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changelog.txt
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Stone Soup kimchi-1.2.1 (20201004)
--------------------------------
Highlights
----------
* New gods: Legion from beyond, Agraphede
* New Speices: Wight, Sparkborn
* New Backgrounds: Weapon Master
* Rework Caravan, Collector
* Added spells, shop, evokables for mercenarie play
Added
----------
* New god: Agraphede, God of Poison.
- Agraphede consumes poison of body when using power
- 0*: Lose all poison resistance. No other method
(equipment, mutation, species) can gain poison resistance
- 1*: convert a percentage of incoming damage to poison
(from 10% to 50% depending on piety)
- 1*: Create web: web can be installed in the surrounding 3 spaces
- 2*: Get a regen while you are poisoned
up to regen 3 level depending on piety
- 2*: Convert curing potion: turn a curing potion into a poison potion
- 3*: Enchant poison: Enchant weapon to poison
- 3*: Steal poison resistance from living enemies in sight
- 4*: Ball of web: create explosive ball of webs around you
- 5*: Hornet Sting: sting a deadly wasp sting with slow, para, confuse
- 5*: Agraphede supports poison spells
- 5*: Steal poison resistance from undead, demon enemies in sight
- 6*: Summon spider: create explosive ball of webs around you
* New god: Legion from beyond, God of Summonnig.
- 0*: The Legion gives abjuration resist to friendly minions
- 0*: do not consume turns when giving commands to allies with t-command
- 1*: Poitioning: orders one of your minions to hold position
- 2*: When a friendly minions dies, it sometimes leaves a magical essence
cloud that restores mana.
- 3*: When friendly minions kills an enemy, has chance of getting a
permanent buff.
- 5*: Immortal legion: cast death door on a friendly minions
* Added Wight(playable). they are an ancient warriors animated as undead
they can use negative energy to infuse their melee attacks, and enchant
weapon by cursing them in price for memory.
* Added Sparkborn(playable). A species of electric race in which a blink bolt
is forced to be tried on a certain probability when damage is worn. they
has an electric immunity, but when they enters the water, they discharges
and get into -cast state.
* Added Weapon Master(background), warrior background that begins with
a double-handed weapon and focuses on weapons skills.
* Added Summon Hooded Malice, level 6 summ/necro spell. Uses a Malign
Offering that inflicts negative energy damage to the target and restores
health to living allies in the field of view as much as part of the damage
dealt. This can restore the player's health.
* Added Hermetic Barrier, level 5 charm spell. Create a shield as much as half
the player's maximum HP. absorb all damage except torment or flay. Instead,
if destroyed, a short stun is applied to the user.
* Added Summon Lively Mass, level 6 summon/charm spell. cast aura of
healing, which restores 10 per turn to allies monster except players in range.
* New spellbook, Tome of Valor. Song of Slaying, Flame Strike, Haste, Ring of
Flame, Hermetic Barrier
* New spellbook, How To Aid your minions. summon guadian golem,
summon hooded malice, summon lively mass, invisibility, haste
* Added new one-handed spear. crystal spear.
medium spec between the trident and the demon-trident
* Added Pipe evokable item that can recall allies
* Added Flask of Healing Mist evokable item that create a healing cloud that
lasts for a short time in the range of 5\*5 centered on the player. healing
clouds affect monsters more than players.
* Added a Tavern shop where you can hire mercenaries.
* A New fixedart: +8 viper's pang {venom, virulence MR+ EV+5}. It is a quick
blade-based artifact and each time hit an enemy, poison resistance is
reduced.
* New Orc Unique: Lichbane, the Unchained Undead. A Ancient champion
named monster that comes out with an undead Hunter.
* New Orc Unique: the Fallen. A Profane Servitor named monster that comes
out with spectral cloud and life drain
* New Orc Unique: Rin, the nine-tailed. Appears at Depths:3-, Vaults:2-, Crypt.
Unique that uses various conjuration spells, appears with a group of humans,
and returns to a sprit fox when humans disappear.
* Added New mini portal, Golem Forge. a late game portal with iron Golem,
Crystal Guardians, and various golems.
Changed
----------
* Added clarity to mummy
* Hydra receives evasion bonus when the number of heads is less than 6
* Angel rework
- Angels are no longer punished by evil gods before level 15.
- From level 15, the powers of good god are strengthened.
* Buff for blossom homunculus. now has crosstraining between fighting
and spellcasting
* Caravan rework
- Give Item to Mercenary ability no longer costs.
- Remove rehire ability
- Start with a new item, Pipe, instead of the recall ability
- Allows the fixedart staff to witch mercenaries
* Adds a choice that picks up the rod of strike of an artificer
* Collector rework
- Collector now has 2 starting options, collection scroll and wish scroll
- Collection scroll is an old option and a reroll has been added.
- Wish scroll can be typed to get fixdart. instead, cannot use it until gain
religion.
- Buff to start by choosing a weapon
* Rollback Trog burning spellbooks
* The Great Wyrm gifts Spellbook of Fulsome Distillation, Evaporate
* Beogh do not restrict number of gifts to orcish follower and make not
sharing resistance anymore.
* Added new one-handed spear. crystal spear. medium spec between
the trident and the demon-trident
* Projectiles (arrows, bolts, sling bullets) now appear tripled
* Give full XP from banishment
* Golem Armours are able to use undead
* Added donald speak for new gods
* Added and rollback mini vault
* Remove poison gland spell
Stone Soup kimchi-1.1.1 (20200821)
--------------------------------
Highlights
----------
* New gods: The Great Wyrm, Imus Thea
* New Speices: Homunculus, Meliai
* New Backgrounds: Arcane Warrior, Caravan, Collector
* Rework lesser lich
* Spells rollback and addition for warrior-mage
Added
----------
* New god: The Great Wyrm, God of Alchemy.
- 0*: When you kill an enemy, you get the potion of buff that the enemy had
- 1*: Infuse Essence: inject essence into the enemy in sight.
- 1*: Nigredo: Transmute a potion or other essence into essence of decay called 'Nigredo'.
Drinking Nigredo causes decay yourself, When infused target with Nigredo moves,
will leaving miasma on its trail.
- 2*: Albedo: Transmute a potion or other essence into essence of purge called 'Albedo'.
Dirnking Albedo causes magically purge yourself, While target has any disspellable magic,
this infusion often has the chance to interrupt target, force target to waste its turn.
- 3*: Citrinitas: Transmute a potion or other essence into essence of empower called 'Citrinitas'.
Dirnking Citrinitas empowers your accuracy and spells, Infused target will receive
empowerment of accuracy and spells
- 4*: Viriditas: Transmute a potion or other essence into essence of restore called 'Viriditas'.
Drinking Viriditas restores all damaged stats and cures yourself, Infused target's attack will heal you,
instead damage.
- 5*: Rubedo: Transmute a potion or other essence into essence of the 'end-as-begin', called 'Rubedo'.
Drinking Rubedo will grants you resistances, Infused target will diffuse other infusions, makes all
targets in your sight are infused by same essences.
* New god: Imus Thea, the Refracted.
- 0*: Reflects all kinds of projectiles approaching with a 10-80% depending on piety.
- 0*: Cannot wear heavy armor and shields.
- 2*: Prismatic Prism: Summon the prism where you want it to be. The prism cast
the dazzling flash at each turn.
- 5*: Fragmentation: Summon the player's clone, using half of current health
* Added homunculus(playable). Homunculus are a semi-living, semi-artificial speices.
they can specialize in 14 level. Also, whenever magic is used, temporary wild magic stack up,
and melee attacks can reduce that stack.
* Added meliai(playable). It is a humanoid species in the form of a bee, and is a small species
that basically has the effect of faith.
* Added Arcane Warrior(background), Warrior-mage Starts with Shrapnel Curtain, Stoneskin,
Elemental Weapon, Flame Strike, Insulation, Condensation Shield.
* Added Caravan(background). start with 150 gold and the selected mercenary.
* Added Collector(background). start with a artifact acquirement scroll.
* Added Elemental Weapon, level 3 charm spell. It gives an buff when using it, and gives a
temporary brand and slaying bonus when using element magic during buff time.
* Added Flame Strike, level 3 charm/fire spell. When attacking during duration, use mana to
give a fan-shaped fire additional hit. After use, you becomes overheat and does not recover mana.
* Added Shrapnel Curtain , level 1 earth/charm spell. When melee attacked for duration,
it gives physical damage to the attacker.
* Added bunker, new armour ego. Only attach to large shield. The equipped large shield can be
installed on the ground as a structure to prevent the projectile and movement.
* A New fixedart: scales of the Unseen Dragon {*Inv MR+ Stlth+ SInv *Corrode}.
It is quicksilver dragon based artifact. It may invisible you when you take damage.
* A New fixedart: Golem armour. This artifact is four kinds of defense equipment :
Golem gauntlets, Golem greaves, Golem helmet, Golem armour.
If you collect all the sets, you get the Evoke Golem Armour ability to transform into Golem.
* New Orc Unique: Asclepia the Therapist. Appears at D:10-12, Lair:1-4, Orc:1, cast Heal Other,
Haste Other, Evaporate. After promotion, adds Might Other to Spellset, and learn "Aura of Healing"
* New Orc Unique: Brandagoth, Lava Orc Sorcerer. Appears at D:12-, Elf, Vaults:1-3 with
Fire elementals & Hell hounds. It's a Lava orc Named that uses fireballs and magma bolts.
* rollback Stoneskin, Insulation, Condensation Shield
Changed
----------
* Rework lesser lich. Now they cloeser to the undead and Mana Regeneration is applied when
3 enemies in sight. It is possible to evolve into a permanent lich through necromutation.
* Trog now can use power while berserk
* Trog new 6-star skill: Furious Charge. You can dash at an enemy with a range of four with 5~15 exh.
Dazed on the target and going to be a berserk immediately.
* Beogh now grows the orc unique.
* Beogh conserves the Orc corpse.
* Elyvilon can be sacrificed weapon with p again.
* Hepliaklqana and Beogh share partially resistance with their allies when 6-stars.
* Hepliaklqana battlemage Rework. Now battlemage ancestor can't attack melee, Instead,
ancestor can use fireball and firestorm.
* Hepliaklqana's ancestors gain additional health equal to the number of runes you get.
* Jiyva nerf
- kill to slime nerf add small jelly and percent nerf
- slime's kill does not make slime
- remove jiyva bless brand
- eyeball percent nerf (15%->10%)
* Gell's Gravitas now pinned the target for 1 turn.
* Change the player's Lehudib to penetration spell
* Singularity nerf. Singularity makes you slow.
* eldritch form buff. Add rRot, rCold+, rFire+. Tentacles are no longer hostile
* Recover multizap
* Long Blade's Riposte buff. Now triggers at 50%
* Reveal floor traps when magic mapping
* Make distortion simplify (0.25 feature)
* Corpse can be apported
* Now, when you Evaporate the Curing and Heal Wound Potion, the heal cloud comes out
Stone Soup kimchi-1.0.1 (20200718)
--------------------------------
Highlights
----------
* New Speice: Two-headed ogre, Angel, Mantis, Lesser-Lich, Crustacean, Hydra
* Rollback many things
* Add many spells
* Pakellas, Jiyva reworked
Added
----------
* Added two-headed ogre(playable). Can wear 2 weapons and 2 amulets.
But you can't wear a shield
* Added angel(playable). A holy species who starts by believing in one of
the three good gods. To be hated by evil gods and to fight infinity wrath
* Added mantis(playable). leap attack automatically when approaching an enemy
* Added Lesser-Lich(playable). high necromancy skill, high mana regen,
wild magic when 27 level
* Added Crustacean(playable). Small species that can only wear daggers and slings.
they deteriorates upon taking damage, and can molt at every level for recovery. It can move like a knight.
* Added Hydra(playable). Weapons cannot be equipped, and heavy armor cannot be worn.
Get 1 head per level. Get an amulet slot every 3 levels. Multi attacks as many as the number of heads.
* When the Draconian reaches the 7 level, if Dr believes good god, Dr evolves into
a Pearl Draconian. Negative resist 1, invocation skil 3, poison/necromancy skill -2, blessed frame breath
* Added pakellas and rework. No longer constrained mana, but presents a prototype rod
that can be upgraded at will. Click here for details
* Added Fulsome Distillation, Evaporate spell
* Added bad potions (poison, strong poison, water, unstable mutation) for Evaporate.
only create by Fulsome Distillation
* Added Eringya's Rootspike, level 5 posion/conjuraion spell. 2~5 range smite-targeting spell.
partially ignores poison resistance
* Added Olgreb's Last Mercy, level 7 posion spell. Choosing an enemy in the LOS,
dealing damage equal to the amount of poison, and causes a 3X3 irresistible explosion upon death
* Added Poison Gland, level 5 posion/charm spell. For the duration, melee attack makes a attacked
creature more vulnerable to poison
* Added Wall Camoflage, level 5 earth/transmutation spell. Melting into the wall makes it possible
to move and stab without waking the sleeping enemy.
* Added Cigotuvi's Plague, level 5 necromancy/hex spell. An infectious disease infects an enemy,
and causing their corpse to become monstrous abomination.
* Added Will of Earth, level 4 earth/transmutation spell. When used, you can destroy the surrounding
wall to get an earth buff, and consume the earth buff to build a temporary wall or fill up water or lava.
* Added Eldritch Form, level 9 transmutation spell. Transforms the caster into a otherwordly monster
with terrible tentacles. Tentacles will crawl out of the caster's body and attack their foes.
* Added Beogh ability "return Orcish Followers". Immediately send the selected orcish follower
to orcrish mines.
* The following gods give the weapon a brand at 6 stars: Yredelemnul(vampiric), Trog(antimagic),
Jiyva(acid), zin(silver)
* Added The Memoirs of the Virtuoso, the highest level Poison book
* Added bag. Miscellany that provide additional storage space
* New artefact : The jaws of Erysichthon. Helmet Armour that grants Vampiric and Devour
* Rollback Haste, Singularity, Summon Elemenatal, Control Undead
* Rollback rod (iron, clouds, ignition, inaccuracy, shadows)
* Rollback wand (teleport, haste, heal wounds)
* Rollback disc of storms
* Rollback akashic record
* Rollback stalker. with magic of transforming into a wall
* Added melted knight. background that starts the game worshipping Jiyva.
* Added Fire fox, new canine monster appeared in Dungeon and Lair
* New 2-tier demon, Cubus. Uses spell to take off equipped equipments.
* rollback Lava orc, Djinni, HighElf, MountainDwarf
* Added and rework repel missle. now, need to wear light armor to cast RMsl
* add mace&flail ability. Now every time you kill an enemy with a mace&flail weapon, you can
knock back the corpse, and the knocked back corpse deals damage to the enemy
* rollback mutagenic corpse
* Become able to drink fountain again
* Added auto_bag_items rc option. Option to automatically put picked items in a bag
* Add new title artwork (logal-image)
Changed
----------
* Ogre Maces & Flails aptitude changed to +3 (prev -1)
* Added Menu/colouring Prefixes(fixed_artefact, random_artefact). Changed the default color
of the fixed artefact to yellow
* Ashenzari's 'curse item' curse multiple equipment.
* Shows the menu if try to resurrect the orc.
* Ozocubu's armor no longer looses when moved
* Ring of Fire now casts Inner Fire on enemies it hits.
* Excruciating wounds's noise reduction
* Change the player's Lehudib to area spell as shotgun
* Refrigerator preserves the freshness of food.
* Nemelex's deck of wonder is comeback. Now Nemelex uses the evocation again.
- xom, mercenary, alchemist, bargain, sage, portal, trowel, experience, helm, shuffle
* Jiyva rework
- Jellies do not randomly spawn
- Temporarily friendly jelly summoned when killing an enemy.
- New jiyva 4-star ability. corrosion dungeon like corruption.
- Buff jiyva mutation. 2 jiyva mutations are always guaranteed
- Jiyva 6 star passive buff (20%/33%/66%)
* All dracos can wear some armour.
(robe, leather armour, troll leather armour, all kinds of dragon scale)
* All draco can train armour skill.
* Aptitude is -3.
* All draco have deform mutation at start.
* All dracos will gain big wing mutation at xl 14
* Allow octopode, felid wields a scarf
* Necromancer starting book now contains 'control undead' and 'excruciating wounds'
* Allow friendly summons from attacking out of LOS
* Don't erase clouds outside of LOS
* Noise break mesmerisation again
* Shaft traps will not spawn before D:5
* Wrath of Trog is now executioner axe with +rage. also has antimagic aura
* Hat of pondering protects wearer from salty attack.
* A new curse skull tile (kormed)
0.25 Featrue
----------
* Improve armour AC change descriptions
* Can see poison level mons and player
* Airstrike damage now scales so it's greater the more unoccupied squares there are surrounding the target.
* Ozocubu's Refrigeration does 33% more damage on-average and no longer harms the caster
* The Young Poisoner's Handbook now contains Ignite Poison.
* added tile_show_threat_levels option
* Rework Corpse Rot
* Rework Innerflame
* Rework the scroll of acquirement
* Give piety by reflected things
* Make the Elemental Staff an enhancer for all elemental schools
* Added Eringya's Noxious Bog.
* Buff Leda's Liquefication
* Added Starburst Spell
* Buff sting
* Add ziggurat some item pool.
* New item Tremorstone
* Added Cigotuvi's Embrace, unrand body armour.
* New unique: "Maggie"
* Added Frozen Ramparts.
* Added Hailstorm
* Ice elementalist chooses old or new spell set.
Stone Soup 0.24.1 (20200322)
--------------------------------
Bugfix Release
--------------
* A remote code execution vulnerability has been patched.
* The UI has received some bug fixes and improvements.
* Pinned monsters can no longer trample.
* Some vaults have been tweaked.
* Fedhas protection is now extended to piercing attacks done by all allies.
* Fedhas summons' duration is now correctly capped.
Stone Soup 0.24 (20191024)
--------------------------------
Highlights
----------
* Vampire species simplified
* Thrown weapons streamlined
* Fedhas reimagined
* Sif Muna reworked
Branches, Environment
---------------------
* Incremental pregeneration:
- This mode generates the dungeon in a stable order for all games regardless
of the path taken by the player, meaning that the behavior of seeds for
online and offline games should now be the same.
- Games using the same seed will see the same dungeon if they are
incrementally pregenerated without requiring the long initial generation
time of full pregeneration as introduced in 0.23.
- Incremental pregeneration is the default mode for new games.
- Servers can now enable seed selection without heavy CPU cost.
* A Trove map requiring many uses of digging has been removed.
* Identification scrolls are no longer used as a potential Trove cost.
* Transporters in vaults now correctly place in the Abyss.
* Fog generation in the Desolation of Salt portal now happens far less often
per turn, greatly reducing slowdown from high CPU usage.
* Random traps no longer place under items placed by vaults.
Character
---------
* Formicids can now use their dig ability on diggable statues.
* Manticore barbs now can only be picked out if the player can move, isn't
confused, and isn't asleep.
* Net traps now always trigger when the player steps on them.
* Vampiric weapons no longer have a hunger cost upon wield.
* Vampire simplification: Player vampires no longer eat or drink blood, and
have exactly two blood states.
- Alive: Regenerates quickly, normal HP modifier, no undead bonuses, no
batform, can transform and berserk normally.
- Bloodless: No regeneration with monsters in sight, -20% HP, stealth bonus,
undead resistances, batform, no other transformations or berserk.
- Blood states are transitioned by an ability which costs delay; becoming
bloodless incurs no penalty, becoming alive causes a temporary frail
mutation.
- Bat form causes stat drain.
Gods
----
* Fedhas reimagined:
- Piety is gained exclusively from kills instead of through corpse decay.
- Fedhas abilities now create plant allies directly as temporary summons
instead of creating permanent allies using plants. All abilities cost
piety instead of food.
- New abilities:
* 2*: Active 'Wall of Briars' ability to surround the player with briar
patches. Hostile monsters will attack briars to reach you, taking
damage.
* 3*: Active 'Grow Ballistomycete' ability to place a ballistomycete at
any location within radius 2. The ballistomycete will fire spores
that seek out foes and make a 1-radius damaging explosion that
additionally confuses living creatures.
* 4*: Active 'Overgrow' ability to destroy any non-permarock walls in a
3x3 area, replacing them with plant allies, mostly wandering
mushrooms or burning bushes and sometimes ballistomycetes or oklob
plants.
* 5*: Active 'Grow Oklob' ability to place an oklob plant at any location
within radius 2.
- Fedhas no longer hates any necromancy spells, and allows worship by undead
species.
- Removed abilities: Fungal Bloom, Reproduction, Growth, Evolution, Rain.
* Sif Muna reworked:
- Piety gain is exclusively from kills.
- 'Channel Energy' is available at 1* piety instead of 3*.
- 'Forget Spell' is available at 3* piety instead of 4*.
- New 4* 'Divine Exegesis' ability to cast any spell in your library
regardless of skill training. Receives a spell-power bonus based on
Invocations skill of 1.5 times the spell-power received from equivalent
levels of training in the spell's schools.
- The Divine Energy ability and Sif's miscast protection are removed.
* Trog and Okawaru now can gift unbranded boomerangs and javelins.
* Jiyva's Slimify ability now works properly on skeletons, zombies and
simulacra.
* Torment can now trigger Jiyva jelly spawns and Xom butterfly spawns.
Interface
---------
* The 'X' key map mode has zoom support, defaulting to 60% zoom.
* Sealed off clinging and sensed monsters no longer stop autoexplore.
* Equipment melding no longer stops autoexplore and autotravel.
* Armour, jewellery, and weapons can be worn/wielded from the floor.
* Summoner monsters are now highlighted when the cursor is over one of its
summons.
* Traps are now shown in the ctrl-x listing and are indexed in the stash
tracker.
* Scarves are now properly shown on player tiles.
* Species and background selection menus now have tiles.
* Updated visual theme for main menu, high scores, and related screens.
Items
-----
* New unrand: Staff of Battle, a staff of conjuration that spawns a
battlesphere when a hostile monster is in view.
* Unrandart changes:
- The Storm Bow now has a penetration effect.
- Gyre and Gimble now has the protection brand, enchantment of +7, and no
longer has Dex-3.
- Piercer has been removed, its effect having been merged into Storm Bow.
* Weapons with the holy wrath ego can now be cursed.
* Randart rings no longer generate with both rCorr and *Corrode.
* Throwing weapons have been streamlined.
- Blowguns are removed, needles are replaced with throwing darts.
- Dart effects scale with Throwing and Stealth skill.
- Darts of sleep, paralysis, confusion are removed.
- Darts of frenzy are renamed datura-tipped darts.
- A new dart brand, atropa is added. Atropa-tipped darts cause brief
confusion and longer-lasting blindness in the target.
- Tomahawks are renamed to boomerangs and always return.
- Javelins always penetrate.
- Steel and silver are merged into a single brand, called silver. Silver
ammunition applies the maximum of vorpal bonus damage and the old silver
damage bonus.
- Poison, returning, penetration, and exploding are no longer available
brands for tomahawks and javelins.
Lua
---
* Monster AC, EV, MR, MaxHP, and descriptions are now exposed in the CLua
monster.info class.
* A new function 'defeat_mr()' to determine the chance that a given spell
defeats a monster's magic resistance.
* There is a basic seed explorer available in scripts/seed_explorer.lua.
Monsters
--------
* Monsters can now use wands of clouds, iceblast, and scattershot.
* Monsters clones created by Mara and rakshasa have the intended reduced HP of
the original monster instead of several times that value.
* A monster having the Dig spell no longer allows it to cast spells out of
LOS.
* Azrael and draconian scorchers can use Call Down Damnation when not at
low HP.
* Player ghosts can be shafted.
* Golden Eyes no longer have randomized spellpower for their gaze.
* Monster airstrike uses the same formula as the player, reducing damage
variance.
* Pikel's slaves no longer drop corpses nor items.
Spells
------
* The HP from Death's Door is fixed at time of casting rather than being
updated continuously, hence being subject to changes in spellpower.
* Olgreb's Toxic Radiance now properly triggers ally conducts when cast.
* Olgreb's Toxic Radiance now applies direct damage and poison status in a way
that considers the time of each turn.
* Shroud of Golubria's spellpower is now capped at 50.
Stone Soup 0.23.2 (20190330)
----------------------------
Bugfix Release
--------------
* Various seed-related bugfixes and improvements:
- Seed input now supports pasting, and is autofilled from the last game.
- The seed input box now has an extra digit.
- The game seed is saved correctly and will no longer show as 0 for games
started after this fix.
- Seed stability for floating point calculations: for most configuration the
main dungeon should remain unchanged, but 32 bit systems (and 32-bit builds)
should now be much more stable, among others. Slime will likely differ.
- Seed stability for rc options: certain rc options affected the generation
of some layouts, leading to divergent seeds.
* AK starts will no longer crash when exiting the abyss in pregen games.
* Gozag bribe branch in pregen games now works correctly when entering a
previously unvisited level.
* Meatsprint is now difficult again.
* 37 other bugfixes and improvements in total.
Stone Soup 0.23.1 (20190228)
----------------------------
Bugfix Release
--------------
* Vampiric attacks by the player against allies created from Sticks to Snakes
and the Ratskin Cloak no longer restore HP or give vampires satiation.
* Damage from Ozocubu's Refrigeration has been increased to the correct
amount.
* Placement for the uniques Aizul, Bai Suzhen, Donald, Jorgrun, and Mara has
been fixed so they can place throughout their intended level ranges.
* The chance of Boris to respawn has been lowered to match previous rates.
* Yellow draconians now correctly receive their rCorr mutation at XL 7.
* 45 bugfixes, adjustments, and cleanups in total.
Stone Soup 0.23 (20190207)
--------------------------
Highlights
----------
* Trap system overhaul
* New Gauntlet portal to replace Labyrinths
* Nemelex Xobeh rework
* Nine unrandarts reworked and the new "Rift" unrandart added
* Support for seeded dungeon play
Branches, Environment
---------------------
* Trap system overhaul:
- Traps that generate on the ground are always revealed.
- Exploration has a chance to trigger a "trap effect" independent from
terrain traps. The possible effects are alarm, shaft, and teleport near
monsters.
- Monsters only trigger traps in sight of the player.
- Alarm traps now always Mark the player whenever they are triggered in LOS.
- Net traps now try to net the player whenever they are triggered in LOS.
- New trap: dispersal trap. When triggered, every actor in sight of the trap
is blinked.
- Trap placement in Ossuaries, Zot:5, and Tomb has been overhauled. In Zot:5
and Tomb, all mechanical traps save for net traps have been removed.
- Grate traps (triggered by pressure plates) have been removed.
* New Gauntlet portal to replace Labyrinths:
- Gauntlets have the player choose a path through several combat arenas,
each of which contains (sometimes exotic) monsters and loot.
- Access to each arena is one-way using transporters. Teleports and Passage
of Golubria are disabled.
- All paths lead to a minotaur who guards a pile of treasure and the exit.
- Gauntlets are found where Labyrinths previously generated.
* Support for seeded play:
- A new option for pregenerating the entire connected dungeon based on a fixed
seed has been added. This takes a bit of time, but ensures that any
playthroughs of a particular seed will use the same dungeon.
- This option is not yet available for online play, but can be used offline.
See the manual section "Seeded play" for details.
- The dungeon RNG has been separated from the gameplay RNG to allow this
feature to work.
- Each game seed generates a unique dungeon (including layout and
monster and item placement) that is always the same for the same version
of crawl, as long as levels are generated in the same order.
- If you see that two games with the same seed generate a different dungeon,
please report this as a bug!
* New vaults: early thematic item shops and monsters guarding manuals, as well
as new ghost vaults for many branches.
* Translucent doors that can be seen through when closed have been added.
These are used in most runed door vaults and in some Elf layouts.
* Two new dungeon layouts enabled, one for Dungeon and one for Lair.
Character
---------
* The player can no longer be put to sleep when paralyzed or petrified.
* Tengu Permanent Flight becomes immediately available at XL 5.
* Tengu EV bonuses are no longer applied to +EV from equipment.
* Wanderer starting spell libraries are announced along with equipment.
* Wanderers that start with exactly one level 1 spell start with it memorized.
Gods
----
* Nemelex Xobeh rework:
- Decks are are accessed through abilities and no longer exist as items.
- Nemelex offers three abilities: "Draw Escape", "Draw Destruction", and
"Draw Summoning", which provide card effects.
- The deck abilities do not have rarities; card power levels are determined
by invocations and piety alone.
- Nemelex periodically adds cards to the three abstract decks.
- Triple Draw works on the three decks as before, offering a choice of three
cards. The piety cost is increased.
- Deal Four deals four cards from a deck and has a reduced piety cost.
- Stack Five constructs a player-ordered stack of five cards drawn from any
of the three decks to be drawn later. Creating a new stack discards the
old. The piety cost is the same as old stack five.
- The Velocity card no longer hastes enemies, instead always slowing them
with a chance proportional to power.
- The Storm card has been revised. It now performs a wind blast followed by
one to nine electrical explosions.
* Elyvilon's Heal Other's is adjusted:
- The formula depends only on monster type, not specific monster maxhp.
- Player Ghosts and Pandemonium Lords are now immune.
- The targeter displays the pacification chance.
* Ashenzari protects followers from exploration-based trap effects.
* Qazlal's cloud immunity is extended to elementals created with Elemental
Force.
* Fedhas' protection of plants from player spells is extended to LOS-wide
attack spells.
* The acid damage from Makhleb's Minor Destruction has been reduced.
* Exploration-based piety is no longer granted for the Temple, deep water, or
lava.
* Monster conversion for Beogh, Gozag's Bribe, and Jiyva is attempted upon
sight instead of on the turn after the monster enters LOS.
Interface
---------
* Spell damage message punctuation has been adjusted to reflect damage done
using the same scale as melee damage.
* Damage brand message punctuation has been similarly adjusted.
* Monster descriptions in 'xv' display spell ranges.
* The Religion screen '^' gains a fourth pane for gods that need Extra
information:
- Ashenzari displays information about bondage status.
- Beogh displays a list of named followers, with gifts.
- Gozag displays bribe information.
- Hepliaklqana displays ancestor upgrades.
- Nemelex Xobeh displays deck information.
- Wu Jian displays information about martial attacks.
* The Hepliakqana ancestor reaching full health interrupts resting. The exact
behavior of this interrupt can be configured by rest_wait_ancestor.
* The new display_chars cloud_weak, cloud_fading, and cloud_terminal indicate
remaining cloud duration in console.
* WebTiles users can use a "Forgot Password" link to reset their password
via a link sent to their registration email address. This feature is not yet
enabled on most official servers.
Items
-----
* Unrandart changes:
- New Unrand: the +8 demon trident "Rift" {distort, reach+}. A distortion
demon trident with a reaching range of 3 and smite-targeted attack.
- The Singing Sword's sonic damage effect is stronger, can trigger at low
tension, and triggers only on-hit. It also gains the vorpal brand.
- The Spriggan's Knife converts all stabs to sleep-tier stabs and loses
Dex+4 and MR+.
- The Robe of Misfortune is +5 {*Contam *Corrode *Drain Harm *Slow EV+5} and
is now always identified.
- The Sceptre of Torment is now a +7 eveningstar of pain, and its torment
does not affect the wielder.
- The Arc Blade's effect now casts static discharge only once at very high
spellpower. The weapon's enchantment is now +8.
- Finisher gains a chance to instant-explode the target and loses Str+3.
- The Robe of Clouds is now +3 {+Thunder rCloud rElec}, providing evocable
storm clouds in place of its old mist.
- The Skin of Zhor gains a passive Metabolic Englaciation effect and SInv.
- The Storm Bow no longer occasionally creates rain clouds.
- Unrandarts with melee effects that could anger nearby allies give a proper
warning.
* Wand charges for wands of digging, enslavement, flame, paralysis, polymorph,
and random effects have been reduced.
* Butchering a corpse always leaves a skeleton.
* The blowgun targeter now displays the chance to affect the target.
* Stash search can now search by handedness.
Lua
---
* The custom `require` used in clua and dlua has been renamed `crawl_require`.
* A new function `spells.path` has been added to the `spells` module to provide
access to the targeter from clua.
Monsters
--------
* Monster weapons, armour, and wands are identified and revealed to the player
when the monster is first seen.
* The shambling mangrove Grasping Roots ability now performs smite-targeted
constriction instead of applying a 'Roots' status.
* Jorgrun gains the Grasping Roots spell and can now spawn in Swamp.
* Killer Klowns now have a pie throwing ability that damages the player and
effects them with one of Vertigo, Silence, -Potions, Stat drain, rF-, or
polymorph to bat, pig, or wisp form.
* Killer Klowns have highly enchanted, branded clubs instead of the Klown
melee flavor, and no longer have fast regen.
* Orb run spawns are more frequently near the player and more dangerous.
* Pandemonium lords' spell sets and attack brands are revealed.
* Monster summons disappear whenever the summoner changes alignment from being
charmed/uncharmed, pacified, or slimified.
* Confused monsters now get a 1 in 3 chance to move normally, like players do.
* Giant monsters no longer tear through webs.
Spells
------
* Confusing touch works with a weapon wielded
Stone Soup 0.22.2 (20190327)
----------------------------
Bugfix Release
--------------
* Fix a crash on startup when there are seeded games (from 0.23) in a shared
save directory.
* Let Barachim telefrag at their full range.
* Don't let ball lightnings climb stairs.
* 52 other bugfixes and cleanups in total.
Stone Soup 0.22.1 (20180916)
----------------------------
Bugfix Release
--------------
* Support for distributing player ghosts files with releases. Now local games
will have a starting set of ghosts available for ghost vaults.
* New tiles for Azrael, shock serpents, dream sheep, mana vipers, and the Robe
of Vines.
* An additional set of Gnoll player dolls tiles.
* Fix WebTiles menus for older versions of Firefox.
* 81 bugfixes, adjustments, and cleanups in total.
Stone Soup 0.22 (20180810)
--------------------------
Highlights
----------
* Player ghosts now only appear in sealed ghost vaults
* New spell library interface
* User interface revamp for Tiles and WebTiles
Branches, Environment
---------------------
* Player ghost vaults:
- Ghosts now only appear in vaults sealed by runed doors or transporters.
- The ghost is always visible from outside the vault through clear walls.
- Dozens of new ghost vaults with a variety of themes. All contain loot, and
many place other monsters with extra loot.
- Each level from Dungeon:3 onwards has a fixed chance of placing a ghost
vault in most connected branches.
* Players on Abyss:1-4 will sometimes be drawn a level deeper, with the chance
increasing based on XL and decreasing based on current depth.
* The Hall of the Hellbinder WizLab has fewer higher-tier demons.
* Two-headed ogres are less common in earlier dungeon levels.
Character
---------
* The player can use wands in all forms.
* The player can't order allies while confused.
* The MP-powered wand mutation allows use of wands at 0 MP and is now
considered a good mutation.
Gods
----
* Dithmenos revamp:
- Dithmenos's Shadow Step ability no longer requires the target monster to
be 'still' and has an HP cost of 8% max HP.
- Dithmenos no longer has an anti-fire conduct and allows use of fire-themed
spells, items, and abilities.
- Dithmenos is now an evil god, hence is hated by the good gods and holy
monsters.
* Fedhas' Sunlight is now the 1* ability and Evolution is now the 2* ability.
* Makhleb's Major Destruction has its range increased to 7 and Minor
Destruction has its range reduced to 5.
* Yredelemnul's Enslave Soul ability is now smite-targeted.
* Trog no longer has a Burn Spellbook ability.
Interface
---------
* In the Tiles minimap, the exploration horizon has a distinct colour.
* WebTiles chat improvements (server support may vary):
- The player can use `/mute' and `/unmute' commands on chatters.
- The `/mutelist' command shows the current mute list.
- The chat window has a minimize button that removes message notification.
- The `/hide' and `/hide forever` commands minimize/remove the chat window.
* Wands of digging now have a targeter showing the dig range.
* Updated visual theme for Tiles and WebTiles.
* Tiles and WebTiles informational screens now show tiles where appropriate.
Items
-----
* New Amulet: the Amulet of the Acrobat, which boosts the wearer's EV by 15
for non-attacking movement and rest actions.
* The Mace of Variability is reworked to sometimes create arcs of chaos that
harm nearby monsters, but not the wielder. The enchantment is now a fixed +7.
* The Vampire's Tooth is now a +12 quick blade instead of a +4 dagger.
* Maxwell's Thermic Engine no longer has rC- and rF-.
* All fog types from Scrolls of Fog now spread like grey and black fog.
Monsters
--------
* Player ghosts can now follow the player through stairs.
* Minotaur monsters have increased health, defenses, and HD. They also spawn
with armour and either tomahawks or javelins.
* Swamp worms and Iron Giants now have Harpoon Shot: a range 6 ability
that fires a shot which pulls the player adjacent.
* Harold has better melee damage and armour, and he places earlier. His Bolt
of Fire and Blink spells are replaced with Harpoon Shot and Sentinel's Mark.
* Jorgrun has Iron Shot instead of Shatter and places earlier.
* Ilsuiw spawns on Shoals:2-4 instead of nearly always spawning on Shoals:4.
* Engulf status from Water Elementals now blocks god abilities but no longer
slows movement.
* The Barb status from manticore barbs now counts any non-movement actions
towards removing the status.
* Swamp worms no longer spawn submerged in water.
* Sojobo, air elementals, ball lightnings, and twisters have resistance to
Tornado instead of resistance to all wind attacks.
* Shock serpent retaliation now properly checks rElec.
Spells
------
* Spell Library:
- Spells from books are automatically added to a global library upon pickup.
- Library spells can be memorized from anywhere through the 'M' screen.
- Spellbooks are destroyed after their spells are added to the library.
- Vehumet won't offer you a spell you already have in your library.
* Borgnjor's Vile Clutch constriction damage is reduced by 25% and the spell
is no longer in the Necromancer starting book (the Book of Necromancy).
* Lee's Rapid Deconstruction can no longer destroy walls.
* Ozocubu's Armour now expires immediately upon movement.
* Spellcasting success rates no longer use a step-down, making L9 spells
slightly easier to cast.
* Passwall now has better range scaling, a lower max spellpower and a targeter
to show its range.
Stone Soup 0.21.2 (20180805)
----------------------------
Bugfix Release
--------------
* Shock serpent retaliation now properly checks rElec.
* No more errors on autofight commands when using ranged weapons or polearms.
* Fix a bug that led to Ru sacrifices not consistently giving promised piety.
* Fix many cases of "mid cache bogosity" errors involving Beogh followers.
* Training xl estimates in item descriptions are now more accurate.
* Compilation under Msys2 is now *really* fixed.
* Autotravel will no longer try to take shortcuts through hell.
* 70 other bugfixes and cleanups.
Stone Soup 0.21.1 (20180201)
----------------------------
Bugfix Release
--------------
* Dith shadow mimic of launcher attacks no longer copies the enchant and ego
of the launcher.
* Monsters lose constriction by Borgnjor's Vile Clutch when they are moved by
any means.
* Formicids can now manually cancel digging, allowing them to use Wu Jian's
Wall Jump ability after digging.
* Wu Jian's Wall Jump ability now works under silence.
* New splash screen art.
* Numlock on Windows systems no longer causes unpredictable repeating
movement.
* Alt-F4 no longer causes freezing in Tiles on Windows systems.
* Resizing the local Tiles window during prompts no longer causes crashes.
* SDL 2 contrib updated to 2.0.7, which fixes compilation under Msys2.
Stone Soup 0.21 (20180105)
--------------------------
Highlights
----------
* New species: Gnolls
* New god: Wu Jian Council
* New spell: Borgnjor's Vile Clutch
Branches, Environment
---------------------
* The rate at which unique Pan lord levels appear in Pandemonium is increased.
* Transporters now have a 'landing site' that indicates their destination.
* The Hellbinder and Cloud Mage Wizlabs have been revamped to give greater and
more varied challenges as well as improved loot.
Character
---------
* New species: Gnolls, with extremely high aptitudes for all skills, but
an inability to focus: Gnolls always train all skills equally, regardless
of whether they have the requisite items or spells.
* Ogres now have better aptitudes in shortblades, longblades, and axes.
Gods
----
* New (temple) god: Wu Jian Council
- Grants free 'martial' attacks from certain movement actions:
* 0*: Moving toward an enemy triggers 'Lunge', which attacks the enemy and
does extra damage.
* 1*: Moving between tiles adjacent to a monster triggers 'Whirlwind',
which attacks all adjacent foes and 'pins' them, preventing one turn of
movement.
* 2*: Moving against solid obstacles triggers a two-turn Wall Jump, moving
two tiles in the opposite direction and attacking any adjacent enemies.
This ability can also be triggered via an (a)bility, and the movement-
based mode can be disabled using `wall_jump_move = false` in your rc
file for more careful play.
- 3*: Active 'Serpent's Lash' ability, granting two free movement actions,
of which any martial actions will never miss.
- 5*: Active 'Heavenly Storm' ability, creating opaque clouds and increasing
your martial prowess while you continue to use 'martial' attacks.
- Piety is gained through defeating foes.
* Gozag Potion Petition no longer offers haste/berserk potions for species
that can't haste/berserk.
* Zin blocks 100% of mutations at 6* piety. At that piety level, potions of
mutation now only remove mutations and don't cause piety loss.
* Zin no longer has a mutation removal one-time ability at 6* piety.
* Makhleb's Minor Destruction has slightly lowered range, and Makhleb's Major
Destruction has slightly increased range.
Interface
---------
* Players can now set training targets for skills.
- Press = on the skill screen, select a skill, and enter a skill level.
- Training of that skill is disabled when it reaches the specified level.
* Water species except for merfolk autoexplore/travel through shallow water.
* Diagonal shift-running now stops properly at doors.
* Draconian players now show their hat tiles in Tiles/WebTiles.
* New 'tc_forbidden' RC option to set color of squares forbidden by travel.
* New xp_by_level morgue table to track XP sources on a per-level basis.
* New -force-map objstat/mapstat option to always place a given map on each
level.
* New objstat fields for tracking monster numbers/XP from vaults.
* Many new tiles for artefact weapons and monsters.
Items
-----
* Wands of the same type merge charges upon pickup and wands have no cap on
charges.
* Wands identify charges upon pickup and are destroyed when their last charge
is used.
* Items in a doorways no longer prevent closing doors in most instances.
- Items get pushed out of the doorway when the player closes the door.
- Doors refuse to close only if the items would fall into deep water or lava.
* Potions of mutations remove fewer mutations on average and are a bit rarer.
* Fan of Gales now disperses clouds at the user's location.
* Un-equipping an item currently giving you invisibility now gives extra
contamination.
* Rods of lightning XP-recharge even when only partially used and only grant a
power bonus for shots over consecutive turns.
* Scarves are never made as artefacts.
* Wands of random effects include malmutate in the set of possible effects.
* Permanent food has been simplified.
- Rations are now the only type of permanent food, replacing bread and meat
rations, fruit, and royal jelly.
- Ration item generation and well as the herbivore and carnivore mutations
have been balanced to keep available nutrition the same as before.
- Fedhas abilities that formerly required a piece of fruit instead require
two rations.
* Removed:
- Wands of confusion and lightning.
- Scrolls of recharging.
- Mutagenic chunks.
Monsters
--------
* Monsters no longer spawn after level-generation in most places.
- This also eliminates the "super OOD" timer that could generate
exceptionally hard monsters after a long time on the level.
- The number of monsters created during level generation is increased
slightly to compensate.
- Pandemonium and Abyss are unaffected by this change.
* A fraction of the monsters generated with a level are created awake,
but never near stairs.
* Air elementals now have a Vortex ability, which creates a short-range,
short-duration tornado effect.
* Player ghosts have normal speed regardless of species, never have a chaos
ego on their melee attack, and no longer generate in portal branches.
* Pandemonium lords can no longer have the Shatter spell.
Spells
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* New spell: Borgnjor's Vile Clutch (L5 Necromancy/Earth); calls forth undead
hands from the earth over a smite-targeted area to constrict hostile monsters.
Appears in the Necromancer starting book, the book of Unlife, and the book of
Dreams.
* Shatter's damage has been simplified to use one of three dice values for
susceptibility, and can now slightly damage insubstantial monsters. Intrinsic
player/monster susceptibility takes precedence for damage over flight status.