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Utility.cpp
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/////////////////////////////////////////////////////////////////////////////////////////
//
// gro is protected by the UW OPEN SOURCE LICENSE, which is summarized here.
// Please see the file LICENSE.txt for the complete license.
//
// THE SOFTWARE (AS DEFINED BELOW) AND HARDWARE DESIGNS (AS DEFINED BELOW) IS PROVIDED
// UNDER THE TERMS OF THIS OPEN SOURCE LICENSE (“LICENSE”). THE SOFTWARE IS PROTECTED
// BY COPYRIGHT AND/OR OTHER APPLICABLE LAW. ANY USE OF THIS SOFTWARE OTHER THAN AS
// AUTHORIZED UNDER THIS LICENSE OR COPYRIGHT LAW IS PROHIBITED.
//
// BY EXERCISING ANY RIGHTS TO THE SOFTWARE AND/OR HARDWARE PROVIDED HERE, YOU ACCEPT AND
// AGREE TO BE BOUND BY THE TERMS OF THIS LICENSE. TO THE EXTENT THIS LICENSE MAY BE
// CONSIDERED A CONTRACT, THE UNIVERSITY OF WASHINGTON (“UW”) GRANTS YOU THE RIGHTS
// CONTAINED HERE IN CONSIDERATION OF YOUR ACCEPTANCE OF SUCH TERMS AND CONDITIONS.
//
// TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
//
//
#include <math.h>
#include <stdlib.h>
float max ( float a, float b ) {
if ( a < b )
return b;
else
return a;
}
float min ( float a, float b ) {
if ( a < b )
return a;
else
return b;
}
float mag ( float a, float b ) {
return sqrt ( a*a + b*b );
}
float mag2 ( float a, float b ) {
return a*a + b*b;
}
float dist ( float x1, float y1, float x2, float y2 ) {
return mag ( x1-x2, y1-y2 );
}
float random ( float min, float max ) {
return (max-min)*0.0001*(rand()%10000) + min;
}
float rand_exponential ( float lambda ) {
return - log ( random(0.0001,1) ) / lambda;
}