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display_test.go
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display_test.go
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package flex
import "testing"
func TestDisplay_none(t *testing.T) {
config := NewConfig()
root := NewNodeWithConfig(config)
root.StyleSetFlexDirection(FlexDirectionRow)
root.StyleSetWidth(100)
root.StyleSetHeight(100)
rootChild0 := NewNodeWithConfig(config)
rootChild0.StyleSetFlexGrow(1)
root.InsertChild(rootChild0, 0)
rootChild1 := NewNodeWithConfig(config)
rootChild1.StyleSetFlexGrow(1)
rootChild1.StyleSetDisplay(DisplayNone)
root.InsertChild(rootChild1, 1)
CalculateLayout(root, Undefined, Undefined, DirectionLTR)
assertFloatEqual(t, 0, root.LayoutGetLeft())
assertFloatEqual(t, 0, root.LayoutGetTop())
assertFloatEqual(t, 100, root.LayoutGetWidth())
assertFloatEqual(t, 100, root.LayoutGetHeight())
assertFloatEqual(t, 0, rootChild0.LayoutGetLeft())
assertFloatEqual(t, 0, rootChild0.LayoutGetTop())
assertFloatEqual(t, 100, rootChild0.LayoutGetWidth())
assertFloatEqual(t, 100, rootChild0.LayoutGetHeight())
assertFloatEqual(t, 0, rootChild1.LayoutGetLeft())
assertFloatEqual(t, 0, rootChild1.LayoutGetTop())
assertFloatEqual(t, 0, rootChild1.LayoutGetWidth())
assertFloatEqual(t, 0, rootChild1.LayoutGetHeight())
CalculateLayout(root, Undefined, Undefined, DirectionRTL)
assertFloatEqual(t, 0, root.LayoutGetLeft())
assertFloatEqual(t, 0, root.LayoutGetTop())
assertFloatEqual(t, 100, root.LayoutGetWidth())
assertFloatEqual(t, 100, root.LayoutGetHeight())
assertFloatEqual(t, 0, rootChild0.LayoutGetLeft())
assertFloatEqual(t, 0, rootChild0.LayoutGetTop())
assertFloatEqual(t, 100, rootChild0.LayoutGetWidth())
assertFloatEqual(t, 100, rootChild0.LayoutGetHeight())
assertFloatEqual(t, 0, rootChild1.LayoutGetLeft())
assertFloatEqual(t, 0, rootChild1.LayoutGetTop())
assertFloatEqual(t, 0, rootChild1.LayoutGetWidth())
assertFloatEqual(t, 0, rootChild1.LayoutGetHeight())
}
func TestDisplay_none_fixed_size(t *testing.T) {
config := NewConfig()
root := NewNodeWithConfig(config)
root.StyleSetFlexDirection(FlexDirectionRow)
root.StyleSetWidth(100)
root.StyleSetHeight(100)
rootChild0 := NewNodeWithConfig(config)
rootChild0.StyleSetFlexGrow(1)
root.InsertChild(rootChild0, 0)
rootChild1 := NewNodeWithConfig(config)
rootChild1.StyleSetWidth(20)
rootChild1.StyleSetHeight(20)
rootChild1.StyleSetDisplay(DisplayNone)
root.InsertChild(rootChild1, 1)
CalculateLayout(root, Undefined, Undefined, DirectionLTR)
assertFloatEqual(t, 0, root.LayoutGetLeft())
assertFloatEqual(t, 0, root.LayoutGetTop())
assertFloatEqual(t, 100, root.LayoutGetWidth())
assertFloatEqual(t, 100, root.LayoutGetHeight())
assertFloatEqual(t, 0, rootChild0.LayoutGetLeft())
assertFloatEqual(t, 0, rootChild0.LayoutGetTop())
assertFloatEqual(t, 100, rootChild0.LayoutGetWidth())
assertFloatEqual(t, 100, rootChild0.LayoutGetHeight())
assertFloatEqual(t, 0, rootChild1.LayoutGetLeft())
assertFloatEqual(t, 0, rootChild1.LayoutGetTop())
assertFloatEqual(t, 0, rootChild1.LayoutGetWidth())
assertFloatEqual(t, 0, rootChild1.LayoutGetHeight())
CalculateLayout(root, Undefined, Undefined, DirectionRTL)
assertFloatEqual(t, 0, root.LayoutGetLeft())
assertFloatEqual(t, 0, root.LayoutGetTop())
assertFloatEqual(t, 100, root.LayoutGetWidth())
assertFloatEqual(t, 100, root.LayoutGetHeight())
assertFloatEqual(t, 0, rootChild0.LayoutGetLeft())
assertFloatEqual(t, 0, rootChild0.LayoutGetTop())
assertFloatEqual(t, 100, rootChild0.LayoutGetWidth())
assertFloatEqual(t, 100, rootChild0.LayoutGetHeight())
assertFloatEqual(t, 0, rootChild1.LayoutGetLeft())
assertFloatEqual(t, 0, rootChild1.LayoutGetTop())
assertFloatEqual(t, 0, rootChild1.LayoutGetWidth())
assertFloatEqual(t, 0, rootChild1.LayoutGetHeight())
}
func TestDisplay_none_with_margin(t *testing.T) {
config := NewConfig()
root := NewNodeWithConfig(config)
root.StyleSetFlexDirection(FlexDirectionRow)
root.StyleSetWidth(100)
root.StyleSetHeight(100)
rootChild0 := NewNodeWithConfig(config)
rootChild0.StyleSetMargin(EdgeLeft, 10)
rootChild0.StyleSetMargin(EdgeTop, 10)
rootChild0.StyleSetMargin(EdgeRight, 10)
rootChild0.StyleSetMargin(EdgeBottom, 10)
rootChild0.StyleSetWidth(20)
rootChild0.StyleSetHeight(20)
rootChild0.StyleSetDisplay(DisplayNone)
root.InsertChild(rootChild0, 0)
rootChild1 := NewNodeWithConfig(config)
rootChild1.StyleSetFlexGrow(1)
root.InsertChild(rootChild1, 1)
CalculateLayout(root, Undefined, Undefined, DirectionLTR)
assertFloatEqual(t, 0, root.LayoutGetLeft())
assertFloatEqual(t, 0, root.LayoutGetTop())
assertFloatEqual(t, 100, root.LayoutGetWidth())
assertFloatEqual(t, 100, root.LayoutGetHeight())
assertFloatEqual(t, 0, rootChild0.LayoutGetLeft())
assertFloatEqual(t, 0, rootChild0.LayoutGetTop())
assertFloatEqual(t, 0, rootChild0.LayoutGetWidth())
assertFloatEqual(t, 0, rootChild0.LayoutGetHeight())
assertFloatEqual(t, 0, rootChild1.LayoutGetLeft())
assertFloatEqual(t, 0, rootChild1.LayoutGetTop())
assertFloatEqual(t, 100, rootChild1.LayoutGetWidth())
assertFloatEqual(t, 100, rootChild1.LayoutGetHeight())
CalculateLayout(root, Undefined, Undefined, DirectionRTL)
assertFloatEqual(t, 0, root.LayoutGetLeft())
assertFloatEqual(t, 0, root.LayoutGetTop())
assertFloatEqual(t, 100, root.LayoutGetWidth())
assertFloatEqual(t, 100, root.LayoutGetHeight())
assertFloatEqual(t, 0, rootChild0.LayoutGetLeft())
assertFloatEqual(t, 0, rootChild0.LayoutGetTop())
assertFloatEqual(t, 0, rootChild0.LayoutGetWidth())
assertFloatEqual(t, 0, rootChild0.LayoutGetHeight())
assertFloatEqual(t, 0, rootChild1.LayoutGetLeft())
assertFloatEqual(t, 0, rootChild1.LayoutGetTop())
assertFloatEqual(t, 100, rootChild1.LayoutGetWidth())
assertFloatEqual(t, 100, rootChild1.LayoutGetHeight())
}
func TestDisplay_none_with_child(t *testing.T) {
config := NewConfig()
root := NewNodeWithConfig(config)
root.StyleSetFlexDirection(FlexDirectionRow)
root.StyleSetWidth(100)
root.StyleSetHeight(100)
rootChild0 := NewNodeWithConfig(config)
rootChild0.StyleSetFlexGrow(1)
rootChild0.StyleSetFlexShrink(1)
rootChild0.StyleSetFlexBasisPercent(0)
root.InsertChild(rootChild0, 0)
rootChild1 := NewNodeWithConfig(config)
rootChild1.StyleSetFlexGrow(1)
rootChild1.StyleSetFlexShrink(1)
rootChild1.StyleSetFlexBasisPercent(0)
rootChild1.StyleSetDisplay(DisplayNone)
root.InsertChild(rootChild1, 1)
rootChild1child0 := NewNodeWithConfig(config)
rootChild1child0.StyleSetFlexGrow(1)
rootChild1child0.StyleSetFlexShrink(1)
rootChild1child0.StyleSetFlexBasisPercent(0)
rootChild1child0.StyleSetWidth(20)
rootChild1child0.StyleSetMinWidth(0)
rootChild1child0.StyleSetMinHeight(0)
rootChild1.InsertChild(rootChild1child0, 0)
rootChild2 := NewNodeWithConfig(config)
rootChild2.StyleSetFlexGrow(1)
rootChild2.StyleSetFlexShrink(1)
rootChild2.StyleSetFlexBasisPercent(0)
root.InsertChild(rootChild2, 2)
CalculateLayout(root, Undefined, Undefined, DirectionLTR)
assertFloatEqual(t, 0, root.LayoutGetLeft())
assertFloatEqual(t, 0, root.LayoutGetTop())
assertFloatEqual(t, 100, root.LayoutGetWidth())
assertFloatEqual(t, 100, root.LayoutGetHeight())
assertFloatEqual(t, 0, rootChild0.LayoutGetLeft())
assertFloatEqual(t, 0, rootChild0.LayoutGetTop())
assertFloatEqual(t, 50, rootChild0.LayoutGetWidth())
assertFloatEqual(t, 100, rootChild0.LayoutGetHeight())
assertFloatEqual(t, 0, rootChild1.LayoutGetLeft())
assertFloatEqual(t, 0, rootChild1.LayoutGetTop())
assertFloatEqual(t, 0, rootChild1.LayoutGetWidth())
assertFloatEqual(t, 0, rootChild1.LayoutGetHeight())
assertFloatEqual(t, 0, rootChild1child0.LayoutGetLeft())
assertFloatEqual(t, 0, rootChild1child0.LayoutGetTop())
assertFloatEqual(t, 0, rootChild1child0.LayoutGetWidth())
assertFloatEqual(t, 0, rootChild1child0.LayoutGetHeight())
assertFloatEqual(t, 50, rootChild2.LayoutGetLeft())
assertFloatEqual(t, 0, rootChild2.LayoutGetTop())
assertFloatEqual(t, 50, rootChild2.LayoutGetWidth())
assertFloatEqual(t, 100, rootChild2.LayoutGetHeight())
CalculateLayout(root, Undefined, Undefined, DirectionRTL)
assertFloatEqual(t, 0, root.LayoutGetLeft())
assertFloatEqual(t, 0, root.LayoutGetTop())
assertFloatEqual(t, 100, root.LayoutGetWidth())
assertFloatEqual(t, 100, root.LayoutGetHeight())
assertFloatEqual(t, 50, rootChild0.LayoutGetLeft())
assertFloatEqual(t, 0, rootChild0.LayoutGetTop())
assertFloatEqual(t, 50, rootChild0.LayoutGetWidth())
assertFloatEqual(t, 100, rootChild0.LayoutGetHeight())
assertFloatEqual(t, 0, rootChild1.LayoutGetLeft())
assertFloatEqual(t, 0, rootChild1.LayoutGetTop())
assertFloatEqual(t, 0, rootChild1.LayoutGetWidth())
assertFloatEqual(t, 0, rootChild1.LayoutGetHeight())
assertFloatEqual(t, 0, rootChild1child0.LayoutGetLeft())
assertFloatEqual(t, 0, rootChild1child0.LayoutGetTop())
assertFloatEqual(t, 0, rootChild1child0.LayoutGetWidth())
assertFloatEqual(t, 0, rootChild1child0.LayoutGetHeight())
assertFloatEqual(t, 0, rootChild2.LayoutGetLeft())
assertFloatEqual(t, 0, rootChild2.LayoutGetTop())
assertFloatEqual(t, 50, rootChild2.LayoutGetWidth())
assertFloatEqual(t, 100, rootChild2.LayoutGetHeight())
}
func TestDisplay_none_with_position(t *testing.T) {
config := NewConfig()
root := NewNodeWithConfig(config)
root.StyleSetFlexDirection(FlexDirectionRow)
root.StyleSetWidth(100)
root.StyleSetHeight(100)
rootChild0 := NewNodeWithConfig(config)
rootChild0.StyleSetFlexGrow(1)
root.InsertChild(rootChild0, 0)
rootChild1 := NewNodeWithConfig(config)
rootChild1.StyleSetFlexGrow(1)
rootChild1.StyleSetPosition(EdgeTop, 10)
rootChild1.StyleSetDisplay(DisplayNone)
root.InsertChild(rootChild1, 1)
CalculateLayout(root, Undefined, Undefined, DirectionLTR)
assertFloatEqual(t, 0, root.LayoutGetLeft())
assertFloatEqual(t, 0, root.LayoutGetTop())
assertFloatEqual(t, 100, root.LayoutGetWidth())
assertFloatEqual(t, 100, root.LayoutGetHeight())
assertFloatEqual(t, 0, rootChild0.LayoutGetLeft())
assertFloatEqual(t, 0, rootChild0.LayoutGetTop())
assertFloatEqual(t, 100, rootChild0.LayoutGetWidth())
assertFloatEqual(t, 100, rootChild0.LayoutGetHeight())
assertFloatEqual(t, 0, rootChild1.LayoutGetLeft())
assertFloatEqual(t, 0, rootChild1.LayoutGetTop())
assertFloatEqual(t, 0, rootChild1.LayoutGetWidth())
assertFloatEqual(t, 0, rootChild1.LayoutGetHeight())
CalculateLayout(root, Undefined, Undefined, DirectionRTL)
assertFloatEqual(t, 0, root.LayoutGetLeft())
assertFloatEqual(t, 0, root.LayoutGetTop())
assertFloatEqual(t, 100, root.LayoutGetWidth())
assertFloatEqual(t, 100, root.LayoutGetHeight())
assertFloatEqual(t, 0, rootChild0.LayoutGetLeft())
assertFloatEqual(t, 0, rootChild0.LayoutGetTop())
assertFloatEqual(t, 100, rootChild0.LayoutGetWidth())
assertFloatEqual(t, 100, rootChild0.LayoutGetHeight())
assertFloatEqual(t, 0, rootChild1.LayoutGetLeft())
assertFloatEqual(t, 0, rootChild1.LayoutGetTop())
assertFloatEqual(t, 0, rootChild1.LayoutGetWidth())
assertFloatEqual(t, 0, rootChild1.LayoutGetHeight())
}