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align_self_test.go
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align_self_test.go
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package flex
import "testing"
func TestAlign_self_center(t *testing.T) {
config := NewConfig()
root := NewNodeWithConfig(config)
root.StyleSetWidth(100)
root.StyleSetHeight(100)
rootChild0 := NewNodeWithConfig(config)
rootChild0.StyleSetAlignSelf(AlignCenter)
rootChild0.StyleSetWidth(10)
rootChild0.StyleSetHeight(10)
root.InsertChild(rootChild0, 0)
CalculateLayout(root, Undefined, Undefined, DirectionLTR)
assertFloatEqual(t, 0, root.LayoutGetLeft())
assertFloatEqual(t, 0, root.LayoutGetTop())
assertFloatEqual(t, 100, root.LayoutGetWidth())
assertFloatEqual(t, 100, root.LayoutGetHeight())
assertFloatEqual(t, 45, rootChild0.LayoutGetLeft())
assertFloatEqual(t, 0, rootChild0.LayoutGetTop())
assertFloatEqual(t, 10, rootChild0.LayoutGetWidth())
assertFloatEqual(t, 10, rootChild0.LayoutGetHeight())
CalculateLayout(root, Undefined, Undefined, DirectionRTL)
assertFloatEqual(t, 0, root.LayoutGetLeft())
assertFloatEqual(t, 0, root.LayoutGetTop())
assertFloatEqual(t, 100, root.LayoutGetWidth())
assertFloatEqual(t, 100, root.LayoutGetHeight())
assertFloatEqual(t, 45, rootChild0.LayoutGetLeft())
assertFloatEqual(t, 0, rootChild0.LayoutGetTop())
assertFloatEqual(t, 10, rootChild0.LayoutGetWidth())
assertFloatEqual(t, 10, rootChild0.LayoutGetHeight())
}
func TestAlign_self_flex_end(t *testing.T) {
config := NewConfig()
root := NewNodeWithConfig(config)
root.StyleSetWidth(100)
root.StyleSetHeight(100)
rootChild0 := NewNodeWithConfig(config)
rootChild0.StyleSetAlignSelf(AlignFlexEnd)
rootChild0.StyleSetWidth(10)
rootChild0.StyleSetHeight(10)
root.InsertChild(rootChild0, 0)
CalculateLayout(root, Undefined, Undefined, DirectionLTR)
assertFloatEqual(t, 0, root.LayoutGetLeft())
assertFloatEqual(t, 0, root.LayoutGetTop())
assertFloatEqual(t, 100, root.LayoutGetWidth())
assertFloatEqual(t, 100, root.LayoutGetHeight())
assertFloatEqual(t, 90, rootChild0.LayoutGetLeft())
assertFloatEqual(t, 0, rootChild0.LayoutGetTop())
assertFloatEqual(t, 10, rootChild0.LayoutGetWidth())
assertFloatEqual(t, 10, rootChild0.LayoutGetHeight())
CalculateLayout(root, Undefined, Undefined, DirectionRTL)
assertFloatEqual(t, 0, root.LayoutGetLeft())
assertFloatEqual(t, 0, root.LayoutGetTop())
assertFloatEqual(t, 100, root.LayoutGetWidth())
assertFloatEqual(t, 100, root.LayoutGetHeight())
assertFloatEqual(t, 0, rootChild0.LayoutGetLeft())
assertFloatEqual(t, 0, rootChild0.LayoutGetTop())
assertFloatEqual(t, 10, rootChild0.LayoutGetWidth())
assertFloatEqual(t, 10, rootChild0.LayoutGetHeight())
}
func TestAlign_self_flex_start(t *testing.T) {
config := NewConfig()
root := NewNodeWithConfig(config)
root.StyleSetWidth(100)
root.StyleSetHeight(100)
rootChild0 := NewNodeWithConfig(config)
rootChild0.StyleSetAlignSelf(AlignFlexStart)
rootChild0.StyleSetWidth(10)
rootChild0.StyleSetHeight(10)
root.InsertChild(rootChild0, 0)
CalculateLayout(root, Undefined, Undefined, DirectionLTR)
assertFloatEqual(t, 0, root.LayoutGetLeft())
assertFloatEqual(t, 0, root.LayoutGetTop())
assertFloatEqual(t, 100, root.LayoutGetWidth())
assertFloatEqual(t, 100, root.LayoutGetHeight())
assertFloatEqual(t, 0, rootChild0.LayoutGetLeft())
assertFloatEqual(t, 0, rootChild0.LayoutGetTop())
assertFloatEqual(t, 10, rootChild0.LayoutGetWidth())
assertFloatEqual(t, 10, rootChild0.LayoutGetHeight())
CalculateLayout(root, Undefined, Undefined, DirectionRTL)
assertFloatEqual(t, 0, root.LayoutGetLeft())
assertFloatEqual(t, 0, root.LayoutGetTop())
assertFloatEqual(t, 100, root.LayoutGetWidth())
assertFloatEqual(t, 100, root.LayoutGetHeight())
assertFloatEqual(t, 90, rootChild0.LayoutGetLeft())
assertFloatEqual(t, 0, rootChild0.LayoutGetTop())
assertFloatEqual(t, 10, rootChild0.LayoutGetWidth())
assertFloatEqual(t, 10, rootChild0.LayoutGetHeight())
}
func TestAlign_self_flex_end_override_flex_start(t *testing.T) {
config := NewConfig()
root := NewNodeWithConfig(config)
root.StyleSetAlignItems(AlignFlexStart)
root.StyleSetWidth(100)
root.StyleSetHeight(100)
rootChild0 := NewNodeWithConfig(config)
rootChild0.StyleSetAlignSelf(AlignFlexEnd)
rootChild0.StyleSetWidth(10)
rootChild0.StyleSetHeight(10)
root.InsertChild(rootChild0, 0)
CalculateLayout(root, Undefined, Undefined, DirectionLTR)
assertFloatEqual(t, 0, root.LayoutGetLeft())
assertFloatEqual(t, 0, root.LayoutGetTop())
assertFloatEqual(t, 100, root.LayoutGetWidth())
assertFloatEqual(t, 100, root.LayoutGetHeight())
assertFloatEqual(t, 90, rootChild0.LayoutGetLeft())
assertFloatEqual(t, 0, rootChild0.LayoutGetTop())
assertFloatEqual(t, 10, rootChild0.LayoutGetWidth())
assertFloatEqual(t, 10, rootChild0.LayoutGetHeight())
CalculateLayout(root, Undefined, Undefined, DirectionRTL)
assertFloatEqual(t, 0, root.LayoutGetLeft())
assertFloatEqual(t, 0, root.LayoutGetTop())
assertFloatEqual(t, 100, root.LayoutGetWidth())
assertFloatEqual(t, 100, root.LayoutGetHeight())
assertFloatEqual(t, 0, rootChild0.LayoutGetLeft())
assertFloatEqual(t, 0, rootChild0.LayoutGetTop())
assertFloatEqual(t, 10, rootChild0.LayoutGetWidth())
assertFloatEqual(t, 10, rootChild0.LayoutGetHeight())
}
func TestAlign_self_baseline(t *testing.T) {
config := NewConfig()
root := NewNodeWithConfig(config)
root.StyleSetFlexDirection(FlexDirectionRow)
root.StyleSetWidth(100)
root.StyleSetHeight(100)
rootChild0 := NewNodeWithConfig(config)
rootChild0.StyleSetAlignSelf(AlignBaseline)
rootChild0.StyleSetWidth(50)
rootChild0.StyleSetHeight(50)
root.InsertChild(rootChild0, 0)
rootChild1 := NewNodeWithConfig(config)
rootChild1.StyleSetAlignSelf(AlignBaseline)
rootChild1.StyleSetWidth(50)
rootChild1.StyleSetHeight(20)
root.InsertChild(rootChild1, 1)
rootChild1child0 := NewNodeWithConfig(config)
rootChild1child0.StyleSetWidth(50)
rootChild1child0.StyleSetHeight(10)
rootChild1.InsertChild(rootChild1child0, 0)
CalculateLayout(root, Undefined, Undefined, DirectionLTR)
assertFloatEqual(t, 0, root.LayoutGetLeft())
assertFloatEqual(t, 0, root.LayoutGetTop())
assertFloatEqual(t, 100, root.LayoutGetWidth())
assertFloatEqual(t, 100, root.LayoutGetHeight())
assertFloatEqual(t, 0, rootChild0.LayoutGetLeft())
assertFloatEqual(t, 0, rootChild0.LayoutGetTop())
assertFloatEqual(t, 50, rootChild0.LayoutGetWidth())
assertFloatEqual(t, 50, rootChild0.LayoutGetHeight())
assertFloatEqual(t, 50, rootChild1.LayoutGetLeft())
assertFloatEqual(t, 40, rootChild1.LayoutGetTop())
assertFloatEqual(t, 50, rootChild1.LayoutGetWidth())
assertFloatEqual(t, 20, rootChild1.LayoutGetHeight())
assertFloatEqual(t, 0, rootChild1child0.LayoutGetLeft())
assertFloatEqual(t, 0, rootChild1child0.LayoutGetTop())
assertFloatEqual(t, 50, rootChild1child0.LayoutGetWidth())
assertFloatEqual(t, 10, rootChild1child0.LayoutGetHeight())
CalculateLayout(root, Undefined, Undefined, DirectionRTL)
assertFloatEqual(t, 0, root.LayoutGetLeft())
assertFloatEqual(t, 0, root.LayoutGetTop())
assertFloatEqual(t, 100, root.LayoutGetWidth())
assertFloatEqual(t, 100, root.LayoutGetHeight())
assertFloatEqual(t, 50, rootChild0.LayoutGetLeft())
assertFloatEqual(t, 0, rootChild0.LayoutGetTop())
assertFloatEqual(t, 50, rootChild0.LayoutGetWidth())
assertFloatEqual(t, 50, rootChild0.LayoutGetHeight())
assertFloatEqual(t, 0, rootChild1.LayoutGetLeft())
assertFloatEqual(t, 40, rootChild1.LayoutGetTop())
assertFloatEqual(t, 50, rootChild1.LayoutGetWidth())
assertFloatEqual(t, 20, rootChild1.LayoutGetHeight())
assertFloatEqual(t, 0, rootChild1child0.LayoutGetLeft())
assertFloatEqual(t, 0, rootChild1child0.LayoutGetTop())
assertFloatEqual(t, 50, rootChild1child0.LayoutGetWidth())
assertFloatEqual(t, 10, rootChild1child0.LayoutGetHeight())
}