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SpawnSheet.cs
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SpawnSheet.cs
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using SpawnSheet.Menus;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Newtonsoft.Json;
using ReLogic.Content;
using System;
using System.Collections.Generic;
using System.Collections.Specialized;
using System.IO;
using System.Linq;
using System.Net;
using Terraria;
using Terraria.Chat;
using Terraria.ID;
using Terraria.Localization;
using Terraria.ModLoader;
// TODO: move windows below inventory
// TODO: Filter recipes with unobtainables.
// TODO: debugmode, stat menu (from CMM)
// netMode 0 single player, netMode 1 multiplayer, netMode 2 Server
// netMode type 21 sync Main.item
namespace SpawnSheet
{
internal class SpawnSheet : Mod
{
internal static ModKeybind ToggleSpawnSheetHotbarHotKey;
internal static SpawnSheet instance;
//internal static Dictionary<string, ModTranslation> translations; // reference to private field.
internal Hotbar hotbar;
internal ItemBrowser itemBrowser;
internal NPCBrowser npcBrowser;
internal RecipeBrowserWindow recipeBrowser;
internal ExtendedCheatMenu extendedCheatMenu;
internal PaintToolsHotbar paintToolsHotbar;
internal PaintToolsUI paintToolsUI;
internal QuickTeleportHotbar quickTeleportHotbar;
internal QuickClearHotbar quickClearHotbar;
internal NPCButchererHotbar npcButchererHotbar;
internal EventManagerHotbar eventManagerHotbar;
internal Dictionary<string, bool> herosPermissions = new Dictionary<string, bool>();
internal const string ModifySpawnRateMultiplier_Permission = "ModifySpawnRateMultiplier";
internal const string ModifySpawnRateMultiplier_Display = "Modify Spawn Rate Multiplier";
internal const string PaintTools_Permission = "PaintTools";
internal const string PaintTools_Display = "Paint Tools";
internal const string RecipeBrowser_Permission = "RecipeBrowser";
internal const string RecipeBrowser_Display = "Recipe Browser";
internal const string MinionBooster_Permission = "MinionBooster";
internal const string MinionBooster_Display = "Minion Booster";
internal const string ClearItemNPCProjectile_Permission = "ClearItemNPCProjectile";
internal const string ClearItemNPCProjectile_Display = "Clear Item NPC Projectile";
internal const string ExtraAccessories_Permission = "ExtraAccessories";
internal const string ExtraAccessories_Display = "Extra Accessories";
internal const string Vacuum_Permission = "Vacuum";
internal const string Vacuum_Display = "Vacuum";
internal const string NPCButcher_Permission = "NPCButcher";
internal const string NPCButcher_Display = "NPC Butcher";
internal const string SpawnSheetExtensions_Permission = "SpawnSheetExtensions";
internal const string SpawnSheetExtensions_Display = "Cheat Sheet Extensions";
internal const string QuickTeleport_Permission = "QuickTeleport";
internal const string QuickTeleport_Display = "Quick Teleport";
internal const int DefaultNumberOnlineToLoad = 30;
public int numberOnlineToLoad = 0;
public SpawnSheet() {
}
// to do: debugmode, stat
public override void Load() {
// Since we are using hooks not in older versions, and since ItemID.Count changed, we need to do this.
if (BuildInfo.tMLVersion < new Version(0, 11, 5)) {
throw new Exception("\nThis mod uses functionality only present in the latest tModLoader. Please update tModLoader to use this mod\n\n");
}
instance = this;
ButtonClicked.Clear();
ButtonTexture.Clear();
ButtonTooltip.Clear();
ToggleSpawnSheetHotbarHotKey = KeybindLoader.RegisterKeybind(this, "ToggleSpawnSheetHotbar", "K");
if (Main.rand == null) {
Main.rand = new Terraria.Utilities.UnifiedRandom();
}
//FieldInfo translationsField = typeof(LocalizationLoader).GetField("translations", BindingFlags.Static | BindingFlags.NonPublic);
//translations = (Dictionary<string, ModTranslation>)translationsField.GetValue(this);
//LoadTranslations();
// set all to true on load
herosPermissions[PaintTools_Permission] = true;
herosPermissions[ModifySpawnRateMultiplier_Permission] = true;
herosPermissions[RecipeBrowser_Permission] = true;
herosPermissions[MinionBooster_Permission] = true;
herosPermissions[ClearItemNPCProjectile_Permission] = true;
herosPermissions[ExtraAccessories_Permission] = true;
herosPermissions[Vacuum_Permission] = true;
herosPermissions[NPCButcher_Permission] = true;
herosPermissions[SpawnSheetExtensions_Permission] = true;
herosPermissions[QuickTeleport_Permission] = true;
}
public override void Unload() {
ButtonClicked.Clear();
ButtonTexture.Clear();
ButtonTooltip.Clear();
PaintToolsSlot.CurrentSelect = null;
AllItemsMenu.singleSlotArray = null;
UI.UICheckbox.checkboxTexture = null;
UI.UICheckbox.checkmarkTexture = null;
UI.UIScrollBar.ScrollbarTexture = null;
UI.UIScrollView.ScrollbgTexture = null;
UI.UITextbox.textboxBackground = null;
//UI.UIView.closeTexture = null;
ItemBrowser.UnloadStatic();
NPCBrowser.UnloadStatic();
RecipeBrowserWindow.UnloadStatic();
if (itemBrowser != null)
itemBrowser.itemView = null;
itemBrowser = null;
npcBrowser = null;
recipeBrowser = null;
if (hotbar != null) {
hotbar.buttonView?.RemoveAllChildren();
hotbar.buttonView = null;
hotbar = null;
}
instance = null;
ToggleSpawnSheetHotbarHotKey = null;
RecipeBrowserWindow.recipeView = null;
RecipeBrowserWindow.lookupItemSlot = null;
ConfigurationTool.SpawnSheet = null;
ConfigurationTool.configurationWindow = null;
Hotbar.loginTexture = null;
Hotbar.logoutTexture = null;
ConfigurationTool.button = null;
SpawnRateMultiplier.button = null;
MinionSlotBooster.button = null;
LightHack.UnloadStatic();
GodMode.UnloadStatic();
}
internal static string CSText(string category, string key) {
return Language.GetTextValue($"Mods.SpawnSheet.{category}.{key}");
//return translations[$"Mods.SpawnSheet.{category}.{key}"].GetTranslation(Language.ActiveCulture);
// This isn't good until after load....can revert after fixing static initializers for string[]
// return Language.GetTextValue($"Mods.SpawnSheet.{category}.{key}");
}
/*
private void LoadTranslations()
{
var modTranslationDictionary = new Dictionary<string, ModTranslation>();
var translationFiles = new List<string>();
foreach (var item in File)
{
if (item.Key.StartsWith("Localization"))
translationFiles.Add(item.Key);
}
foreach (var translationFile in translationFiles)
{
string translationFileContents = System.Text.Encoding.UTF8.GetString(GetFileBytes(translationFile));
GameCulture culture = GameCulture.FromName(Path.GetFileNameWithoutExtension(translationFile));
Dictionary<string, Dictionary<string, string>> dictionary = JsonConvert.DeserializeObject<Dictionary<string, Dictionary<string, string>>>(translationFileContents);
foreach (KeyValuePair<string, Dictionary<string, string>> category in dictionary)
foreach (KeyValuePair<string, string> kvp in category.Value)
{
ModTranslation mt;
string key = category.Key + "." + kvp.Key;
if (!modTranslationDictionary.TryGetValue(key, out mt))
modTranslationDictionary[key] = mt = CreateTranslation(key);
mt.AddTranslation(culture, kvp.Value);
}
}
foreach (var value in modTranslationDictionary.Values)
{
AddTranslation(value);
}
}
*/
//public override void PreSaveAndQuit()
//{
// SpawnRateMultiplier.HasPermission = true;
// SpawnSheet.instance.hotbar.ChangedConfiguration();
//}
public override void PostSetupContent() {
ConfigurationLoader.Initialized();
try {
if (ModLoader.TryGetMod("HEROsMod", out Mod herosMod)) {
SetupHEROsModIntegration(herosMod);
}
}
catch (Exception e) {
Logger.Error("SpawnSheet->HEROsMod PostSetupContent Error: " + e.StackTrace + e.Message);
}
}
private void SetupHEROsModIntegration(Mod herosMod) {
// Add Permissions always.
herosMod.Call(
// Special string
"AddPermission",
// Permission Name
ModifySpawnRateMultiplier_Permission,
// Permission Display Name
ModifySpawnRateMultiplier_Display
);
// Add Buttons only to non-servers (otherwise the server will crash, since textures aren't loaded on servers)
if (!Main.dedServ) {
herosMod.Call(
// Special string
"AddSimpleButton",
// Name of Permission governing the availability of the button/tool
ModifySpawnRateMultiplier_Permission,
// Texture of the button. 38x38 is recommended for HERO's Mod. Also, a white outline on the icon similar to the other icons will look good.
ModUtils.GetItemTexture(ItemID.WaterCandle),
// A method that will be called when the button is clicked
(Action)SpawnRateMultiplier.HEROsButtonPressed,
// A method that will be called when the player's permissions have changed
(Action<bool>)SpawnRateMultiplier.HEROsPermissionChanged,
// A method that will be called when the button is hovered, returning the Tooltip
(Func<string>)SpawnRateMultiplier.HEROsTooltip
);
}
// Other non-tutorial permissions.
// For simplicity, not doing buttons in Heros, just permissions for most tools.
// Could implement most without sub-menus as buttons if I have time. Right and left click support in Heros desireable.
var permissions = new List<ValueTuple<string, string>>() {
(PaintTools_Permission, PaintTools_Display),
(RecipeBrowser_Permission, RecipeBrowser_Display),
(MinionBooster_Permission,MinionBooster_Display),
(ClearItemNPCProjectile_Permission,ClearItemNPCProjectile_Display),
(ExtraAccessories_Permission,ExtraAccessories_Display),
(Vacuum_Permission,Vacuum_Display),
(NPCButcher_Permission,NPCButcher_Display),
(SpawnSheetExtensions_Permission,SpawnSheetExtensions_Display),
(QuickTeleport_Permission,QuickTeleport_Display),
};
foreach (var permission in permissions) {
herosMod.Call("AddPermission", permission.Item1, permission.Item2, (Action<bool>)((hasPermission) => HEROsPermissionChanged(permission.Item1, hasPermission)));
}
}
public void HEROsPermissionChanged(string permission, bool hasPermission) {
herosPermissions[permission] = hasPermission;
// This is called a bunch at once, a little wasteful.
SpawnSheet.instance.hotbar.ChangedConfiguration();
}
public void SetupUI() {
//System.Collections.Concurrent.ConcurrentQueue<Action> glQueue = (System.Collections.Concurrent.ConcurrentQueue<Action>)typeof(Terraria.ModLoader.Engine.GLCallLocker).GetField("actionQueue", BindingFlags.NonPublic | BindingFlags.Static).GetValue(null);
//glQueue.Enqueue(() =>
//{
if (!Main.dedServ) {
//for (int i = 0; i < ItemLoader.ItemCount; i++)
//{
// Main.instance.LoadItem(i);
//}
try {
ItemBrowser.LoadStatic();
itemBrowser = new ItemBrowser(this);
itemBrowser.SetDefaultPosition(new Vector2(80, 300));
itemBrowser.Visible = false;
NPCBrowser.LoadStatic();
npcBrowser = new NPCBrowser(this);
npcBrowser.SetDefaultPosition(new Vector2(30, 180));
npcBrowser.Visible = false;
RecipeBrowserWindow.LoadStatic();
recipeBrowser = new RecipeBrowserWindow(this);
recipeBrowser.SetDefaultPosition(new Vector2(30, 180));
recipeBrowser.Visible = false;
extendedCheatMenu = new ExtendedCheatMenu(this);
extendedCheatMenu.SetDefaultPosition(new Vector2(120, 180));
extendedCheatMenu.Visible = false;
paintToolsHotbar = new PaintToolsHotbar(this);
// paintToolsHotbar.SetDefaultPosition(new Microsoft.Xna.Framework.Vector2(120, 180));
paintToolsHotbar.Visible = false;
paintToolsHotbar.Hide();
paintToolsUI = new PaintToolsUI(this);
paintToolsUI.SetDefaultPosition(new Vector2(30, 180));
paintToolsUI.Visible = false;
quickTeleportHotbar = new QuickTeleportHotbar(this);
quickTeleportHotbar.Visible = false;
quickTeleportHotbar.Hide();
quickClearHotbar = new QuickClearHotbar(this);
quickClearHotbar.Visible = false;
quickClearHotbar.Hide();
npcButchererHotbar = new NPCButchererHotbar(this);
npcButchererHotbar.Visible = false;
npcButchererHotbar.Hide();
//eventManagerHotbar = new EventManagerHotbar(this);
//eventManagerHotbar.Visible = false;
//eventManagerHotbar.Hide();
LightHack.LoadStatic(); //Has to be before new Hotbar()
GodMode.LoadStatic(); //Has to be before new Hotbar()
hotbar = new Hotbar(this);
//hotbar.Position = new Microsoft.Xna.Framework.Vector2(120, 180);
hotbar.Visible = true;
if (!ModContent.GetInstance<SpawnSheetClientConfig>().HotbarShownByDefault)
hotbar.Hide();
else
hotbar.Show();
}
catch (Exception e) {
Logger.Error(e.ToString());
}
}
//});
}
public static bool IsPlayerLocalServerOwner(Player player) {
if (SpawnSheetServerConfig.Instance.Owner == player.name) {
return true;
}
if (Main.netMode == 1) {
return Netplay.Connection.Socket.GetRemoteAddress().IsLocalHost();
}
for (int plr = 0; plr < Main.maxPlayers; plr++)
if (Netplay.Clients[plr].State == 10 && Main.player[plr] == player && Netplay.Clients[plr].Socket.GetRemoteAddress().IsLocalHost())
return true;
return false;
}
//public override void PostDrawInterface(SpriteBatch spriteBatch)
//{
// //Main.spriteBatch.DrawString(FontAssets.MouseText.Value, "Drawn Always", new Vector2(Main.screenWidth/2, Main.screenHeight/2 + 20), Color.Aquamarine, 0.0f, new Vector2(), 0.8f, SpriteEffects.None, 0.0f);
// AllItemsMenu menu = (AllItemsMenu)this.GetGlobalItem("AllItemsMenu");
// menu.DrawUpdateAll(spriteBatch);
//}
//public override void PostUpdateInput()
//{
// if (!Main.gameMenu)
// {
// //UIView.UpdateUpdateInput();
// AllItemsMenu menu = (AllItemsMenu)this.GetGlobalItem("AllItemsMenu");
// menu.UpdateInput();
// }
//}
//public override void UpdateMusic(ref int music)
//{
// PreviousKeyState = Main.keyState;
//}
private KeyboardState PreviousKeyState;
public void RegisterButton(Asset<Texture2D> texture, Action buttonClickedAction, Func<string> tooltip) {
ButtonClicked.Add(buttonClickedAction);
ButtonTexture.Add(texture);
ButtonTooltip.Add(tooltip);
//ErrorLogger.Log("1 "+ButtonClicked.Count);
//ErrorLogger.Log("2 "+ ButtonTexture.Count);
//ErrorLogger.Log("3 "+ ButtonTooltip.Count);
}
internal static List<Action> ButtonClicked = new List<Action>();
internal static List<Asset<Texture2D>> ButtonTexture = new List<Asset<Texture2D>>();
internal static List<Func<string>> ButtonTooltip = new List<Func<string>>();
public override object Call(params object[] args) {
try {
string message = args[0] as string;
if (message == "AddButton_Test") {
Logger.Info("Button Adding...");
RegisterButton(args[1] as Asset<Texture2D>, args[2] as Action, args[3] as Func<string>);
Logger.Info("...Button Added");
}
else if (message == "HideHotbar") {
hotbar.Hide();
}
else {
Logger.Error("Call Error: Unknown Message: " + message);
}
}
catch (Exception e) {
Logger.Error("Call Error: " + e.StackTrace + e.Message);
}
return null;
}
public override void HandlePacket(BinaryReader reader, int whoAmI) {
SpawnSheetMessageType msgType = (SpawnSheetMessageType)reader.ReadByte();
string key;
switch (msgType) {
case SpawnSheetMessageType.SpawnNPC:
int npcType = reader.ReadInt32();
int netID = reader.ReadInt32();
NPCSlot.HandleNPC(npcType, netID, true, whoAmI);
break;
case SpawnSheetMessageType.QuickClear:
int clearType = reader.ReadInt32();
QuickClearHotbar.HandleQuickClear(clearType, true, whoAmI);
break;
case SpawnSheetMessageType.VacuumItems:
Hotbar.HandleVacuum(true, whoAmI);
break;
case SpawnSheetMessageType.ButcherNPCs:
NPCButchererHotbar.HandleButcher(reader.ReadInt32(), true);
break;
case SpawnSheetMessageType.TeleportPlayer:
QuickTeleportHotbar.HandleTeleport(reader.ReadInt32(), true, whoAmI);
break;
case SpawnSheetMessageType.SetSpawnRate:
SpawnRateMultiplier.HandleSetSpawnRate(reader, whoAmI);
break;
case SpawnSheetMessageType.SpawnRateSet:
SpawnRateMultiplier.HandleSpawnRateSet(reader, whoAmI);
break;
case SpawnSheetMessageType.RequestFilterNPC:
int netID2 = reader.ReadInt32();
bool desired = reader.ReadBoolean();
NPCBrowser.FilterNPC(netID2, desired);
ConfigurationLoader.SaveSetting();
var packet = GetPacket();
packet.Write((byte)SpawnSheetMessageType.InformFilterNPC);
packet.Write(netID2);
packet.Write(desired);
packet.Send();
break;
case SpawnSheetMessageType.InformFilterNPC:
int netID3 = reader.ReadInt32();
bool desired2 = reader.ReadBoolean();
NPCBrowser.FilterNPC(netID3, desired2);
NPCBrowser.needsUpdate = true;
break;
//case SpawnSheetMessageType.RequestToggleNPCSpawn:
// NPCSlot.HandleFilterRequest(reader.ReadInt32(), reader.ReadInt32(), true);
// break;
default:
Logger.Warn("Unknown Message type: " + msgType);
break;
}
}
public static Rectangle GetClippingRectangle(SpriteBatch spriteBatch, Rectangle r) {
//Vector2 vector = new Vector2(this._innerDimensions.X, this._innerDimensions.Y);
//Vector2 position = new Vector2(this._innerDimensions.Width, this._innerDimensions.Height) + vector;
Vector2 vector = new Vector2(r.X, r.Y);
Vector2 position = new Vector2(r.Width, r.Height) + vector;
vector = Vector2.Transform(vector, Main.UIScaleMatrix);
position = Vector2.Transform(position, Main.UIScaleMatrix);
Rectangle result = new Rectangle((int)vector.X, (int)vector.Y, (int)(position.X - vector.X), (int)(position.Y - vector.Y));
int width = spriteBatch.GraphicsDevice.Viewport.Width;
int height = spriteBatch.GraphicsDevice.Viewport.Height;
result.X = Utils.Clamp<int>(result.X, 0, width);
result.Y = Utils.Clamp<int>(result.Y, 0, height);
result.Width = Utils.Clamp<int>(result.Width, 0, width - result.X);
result.Height = Utils.Clamp<int>(result.Height, 0, height - result.Y);
return result;
}
}
public static class SpawnSheetInterface
{
public static void RegisterButton(Asset<Texture2D> texture, Action buttonClickedAction, Func<string> tooltip) {
if (!Main.dedServ) {
ModContent.GetInstance<SpawnSheet>().RegisterButton(texture, buttonClickedAction, tooltip);
}
}
public static void RegisterButton(SpawnSheetButton csb) {
if (!Main.dedServ) {
ModContent.GetInstance<SpawnSheet>().RegisterButton(csb.texture, csb.buttonClickedAction, csb.tooltip);
}
}
/// <summary>
/// Returns all extra accessories for the given player
/// </summary>
public static IEnumerable<Item> GetExtraAccessories(Player player) {
return player.GetModPlayer<SpawnSheetPlayer>().ExtraAccessories;
}
/// <summary>
/// Returns all extra enabled accessories for the given player
/// </summary>
public static IEnumerable<Item> GetEnabledExtraAccessories(Player player) {
var SpawnSheetPlayer = player.GetModPlayer<SpawnSheetPlayer>();
return SpawnSheetPlayer.ExtraAccessories.Take(SpawnSheetPlayer.numberExtraAccessoriesEnabled);
}
/// <summary>
/// Returns the extra accessory item at the given index
/// Returns null if the index is out of bounds
/// </summary>
public static Item GetExtraAccessory(Player player, int index) {
if (index < 0 || index >= SpawnSheetPlayer.MaxExtraAccessories)
return null;
return player.GetModPlayer<SpawnSheetPlayer>().ExtraAccessories[index];
}
}
public class SpawnSheetButton
{
internal Asset<Texture2D> texture;
//internal Action buttonClickedAction;
//internal Func<string> tooltip;
public SpawnSheetButton(Asset<Texture2D> texture/*, Action buttonClickedAction, Func<string> tooltip*/) {
this.texture = texture;
// this.buttonClickedAction = buttonClickedAction;
// this.tooltip = tooltip;
}
public virtual void buttonClickedAction() {
}
public virtual string tooltip() {
return "";
}
}
internal enum SpawnSheetMessageType : byte
{
SpawnNPC,
QuickClear,
VacuumItems,
ButcherNPCs,
TeleportPlayer,
SetSpawnRate,
SpawnRateSet,
FilterNPC,
RequestToggleNPCSpawn,
RequestFilterNPC,
InformFilterNPC,
}
static class SpawnSheetUtilities
{
private static Uri reporturl = new Uri("http://javid.ddns.net/tModLoader/jopojellymods/report.php");
internal static void ReportException(Exception e) {
SpawnSheet.instance.Logger.Error("SpawnSheet: " + e.Message + e.StackTrace);
try {
ReportData data = new ReportData(e);
data.additionaldata = "Loaded Mods: " + string.Join(", ", ModLoader.Mods.Select(m => m.Name).ToArray());
string jsonpayload = JsonConvert.SerializeObject(data);
using (WebClient client = new WebClient()) {
var values = new NameValueCollection
{
{ "jsonpayload", jsonpayload },
};
client.UploadValuesAsync(reporturl, "POST", values);
}
}
catch { }
}
class ReportData
{
public string mod;
public string modversion;
public string tmodversion;
public string platform;
public string errormessage;
public string additionaldata;
public ReportData() {
tmodversion = BuildInfo.tMLVersion.ToString();
modversion = SpawnSheet.instance.Version.ToString();
mod = "SpawnSheet";
platform = ModLoader.CompressedPlatformRepresentation;
}
public ReportData(Exception e) : this() {
errormessage = e.Message + e.StackTrace;
}
}
}
}