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oopengl.cc
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/*
* This file is part of the Electron Orbital Explorer. The Electron
* Orbital Explorer is distributed under the Simplified BSD License
* (also called the "BSD 2-Clause License"), in hopes that these
* rendering techniques might be used by other programmers in
* applications such as scientific visualization, video gaming, and so
* on. If you find value in this software and use its technologies for
* another purpose, I would love to hear back from you at bjthinks (at)
* gmail (dot) com. If you improve this software and agree to release
* your modifications under the below license, I encourage you to fork
* the development tree on github and push your modifications. The
* Electron Orbital Explorer's development URL is:
* https://github.com/bjthinks/orbital-explorer
* (This paragraph is not part of the software license and may be
* removed.)
*
* Copyright (c) 2013, Brian W. Johnson
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* + Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* + Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
#include <vector>
#include <cstdlib>
#include <cstdio>
#include "array.hh"
#include "vector.hh"
#include "matrix.hh"
#include "oopengl.hh"
void GetGLError_(const char *file, int line)
{
GLenum err;
if ((err = glGetError()) != GL_NO_ERROR) {
fprintf(stderr, "Detected OpenGL error at file %s line %d\n", file, line);
do
fprintf(stderr, "Error code %d (0x%x)\n", err, err);
while ((err = glGetError()) != GL_NO_ERROR);
exit(1);
}
}
void Shader::compileSource(const char *source)
{
GLint status;
glShaderSource(id, 1, (const GLchar **)&source, NULL);
glCompileShader(id);
glGetShaderiv(id, GL_COMPILE_STATUS, &status);
if (!status) {
fprintf(stderr, "Fatal error: shader failed to compile\n");
GLint len;
glGetShaderiv(id, GL_INFO_LOG_LENGTH, &len);
GLchar *msg = new GLchar[len];
glGetShaderInfoLog(id, len, NULL, msg);
fprintf(stderr, "Error message is:\n%s\n", msg);
delete[] msg;
exit(1);
}
}
void Program::vertexShader(const char *source)
{
VertexShader shader;
shader.compileSource(source);
attach(shader);
}
void Program::geometryShader(const char *source)
{
GeometryShader shader;
shader.compileSource(source);
attach(shader);
}
void Program::fragmentShader(const char *source)
{
FragmentShader shader;
shader.compileSource(source);
attach(shader);
}
void Program::link()
{
GLint status;
glLinkProgram(id);
glGetProgramiv(id, GL_LINK_STATUS, &status);
if (!status) {
fprintf(stderr, "Fatal error: program failed to link\n");
GLint len;
glGetProgramiv(id, GL_INFO_LOG_LENGTH, &len);
GLchar *msg = new GLchar[len];
glGetProgramInfoLog(id, len, NULL, msg);
fprintf(stderr, "Error message is:\n%s\n", msg);
delete[] msg;
exit(1);
}
}
void Program::use()
{
glUseProgram(id);
program_in_use = id;
}
GLuint Program::program_in_use = 0;
template <>
void Uniform<int>::operator=(const int &x)
{
verify_used();
glUniform1i(location, x);
}
template <>
void Uniform<float>::operator=(const float &x)
{
verify_used();
glUniform1f(location, x);
}
template <>
void Uniform<Vector<2> >::operator=(const Vector<2> &x)
{
verify_used();
glUniform2f(location, x[0], x[1]);
}
template <>
void Uniform<Vector<4> >::operator=(const Vector<4> &x)
{
verify_used();
glUniform4f(location, x[0], x[1], x[2], x[3]);
}
template <>
void Uniform<std::vector<Vector<4> > >::
operator=(const std::vector<Vector<4> > &x)
{
verify_used();
int n = x.size();
GLfloat *data = new GLfloat[4*n];
for (int i = 0; i < n; ++i)
for (int j = 0; j < 4; ++j)
data[4*i+j] = x[i][j];
glUniform4fv(location, n, data);
}
template <>
void Uniform<Matrix<2,2> >::operator=(const Matrix<2,2> &x)
{
verify_used();
Array<4,GLfloat> x_array(x);
GLfloat *data_ptr = &(x_array[0]);
glUniformMatrix2fv(location, 1, GL_TRUE, data_ptr);
}
template <>
void Uniform<Matrix<3,2> >::operator=(const Matrix<3,2> &x)
{
verify_used();
Array<6,GLfloat> x_array(x);
GLfloat *data_ptr = &(x_array[0]);
glUniformMatrix2x3fv(location, 1, GL_TRUE, data_ptr);
}
template <>
void Uniform<Matrix<4,4> >::operator=(const Matrix<4,4> &x)
{
verify_used();
Array<16,GLfloat> x_array(x);
GLfloat *data_ptr = &(x_array[0]);
glUniformMatrix4fv(location, 1, GL_TRUE, data_ptr);
}
template <typename T>
void Uniform<T>::verify_used()
{
if (!program.used())
FATAL("Wrong program in use");
}
VertexArrayObject::VertexArrayObject() :
arrayBuffer(NULL),
elementArrayBuffer(NULL)
{
glGenVertexArrays(1, &id);
}
void VertexArrayObject::buffer(GLenum target, const void *data, size_t size)
{
bind();
Buffer *b = new Buffer();
b->bind(target);
glBufferData(target, size, data, GL_STATIC_DRAW);
Buffer *old = NULL;
switch (target) {
case GL_ARRAY_BUFFER:
old = arrayBuffer;
arrayBuffer = b;
break;
case GL_ELEMENT_ARRAY_BUFFER:
old = elementArrayBuffer;
elementArrayBuffer = b;
break;
default:
fprintf(stderr, "Please add another case to the switch statement in "
"VertexArrayObject::buffer()\n");
exit(1);
}
if (old != NULL)
delete old;
}