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Geist.json
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Geist.json
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{"id":"_2d12zimcjgl","name":"Geist","traits":"Undead, Incorporeal, Geist","level":9,"specials":[{"id":"_jcxvju69p1","name":"Attack of Opportunity","traits":"","range":"","actions":"reaction","type":"offense","description":""},{"id":"_v9tx531cj8","name":"Spirit Manipulation","traits":"","range":"","actions":"none","type":"general","description":"Having died due to the effects of a haunt a Geist has a special insight into the terrifying hazards. A geist may use it's intimidation skill to bring haunts under its control. It is not uncommon to find a geist in control of a number of haunts in its vicinity (equal to its charisma bonus). It can suppress a haunt at will and while under the giest's control haunts 'reset' in half the time. "},{"id":"_266wpvlqf8i","name":"Puppeteer","traits":"Necromancy, Curse, Enchantment","range":"","actions":"none","type":"offense","description":"With every bite the geist attempts to draw its enemies into the web of its haunts. It's bite causes the target to relive the darkest, most traumatizing parts of it's past putting themselves and their comrades in peril. The creature must roll a DC 26 Will Save. If a creature dies while under the effect of Puppeteer their soul becomes trapped within the geist's haunts and they may only returned to life once it is destroyed.\nCritical Failure The creature is confused for 1 minute.\nFailure The creature is confused for 1 round\nSuccess No effect"},{"id":"_1xw80j8waeb","name":"Fear the Sun","traits":"","range":"","actions":"none","type":"defense","description":"A geist cannot abide sunlight. A geist that finds itself in the sunlight is stunned 1 and takes 2d6 points of damage. Each additional round in direct sunlight increases its stunned level by 1 and increases the amount of damage it takes by 2d6. If a geist reaches stunned 3 in this way it is destroyed."},{"id":"_cbb01i5yf54","name":"Terrifying Laugh","traits":"fear, auditory, manipulate","range":"","actions":"two","type":"offense","description":"Any creature within 30 feet when the geist laughs must roll a DC 26 will save.\nCritical Failure Stunned 1 and Frightened 2 for 1 minute.\nFailure Frightened 2\nSuccess No effect.\nCritical Success The creature can not be affected by that geist's terrifying laugh again for 24 hours."}],"alignment":"n","size":"medium","type":"spirit","adjust":0,"description":"","items":"","spellattack":{"value":"","benchmark":"moderate","note":""},"spelldc":{"value":"","benchmark":"moderate","note":""},"savenote":"","creature":"","speed":"fly 35 ft.","imgurl":"","spelltype":"","ritualtype":"","rituals":"","spells":["","","","","","","","","","",""],"constant":"","strength":{"value":"-5","benchmark":"abysmal","note":""},"dexterity":{"value":"6","benchmark":"high","note":""},"constitution":{"value":"3","benchmark":"moderate","note":""},"intelligence":{"value":"4","benchmark":"moderate","note":""},"wisdom":{"value":"4","benchmark":"moderate","note":""},"charisma":{"value":"6","benchmark":"high","note":""},"perception":{"value":"18","benchmark":"moderate","note":"darkvision"},"acrobatics":{"value":"18","benchmark":"moderate","note":""},"arcana":{"value":"","benchmark":"moderate","note":""},"athletics":{"value":"","benchmark":"moderate","note":""},"crafting":{"value":"","benchmark":"moderate","note":""},"deception":{"value":"18","benchmark":"moderate","note":""},"diplomacy":{"value":"","benchmark":"moderate","note":""},"intimidation":{"value":"20","benchmark":"high","note":""},"medicine":{"value":"","benchmark":"moderate","note":""},"nature":{"value":"","benchmark":"moderate","note":""},"occultism":{"value":"","benchmark":"moderate","note":""},"performance":{"value":"","benchmark":"moderate","note":""},"religion":{"value":"16","benchmark":"moderate","note":""},"society":{"value":"","benchmark":"moderate","note":""},"stealth":{"value":"23","benchmark":"extreme","note":""},"survival":{"value":"","benchmark":"moderate","note":""},"thievery":{"value":"","benchmark":"moderate","note":""},"lore":{"value":"","benchmark":"moderate","note":"","name":"lore"},"lorealt":{"value":"","benchmark":"moderate","note":"","name":"lore"},"ac":{"value":"27","benchmark":"moderate","note":""},"hp":{"value":"115","benchmark":"low","note":"negative healing"},"fortitude":{"value":"16","benchmark":"moderate","note":""},"reflex":{"value":"18","benchmark":"moderate","note":""},"will":{"value":"21","benchmark":"high","note":""},"resistance":{"value":"all damage 10 (except force, ghost touch, or positive; double resistance vs. non-magical)","benchmark":"moderate","note":""},"weakness":{"value":"fear the sun","benchmark":"moderate","note":""},"immunity":{"value":"death effects, disease, paralyzed, poison, precision, unconscious","benchmark":"moderate","note":""},"roadmap":"","strikes":[{"id":"_9vb5rhpxm68","name":"Bite","traits":"","attack":"19","damage":"2d8+12 negative plus puppeteer","type":"Melee"}],"hints":["perception","strength","dexterity","constitution","intelligence","wisdom","charisma","ac","fortitude","reflex","will","hp"],"languages":"Abyssal, Common"}