These table templates feature most of the Notoner key features. They should be simple enough to help you learn how they work to create your table templates.
- Cairn - table.json
- Advanced licensing metadata
- SVG multi-language printed sheet and input/checkbox fields (Experimental feature)
- Default dice
- Tray
- Poker Dice - table.json
- SVG multi-language printed sheet with input fields (Experimental feature)
- Custom dice
- Tray
- Royal Game of Ur - table.json
- SVG multi-language printed sheet
- Custom dice
- Custom double-sided tokens
- Reversi - table.json
- SVG read-only printed sheets
- Default double-sided tokens
- Chess - table.json
- SVG read-only printed sheets
- Custom tokens with grid snapping
- Sudoku - table.json
- JavaScript-generated table
- Raster printed sheet with input fields (Experimental feature)
- Sub-templates with different difficulties
- JavaScript-generated table
- Chronicles of Stampadia - table.json
- Advanced JavaScript-generated table
- Raster printed sheet, generated from SVG via Canvg and input/checkbox fields (Experimental feature)
- Dynamically placed hero token with grid snapping
- Dynamically placed room token with vertical-only grid snapping
- Default dice
- Default tray
- Default calculator
- Advanced JavaScript-generated table
- Maze - table.json
- JavaScript-generated table
- SVG printed sheet
- Simple clock
- Sub-templates with different layouts
- JavaScript-generated table
- Reiner Knizia's Decathlon - table.json
- SVG printed sheet with input/checkbox fields (Experimental feature)
- Sum/Subtract tray
- Racetrack - table.json
- SVG printed sheet with pattern overlay (squared paper)
- Default ruler
- Word Blitz - table.json
- Manual files inside the template directory
- Simple objects composition:
- Elements with tags
- Multi-language and locked custom dice
- Custom tray with fixed text and elements shuffling using tags
- Custom countdown
- Blank sheet with overlay (ruled paper)
- Coin Conquest - table.json
- SVG read-only printed sheet
- Custom double-sided tokens as coins
- Fixed z-index
- Stack ID to stack them regardless of size
- Custom element-counting tray
- Escape of The Dead Minigame - table.json
- SVG read-only printed sheet
- Custom tokens created by cutting the original page SVG
- Default dice with higher zIndexGroup, keeping it always over the tokens
- 7 Dice Wonders - table.json
- Raster printed sheets with input/checkbox fields (Experimental feature)
- Custom dice with raster faces
- Raster printed sheet
- Raster drag-drop read-only sheet simulating a card
- Custom dice simulating a deck of cards to pick one card
- Jigsaw - table.json
- Custom tray with fixed text and elements shuffling macro
- Custom tokens with clipped image and grid snapping
- Raster read-only draggable sheet
- Default clock
- Pulse - table.json
- Custom catapult with locked target point
- Default dice with tool selection macro
- Custom compass targeting a single sheet
- SVG printed sheet with multiple sizes
- Blank sheet with overlay (squared paper)
- Custom sheet with input fields (Experimental feature)
- Default stamp
- Conquer the Kingdom - table.json
- Read-only SVG printed sheet
- SVG printed sheet with input/checkbox fields (Experimental feature)
- Default tray
- Default dice
- Custom stamp with SVG images, no shake, and no rotation
- Zombie in My Pocket - table.json
- SVG printed sheet with checkbox fields (Experimental feature)
- Custom tray
- Shuffling and discarding at startup macro
- Deck-shuffling macro
- Custom shake option
- Custom double-sided tokens used as tiles with grid snapping
- Auto-flipping macro
- Custom double-sided tokens used as cards
- Default token
- Goldscrolls - table.json
- Sub-templates with different characters
- SVG printed sheet with input/checkbox fields (Experimental feature) that can be changed by selecting a sub-template
- Custom tokens created by cutting the original page SVG
- Default dice
- Default tray
- Sub-templates with different characters
- Klondike - table.json
- Custom double-sided tokens used as cards
- Macro menu option to collect it when it is doable
- Macro on click to automatically collect it, flip it to the discard pile, or just flip it
- Macro on drop to flip it when dropped on the discard pile area
- Macro on drop and click to flip the next face-down card of a row
- Custom tray used as deck/discard pile manager
- Not draggable but can trigger discard pile flipping from the menu
- Areas used as card spaces
- Area to frame the play area
- Custom double-sided tokens used as cards
- Hexagon Puzzle - table.json
- Area to frame the play area
- Custom tray with fixed text and elements shuffling macro
- Custom hexagonal tokens with rotations and grid snapping
- (System splash) - table.json
- Table template with ID
- SVG multi-language printed sheet
- Default dice
You can find a JSON descriptor quick reference, scripts, and neat tricks to learn here.