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CMakeLists.txt
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# CMakeList.txt : Top-level CMake project file
cmake_minimum_required (VERSION 3.8)
# Project Name
project ("FinalProject")
find_package(OpenMP)
# C++ Standard Version
set(CMAKE_CXX_STANDARD 20)
######################################
## C++ Compiling Flags
set(CMAKE_CXX_STANDARD 20)
if (CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
# using Clang
set(CMAKE_CXX_FLAGS "")
set(CMAKE_CXX_FLAGS_DEBUG "-O0 -g") # Debug + Compile Time Optimization
set(CMAKE_CXX_FLAGS_RELEASE "-O3") # Runtime Optimization
elseif (CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
# using GCC
set(CMAKE_CXX_FLAGS "")
set(CMAKE_CXX_FLAGS_DEBUG "-O0 -g") # Debug + Compile Time Optimization
set(CMAKE_CXX_FLAGS_RELEASE "-O3") # Runtime Optimization
elseif (CMAKE_CXX_COMPILER_ID STREQUAL "MSVC")
# using Visual Studio C++
set(CMAKE_CXX_FLAGS "")
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -Od -DEBUG") # Debug + Compile Time Optimization
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -O2 -DNDEBUG") # Runtime Optimization
endif()
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_DEBUG ${PROJECT_SOURCE_DIR})
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_RELEASE ${PROJECT_SOURCE_DIR})
# Library Directory
add_subdirectory("lib")
# Library Directory
add_subdirectory("Documentation")
# Assignment2 Executable
file (GLOB ASSIGNMENT_SOURCES
main.cpp
OGL_Implementation/*.cpp
OGL_Implementation/Cubemap/*.cpp
OGL_Implementation/Texture/*.cpp
OGL_Implementation/DebugInfo/*.cpp
OGL_Implementation/Mesh/*.cpp
OGL_Implementation/Mesh/Modules/*.cpp
OGL_Implementation/Shader/*.cpp
OGL_Implementation/Entity/*.cpp
OGL_Implementation/EntityAttribute/*.cpp
OGL_Implementation/Entity/ParticleSystem/*.cpp
OGL_Implementation/Entity/ParticleSystem/Spirals/*.cpp
OGL_Implementation/Entity/ParticleSystem/Snow/*.cpp
OGL_Implementation/Image/*.cpp
OGL_Implementation/Light/*.cpp
OGL_Implementation/Rendering/*.cpp
OGL_Implementation/Text/*.cpp
OGL_Implementation/Tools/*.cpp
)
file (GLOB ASSIGNMENT_HEADERS
*.hpp
OGL_Implementation/*.hpp
OGL_Implementation/Cubemap/*.hpp
OGL_Implementation/Texture/*.hpp
OGL_Implementation/DebugInfo/*.hpp
OGL_Implementation/Mesh/*.inl
OGL_Implementation/Mesh/*.hpp
OGL_Implementation/Mesh/Modules/*.hpp
OGL_Implementation/Shader/*.hpp
OGL_Implementation/Entity/*.hpp
OGL_Implementation/EntityAttribute/*.hpp
OGL_Implementation/EntityAttribute/*.inl
OGL_Implementation/Entity/*.inl
OGL_Implementation/Entity/ParticleSystem/*.hpp
OGL_Implementation/Entity/ParticleSystem/*.inl
OGL_Implementation/Entity/ParticleSystem/Spirals/*.hpp
OGL_Implementation/Entity/ParticleSystem/Snow/*.hpp
OGL_Implementation/Image/*.hpp
OGL_Implementation/Light/*.hpp
OGL_Implementation/Rendering/*.hpp
OGL_Implementation/Text/*.hpp
OGL_Implementation/Tools/*.hpp
)
add_executable(FinalProject
${ASSIGNMENT_SOURCES}
${ASSIGNMENT_HEADERS}
)
# Linking libraries
target_link_libraries(FinalProject opengl32 glad glfw glm ImGui Stb_image freetype OpenMP::OpenMP_CXX)
# Profiling
set_target_properties(${PROJECT_NAME} PROPERTIES LINK_FLAGS "/PROFILE")
#--------------------------------------------------------------------
# Hide the console window in visual studio projects - Release
#--------------------------------------------------------------------
if(MSVC)
set(CMAKE_EXE_LINKER_FLAGS_RELEASE "${CMAKE_EXE_LINKER_FLAGS} /SUBSYSTEM:WINDOWS /ENTRY:mainCRTStartup")
endif()
# Including root directory & libraries directories
target_include_directories(FinalProject PUBLIC
${PROJECT_SOURCE_DIR}
$<INSTALL_INTERFACE:include>
)
# Installation Procedure
install(
TARGETS FinalProject
CONFIGURATIONS ${CMAKE_CONFIGURATION_TYPES}
)