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Merge pull request #9 from kion-dgl/export-player
Export player
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Original file line number | Diff line number | Diff line change |
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@@ -1,55 +1,23 @@ | ||
import { encodeModel } from "./src/Encode"; | ||
import { encodeModel } from "./src/EncodeModel"; | ||
import { encodeTexture } from "./src/EncodeTexture"; | ||
import { encodeRom } from "./src/EncodeRom"; | ||
|
||
// Helmet + Normal Shoes | ||
encodeModel( | ||
"PL00P000.BIN", | ||
// Body Encoding | ||
"obj/02_BODY.obj", | ||
"obj/03_HIPS.obj", | ||
"obj/10_LEG_RIGHT_TOP.obj", | ||
"obj/11_LEG_RIGHT_BOTTOM.obj", | ||
"obj/13_LEG_LEFT_TOP.obj", | ||
"obj/14_LEG_LEFT_BOTTOM.obj", | ||
// Feet | ||
"obj/12_RIGHT_FOOT.obj", | ||
"obj/15_LEFT_FOOT.obj", | ||
// Left Arm | ||
"obj/07_LEFT_SHOULDER.obj", | ||
"obj/08_LEFT_ARM.obj", | ||
"obj/09_LEFT_HAND.obj", | ||
// Right Arm | ||
"obj/04_RIGHT_SHOULDER.obj", | ||
"obj/05_RIGHT_ARM.obj", | ||
"obj/06_RIGHT_HAND.obj", | ||
// Head | ||
"obj/01_HEAD_HAIR.obj", | ||
"obj/01_HEAD_FACE.obj", | ||
"obj/01_HEAD_MOUTH.obj", | ||
// Encode the Texture | ||
encodeTexture( | ||
// Body Texture | ||
"png/body-1.png", | ||
// Face Texture | ||
"png/face-1.png", | ||
); | ||
|
||
// No helmet + Normal Shoes | ||
encodeModel( | ||
"PL00P010.BIN", | ||
// Body Encoding | ||
"obj/02_BODY.obj", | ||
"obj/03_HIPS.obj", | ||
"obj/10_LEG_RIGHT_TOP.obj", | ||
"obj/11_LEG_RIGHT_BOTTOM.obj", | ||
"obj/13_LEG_LEFT_TOP.obj", | ||
"obj/14_LEG_LEFT_BOTTOM.obj", | ||
// Feet | ||
"obj/12_RIGHT_FOOT.obj", | ||
"obj/15_LEFT_FOOT.obj", | ||
// Left Arm | ||
"obj/07_LEFT_SHOULDER.obj", | ||
"obj/08_LEFT_ARM.obj", | ||
"obj/09_LEFT_HAND.obj", | ||
// Right Arm | ||
"obj/04_RIGHT_SHOULDER.obj", | ||
"obj/05_RIGHT_ARM.obj", | ||
"obj/06_RIGHT_HAND.obj", | ||
// Head | ||
"obj/01_HEAD_HELMET.obj", | ||
"obj/01_HEAD_FACE.obj", | ||
"obj/01_HEAD_MOUTH.obj", | ||
); | ||
|
||
encodeRom(); |
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