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Unity Terms & Capitalization #7
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@crispy8888 @wlinc I'm guessing the iOS Games 3D book involves these Unity terms. Can you guys take the lead on determining the appropriate case of these terms as you edit, and updating the guide? |
Hey guys, some of the capitalization terms feel natural while others On Tue, Aug 18, 2015 at 10:45 AM, B.C. Phillips [email protected]
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@VegetarianZombie @crispy8888 @wlinc Thanks, Brian—I agree. Also, like I said, I think it's important to be consistent with the way we case non-Unity terms. With that in mind, I suspect the only terms here that should be capitalized are GameObject and possibly Unity Editor (or Unity editor?), and of course UI. But I probably won't be working with these terms this cycle, so you guys decide! |
I'm still eyeballs-deep in i9t and other pieces of work, but once we ramp up on iGT2 I'm planning to look at the Unity documentation and other major sites that deal with Unity and make my comments then. |
Ha! A year later and the struggle is still real. @crispy8888 @greystar93 @VegetarianZombie For the sake of posterity, I'm posting what seems to be consensus about capitalization and convention from a Slack group.
Via @BlackDragonBE` [8:29] [8:29] [8:32] And from earlier in the discussion: via @abgtan `1. Capitalization of commonly used terms in Unity like component, scene, camera [8:19] [8:19] |
I propose that 'view' follow the same capitalization convention as suggested above; correct: Game view, Scene view, incorrect: move the View, switch to the Scene View. Casual references to views should then be lowercased, like this: The Profiler view allows you to analyze your game while it’s running. Unfortunately, the profiler is also blocking the Game view. |
I'm questioning that every term in this section is capitalized. From a few quick searches, the Unity documentation seems to be just as inconsistent as Apple for many of these terms.
We need to be both judicious with our use of capitals and consistent with our decision making—for example, if we use lowercase label and image view, we should probably use lowercase scene and animation view. If we use lowercase project navigator, we should probably use lowercase project browser.
Remember, just because something is capitalized in a menu doesn't mean it should be capitalized in text. Generally everything in a menu is in caps.
Re: GameObject, I would style as either
GameObject
or game object.Thoughts?
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