You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I am still trying to figure out what the issue with my application. There may be some caching effect with ccache compiling the same files multiple times, but not detecting the differences in the platforms. The only compiler flag differences I see are -fembed-bitcode
The text was updated successfully, but these errors were encountered:
Versions
Describe the bug
In order for my iphoneos build not to crash, I need to:
However, when I then try to do:
it immediately returns with no building, since it thinks it is cached.
To Reproduce
See description.
Expected behavior
Multiple platforms can then be built individually. This should work result in builds for both platforms.
Logs
Screenshots
Additional context
I am still trying to figure out what the issue with my application. There may be some caching effect with ccache compiling the same files multiple times, but not detecting the differences in the platforms. The only compiler flag differences I see are
-fembed-bitcode
The text was updated successfully, but these errors were encountered: