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quick_start.rst: remove Spack info
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docs/source/quick_start.rst

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-DCMAKE_BUILD_TYPE=Release ..
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Basic Configuration Examples for Spack Builds
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----------------------------------------------
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Diverse Kokkos variants can be built / installed via Spack. You will need to select a variant for the desired backend, and appropriate GPU microarchitecture. To explore the range of variants for a package, ``spack info kokkos``, ``spack info trilinos``, etc. Please see basic `Spack installation <https://spack.readthedocs.io/en/latest/getting_started.html>`_ instructions if you're new to the package manager.
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.. note::
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Before installing, you can ``spack spec`` variants to verify the build type.
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Serial
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~~~~~~~
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.. code-block:: sh
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spack spec [email protected] %[email protected] +serial cxxstd=20
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OpenMP
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~~~~~~
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.. code-block:: sh
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spack spec [email protected] %[email protected] +openmp cxxstd=20
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CUDA
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~~~~
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.. code-block:: sh
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spack spec / install [email protected] %[email protected] +cuda cuda_arch=70 cxxstd=20 +cuda_relocatable_device_code
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HIP
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~~~
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.. code-block:: sh
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spack spec / install [email protected] %[email protected] +rocm amdgpu_target=gfx90a cxxstd=20
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Building and Linking a Kokkos "Hello World"
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-------------------------------------------
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.. note::
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``Kokkos_ROOT`` and the root directory for you target backend SDK (i.e., ``CUDA_ROOT``, ``ROCM_PATH``) will need to be set. If a modules environment, the SDK variables will often be set upon module loading (e.g., ``module load rocm/5.7.1). Please see `Build, Install and Use <https://kokkos.org/kokkos-core-wiki/building.html>`_ for additional details.
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``Kokkos_ROOT`` and the root directory for you target backend SDK (i.e., ``CUDA_ROOT``, ``ROCM_PATH``) will need to be set. ``Kokkos_ROOT`` should be set to the path to your installation. If a modules environment, the SDK variables will be automatically set upon module loading (e.g., ``module load rocm/5.7.1). Please see `Build, Install and Use <https://kokkos.org/kokkos-core-wiki/building.html>`_ for additional details.
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