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Renderer_ogl.cbp
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Renderer_ogl.cbp
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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="Renderer_ogl" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Debug">
<Option output="bin/debug/libRenderer_ogl.so" prefix_auto="0" extension_auto="0" />
<Option object_output="obj/Debug/Renderer_ogl" />
<Option type="3" />
<Option compiler="gcc" />
<Option createDefFile="0" />
<Option createStaticLib="1" />
<Compiler>
<Add option="-g" />
<Add option="-fPIC" />
<Add option="-DDEBUG" />
<Add option="-fpermissive" />
<Add directory="Libs/SDL/include" />
</Compiler>
<Linker>
<Add option="-shared" />
<Add directory="." />
<Add directory="Libs" />
<Add directory="bin/debug" />
<Add library="kge" />
<Add library="Cg" />
<Add library="CgGL" />
<Add library="GLEW" />
</Linker>
</Target>
<Target title="Release">
<Option output="bin/release/libRenderer_ogl.so" prefix_auto="0" extension_auto="0" />
<Option object_output="obj/Release/Renderer_ogl" />
<Option type="3" />
<Option compiler="gcc" />
<Option createDefFile="0" />
<Option createStaticLib="1" />
<Compiler>
<Add option="-O2" />
<Add option="-fPIC" />
<Add option="-DNDEBUG" />
<Add option="-fpermissive" />
<Add directory="Libs/SDL/include" />
</Compiler>
<Linker>
<Add option="-s" />
<Add option="-shared" />
<Add directory="." />
<Add directory="Libs" />
<Add directory="bin/release" />
<Add library="kge" />
<Add library="Cg" />
<Add library="CgGL" />
<Add library="GLEW" />
</Linker>
</Target>
</Build>
<Unit filename="plugins/Renderer_ogl/VertexBufferGL.cpp">
</Unit>
<Unit filename="plugins/Renderer_ogl/LightGL.cpp">
</Unit>
<Unit filename="plugins/Renderer_ogl/TextureGL.cpp">
</Unit>
<Unit filename="plugins/Renderer_ogl/ShaderGL.cpp">
</Unit>
<Unit filename="plugins/Renderer_ogl/RendererGL.cpp">
</Unit>
<Unit filename="plugins/Renderer_ogl/IndexBufferGL.cpp">
</Unit>
<Unit filename="plugins/Renderer_ogl/main.cpp">
</Unit>
<Extensions>
</Extensions>
</Project>
</CodeBlocks_project_file>