetX, offsetY)
if (offsetX < 73 && offsetY < 52) {
// gameOver.innerHTML = "Game Over - Reload to Play Again"
gameOver.innerHTML = "Game Over";
obstacle.classList.remove('obstacleAni')
}
else if(offsetX<123 && cross){
score+=1;
updateScore(score);
cross = false;
setTimeout(() => {
cross = true;
}, 1000);
}
setTimeout(() => {
aniDur = parseFloat(window.getComputedStyle(obstacle,null).getPropertyValue('animation-duration'));
newDur = aniDur-0.001;
obstacle.style.animationDuration = newDur + 's';
}, 500);
}, 10);
function updateScore(score){
scoreCnt.innerHTML = "Your Score: " + score;
}