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Hieronymus

kimjoy2002 edited this page Nov 4, 2023 · 2 revisions
Hieronymus
HP 450 Start Buff :
NONE
470 A9~
Pattern Description Ascension
Damasus' Call Deal 7 X 3 damage.
Deal 8 X 3 damage. A4~
Vulgate's Sacred Book Apply 2 Weak and 2 Frail.
Reaper's Execution Deal 25 damage.
Deal 27 damage. A4~
Desert Penance Deal 7 X 4 damage.
Deal 8 X 3 damage. A4~
Relic
HP 9 Start Buff :
Holy Light (Green, Red)
7 A19~
Pattern Description Ascension
Activate(Green) Increases Hieronymus’ strength by 2. Set Relic Hp to 1. Green Relic
Activate(Red) Shuffles 2 Burns to your discard pile. Set Relic Hp to 1. Green Relic

Hieronymus appears with two relics.
The green relic's HP increases by 1 when a skill card is used. When the green relic's HP is full, cards cannot be drawn.
The red relic's HP increases by 1 when a attack card is used. When the red relic's HP is full, the cost of all cards increases by 1.
When relics reach full HP, they perform unique actions and their HP is set back to 1.

Has a 30% chance to use Damasus' Call, a 40% chance to use Vulgate's Sacred Book, and a 30% chance to use Desert Penance.
However, Vulgate's Sacred Book cannot be used over 2 turns when used once, Damasus' Call cannot be used consecutively, and Desert Penance cannot be used 3 times in a row.

Power
Holy Light (Green) Cannot be attacked. Heal 1 HP every time a Skill card is used. When HP is full, Cannot draw cards until the end of the turn.
Holy Light (Red) Cannot be attacked. Heal 1 HP every time a #yAttack card is used. When HP is full, increases the cost of all cards by 1 until the end of the turn.
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