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Godot game crashes when using this module and calling gpgs.init(get_instance_ID()) #1
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Thanks for your comments :) |
Sure, I will use pastebin again 👍 If you need more code, feel free to ask :) |
I think here could be the same issue as #2 . ¿Did you follow the instructions on the godot page? http://docs.godotengine.org/en/stable/development/compiling/compiling_for_android.html#requirements Android SDK version 23.0.3 [Note: Please install all Tools and Extras of sdk manager] Run again your Android SDK Manager and be sure to install it. Look when you can and told me. |
This is interesting. I tried again, recompiled and used your demo project. It still crashes after init function is called. |
Let's see the file /godot/platform/android/build.gradle.template
Compare with yours and tell me if you see any difference. |
Just checked. It differs in some places. There isn't
Do I change it to be like yours? |
I like this module, feels so clean and organised. It has so many features I would LOVE to use, because there are not many google play game services modules for Godot.
I followed instructions, compiled, edited projects config file and set up my game in the online console.
My apps name is "squane"
I have this code in the _ready():
But the app opens, and then it crashes.
I used Android_sdk/tools Monitor to check why it crashed and I pasted the logs in here:
https://pastebin.com/CakwcV2w
The last logs before it crashes are at the bottom of the file.
I hope you can help, because I have no other hopes...
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