diff --git a/include/VHACD.h b/include/VHACD.h index 6d1dd99..8289f9f 100644 --- a/include/VHACD.h +++ b/include/VHACD.h @@ -392,7 +392,7 @@ class IVHACD FillMode m_fillMode{ FillMode::FLOOD_FILL }; // How to fill the interior of the voxelized mesh uint32_t m_maxNumVerticesPerCH{ 64 }; // The maximum number of vertices allowed in any output convex hull bool m_asyncACD{ true }; // Whether or not to run asynchronously, taking advantage of additional cores - uint32_t m_minEdgeLength{ 2 }; // Once a voxel patch has an edge length of less than 4 on all 3 sides, we don't keep recursing + uint32_t m_minEdgeLength{ 2 }; // Once a voxel patch has an edge length of less than 2 on all 3 sides, we don't keep recursing bool m_findBestPlane{ false }; // Whether or not to attempt to split planes along the best location. Experimental feature. False by default. };