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[Bug] Textures are heavily distorted when packed #7
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Hi it'd be to have some files to reproduce the issue with. |
Hi @kngrektor - changing the format to 32 resolved this issue for me. I will attach a PNG you can use for your debugging, feel free to close this. |
It's worth to mention that 32 is A8B8G8R8 which takes 32bits per pixel, which is like 4x whatever I put as default (dxt5?). Storing everything as A8B8G8R8 is a good way to run out of texture memory and have overly long download times for no noticeable gain. |
Same thing for In A8R8 it's good Texture don't have transparency so no need to use A8R8 |
Hi :) Try A8R8 and its still cut only part of image :( Here source image And here in zip generated YTD file. Is there anything what can I do? |
Where did you put patchOut.png.json file ? |
Tried on both Windows 10 & 11 Pro machines with same result.
Steps Taken: https://i.gyazo.com/74b36132546f08b37eee534cb8a055cb.mp4
Result: https://cdn.discordapp.com/attachments/877846456348844053/878997357373587466/unknown.png
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