forked from varkenvarken/blenderaddons
-
Notifications
You must be signed in to change notification settings - Fork 0
/
basket_arch.py
212 lines (182 loc) · 5.37 KB
/
basket_arch.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
# ##### BEGIN GPL LICENSE BLOCK #####
#
# Basket Arch, a Blender addon
# (c) 2014,2015 Michel J. Anders (varkenvarken)
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
bl_info = {
"name": "Basket Arch",
"author": "Michel Anders (varkenvarken)",
"version": (0, 0, 20150206),
"blender": (2, 73, 0),
"location": "View3D > Add > Mesh",
"description": "Adds a basket arch mesh",
"warning": "",
"wiki_url": "",
"tracker_url": "",
"category": "Add Mesh"}
from math import atan2, asin, sin, cos, pi, degrees, sqrt
import bpy, bmesh
from bpy.props import FloatProperty, BoolProperty, FloatVectorProperty, IntProperty, BoolVectorProperty
from bpy_extras import object_utils
def circle(x,y,r,s,e,w):
co = []
# in Blender z is considered up
if s <= e :
while s <= e :
co.append((x+r*cos(s),0,y+r*sin(s)))
s += w
else:
while s >= e :
co.append((x+r*cos(s),0,y+r*sin(s)))
s -= w
return co
def calc_radii(W,H):
r = 2*H/3.0
h = H/3.0
w = W/2.0
alpha = atan2(h, w)
b = sqrt(w*w + h*h)
s = b/sin(alpha)
c = s - h
R = c + H
return r,R,c
def R(w,h):
"""
calculate the y poistion of the center circle of a basket arch given half the width and the height.
"""
a = h/3.0
beta = atan2(a,w)
c = sqrt(a**2 + w**2)
d = c/2.0
e = d/sin(beta)
return e-a
def c(xA,yA,rA, xB,yB,rB):
"""
return the interection point(s) of two circles.
"""
d2 = (xB-xA)**2 + (yB-yA)**2
K = (1/4.0) * sqrt(((rA+rB)**2-d2) * (d2-(rA-rB)**2))
xb = (1/2.0)*(xB+xA) + (1/2.0)*(xB-xA)*(rA**2-rB**2)/d2
dx = 2*(yB-yA)*K/d2
yb = (1/2.0)*(yB+yA) + (1/2.0)*(yB-yA)*(rA**2-rB**2)/d2
dy = -2*(xB-xA)*K/d2
return ((xb+dx,yb+dy), (xb-dx,yb-dy))
def basket_arch(W,D,H=0,resolution=1):
if (H > 0) and (W/H >= 2.0) and (W/H <= 4.0):
w=2*H/3.0
s=W/2.0-w
rc = R(s,H)
r = rc + H
c1x = -s
c1y = 0
cmx = 0
cmy = -rc
c2x = s
c2y = 0
CX,CY = c(c1x,c2x,w, cmx,cmy,r)[0]
dx = -CX
dy = CY + rc
beta = atan2(dx,dy)
dx = -CX-s
dy = CY
alpha = atan2(dx,dy)
else:
w = W / 4.0
h = sqrt(3.0) * w
r = 3.0 * w
c1x = -w
c1y = 0
cmx = 0
cmy = -h
c2x = w
c2y = 0
#alpha = atan2(h, 2.0 * w)
beta = atan2(w , h)
alpha = beta
co = circle(c1x, c1y, w, pi , pi / 2.0 + alpha, resolution * 3*pi/360)
co += circle(cmx, cmy, r, pi / 2.0 + beta, pi / 2.0 - beta, resolution * pi/360)
# reversing the generation of the points in this segment will ensure these segments are symmetrical
# reversing the resulting list is necessary to maintain the order of the generated polygons
co += reversed(circle(c2x, c2y, w, 0.0 , pi / 2.0 - alpha, resolution * 3*pi/360))
n = len(co)
return co + [(x,y+D,z) for x,y,z in co], [(i,i+1,n+i+1,n+i) for i in range(n-1)]
class BasketArch(bpy.types.Operator):
bl_idname = 'mesh.basketarch'
bl_label = 'Create a basket arch'
bl_options = {'REGISTER','UNDO'}
view_align = BoolProperty(
name="Align to View",
default=False,
)
location = FloatVectorProperty(
name="Location",
subtype='TRANSLATION',
)
rotation = FloatVectorProperty(
name="Rotation",
subtype='EULER',
)
width = FloatProperty(
name="Width",description="Width of the basket arch (span)",
default=4,
subtype='DISTANCE',
unit='LENGTH')
height = FloatProperty(
name="Height",description="Height of the basket arch (0 if classical)",
default=0,
subtype='DISTANCE',
unit='LENGTH')
depth = FloatProperty(
name="Depth",description="Depth of the basket arch",
default=1,
subtype='DISTANCE',
unit='LENGTH')
resolution = IntProperty(
name="Resolution", description="Higher values = less polygons",
default=1,
min = 1)
layers = BoolVectorProperty( # see: https://developer.blender.org/rB0f63ce61c52fce82f18df687369d513c3b6c19b1
name="Layers",
subtype='LAYER',
description="Object Layers",
size=20,
)
def execute(self, context):
verts_loc, faces = basket_arch(self.width, self.depth, self.height, self.resolution)
mesh = bpy.data.meshes.new("BasketArch")
bm = bmesh.new()
for v_co in verts_loc:
bm.verts.new(v_co)
# see http://blenderartists.org/forum/archive/index.php/t-354412.html for next bit
if hasattr(bm.verts, "ensure_lookup_table"):
bm.verts.ensure_lookup_table()
for f_idx in faces:
bm.faces.new([bm.verts[i] for i in f_idx])
bm.to_mesh(mesh)
mesh.update()
object_utils.object_data_add(context, mesh, operator=self)
return {"FINISHED"}
def menu_func(self, context):
self.layout.operator(BasketArch.bl_idname, text="Create a basket arch mesh",
icon='PLUGIN')
def register():
bpy.utils.register_module(__name__)
bpy.types.INFO_MT_mesh_add.append(menu_func)
def unregister():
bpy.types.INFO_MT_mesh_add.remove(menu_func)
bpy.utils.unregister_module(__name__)