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protocol.c
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/*
Author: Mike Bok
Email: [email protected]
Website: www.nighsoft.net
License and Rights: Full licensing and Rights available at www.nighsoft.net.
If licensing and rights not available at www.nighsoft.net, then all the following apply as bulleted:
-all rights reserved.
-you can not modify source code in this file.
-you can compile and use this source code.
*/
#include "main.h"
void process_packet_hub(char *message)
{
char temp_str[4][1025];
int point = 0, idt;
message[1024] = '\0'; //no recieved packet should be greater then this. (done for security reasons)
printf("rcv-h-%s\n",message);
split(temp_str[0],message,',',&point);
idt = atoi(temp_str[0]);
switch(idt)
{
case 1: //encryption
break;
case 2: //text
right(temp_str[0],message,point);
write_login_message(temp_str[0]);
break;
case 3: //user_id
right(temp_str[0],message,point);
game.user_id = atoi(temp_str[0]);
break;
case 4: //connect straight to server
break;
case 5: //load server list
right(temp_str[0],message,point);
load_server_list(temp_str[0]);
break;
case 6: //store full server list
right(temp_str[0],message,point);
read_full_server_list(temp_str[0]);
break;
case 7: //home planet info
split(temp_str[0],message,',',&point);
split(temp_str[1],message,',',&point);
game.home_id = atoi(temp_str[0]);
game.home_planet = atoi(temp_str[1]);
break;
case 8: //full ship info
right(temp_str[0],message,point);
set_ship_info(temp_str[0]);
break;
case 9: //cargo info
split(temp_str[0],message,',',&point);
right(temp_str[1],message,point);
set_cargo_info(atoi(temp_str[0]),temp_str[1]);
break;
case 10: //ship mod
right(temp_str[0],message,point);
set_ship_mod(temp_str[0]);
break;
case 11: //hanger info
right(temp_str[0],message,point);
read_hanger_info(temp_str[0]);
break;
case 12: //user info
right(temp_str[0],message,point);
read_user_info(temp_str[0]);
break;
case 13: //user money
right(temp_str[0],message,point);
set_user_money(atoi(temp_str[0]));
break;
case 14: //hanger ship update
right(temp_str[0],message,point);
update_hanger_info(temp_str[0]);
break;
case 15: //update hull
right(temp_str[0],message,point);
set_hull(atoi(temp_str[0]));
break;
case 16: //fix gun
split(temp_str[0],message,',',&point);
fix_gun(atoi(temp_str[0]));
break;
case 17: //restock missiles
split(temp_str[0],message,',',&point);
split(temp_str[1],message,',',&point);
restock_missile(atoi(temp_str[0]),atoi(temp_str[1]));
break;
case 18: //gun info
split(temp_str[0],message,',',&point);
right(temp_str[1],message,point);
read_gun_entry(atoi(temp_str[0]), temp_str[1]);
break;
case 19: //missile info
split(temp_str[0],message,',',&point);
right(temp_str[1],message,point);
read_missile_entry(atoi(temp_str[0]), temp_str[1]);
break;
case 20: //update good info
split(temp_str[0],message,',',&point);
split(temp_str[1],message,',',&point);
split(temp_str[2],message,',',&point);
update_ship_good_ammount(atoi(temp_str[0]),atoi(temp_str[1]),atoi(temp_str[2]));
break;
case 21: //full guild info
right(temp_str[0],message,point);
update_guild_info(temp_str[0]);
break;
case 22: //guild list entry
split(temp_str[0],message,',',&point);
split(temp_str[1],message,',',&point);
split(temp_str[2],message,',',&point);
split(temp_str[3],message,',',&point);
add_guild_listing(atoi(temp_str[0]),temp_str[1],atoi(temp_str[2]),atoi(temp_str[3]));
break;
case 23: //other's guild info
right(temp_str[0],message,point);
display_guild_info(temp_str[0]);
break;
case 24: //guild money info
split(temp_str[0],message,',',&point);
set_guild_money(atoi(temp_str[0]));
break;
case 25: //guild balance
split(temp_str[0],message,',',&point);
set_guild_balance(atoi(temp_str[0]));
break;
case 26: //update contra info
split(temp_str[0],message,',',&point);
split(temp_str[1],message,',',&point);
split(temp_str[2],message,',',&point);
update_ship_contra_ammount(atoi(temp_str[0]),atoi(temp_str[1]),atoi(temp_str[2]));
break;
case 27: //update exp amount
split(temp_str[0],message,',',&point);
update_user_exp(atoi(temp_str[0]));
break;
case 28: //retrive user stat info
right(temp_str[0],message,point);
hub_retrive_user_stats(temp_str[0]);
break;
case 29: //retrive user stat list
right(temp_str[0],message,point);
hub_retrive_stats_list(temp_str[0]);
break;
case 30: //bounty list
right(temp_str[0],message,point);
bounty_load_list(temp_str[0]);
break;
case 31: //standard chat
split(temp_str[0],message,',',&point);
right(temp_str[1],message,point);
add_chat(atoi(temp_str[0]), temp_str[1]);
break;
case 32: //private chat
split(temp_str[0],message,',',&point);
right(temp_str[1],message,point);
add_private_chat(atoi(temp_str[0]), temp_str[1]);
break;
case 33: //redraw guild listings
guild_listing_draw_list();
sdl_flip_mutex();
break;
case 34: //private_chat_add_edit_entry
split(temp_str[0],message,',',&point);
split(temp_str[1],message,',',&point);
private_chat_add_edit_entry(temp_str[0], atoi(temp_str[1]));
break;
case 35: //private chat remove
split(temp_str[0],message,',',&point);
private_chat_remove_entry(temp_str[0]);
break;
case 36: //whole private chat list
right(temp_str[0],message,point);
private_chat_load_entry_list(temp_str[0]);
break;
case 37: //is_activated
split(temp_str[0],message,',',&point);
hub_set_is_activated(atoi(temp_str[0]));
break;
case 38: //update guild deco
split(temp_str[0],message,',',&point);
split(temp_str[1],message,',',&point);
split(temp_str[2],message,',',&point);
hub_set_guild_deco(atoi(temp_str[0]), temp_str[1], atoi(temp_str[2]));
break;
case 39: //receive hub ping request
hub_ping_request();
break;
case 40: //plan info
right(temp_str[0],message,point);
hub_process_plan_list(temp_str[0]);
break;
}
}
void process_packet_server(char *message)
{
char temp_str[4][1025];
int point = 0, idt;
message[1024] = '\0'; //no recieved packet should be greater then this. (done for security reasons)
printf("rcv-s-%s\n",message);
split(temp_str[0],message,',',&point);
idt = atoi(temp_str[0]);
switch(idt)
{
case 1: //planet info
right(temp_str[0],message,point);
read_planet_entry(temp_str[0]);
break;
case 2: //galaxy info
right(temp_str[0],message,point);
read_galaxy_entry(temp_str[0]);
break;
case 3: //gun info
right(temp_str[0],message,point);
read_gun_entry(game.server_id, temp_str[0]);
break;
case 4: //missile info
right(temp_str[0],message,point);
read_missile_entry(game.server_id, temp_str[0]);
break;
case 5: //ship info
right(temp_str[0],message,point);
read_ship_entry(temp_str[0]);
break;
case 6: //load planet
split(temp_str[0],message,',',&point);
clear_display_box(NULL,&space.display_box[0]); //best placed here...
setup_public_comms(&space.display_box[0]);
load_planet(atoi(temp_str[0]));
break;
case 7: //full bar info
right(temp_str[0],message,point);
read_bar_info(temp_str[0]);
break;
case 8: //add user to bar
split(temp_str[0],message,',',&point);
split(temp_str[1],message,',',&point);
split(temp_str[2],message,',',&point);
split(temp_str[3],message,',',&point);
add_bar_entry(temp_str[0], temp_str[1], temp_str[2], atoi(temp_str[3]));
break;
case 9: //remove user from bar
split(temp_str[0],message,',',&point);
remove_bar_entry(temp_str[0]);
break;
case 10: //standard chat
split(temp_str[0],message,',',&point);
right(temp_str[1],message,point);
add_chat(atoi(temp_str[0]), temp_str[1]);
break;
case 11: //private chat
split(temp_str[0],message,',',&point);
right(temp_str[1],message,point);
add_private_chat(atoi(temp_str[0]), temp_str[1]);
break;
case 12: //sector info
split(temp_str[0],message,',',&point);
split(temp_str[1],message,',',&point);
right(temp_str[2],message,point);
load_sector(atoi(temp_str[0]), atoi(temp_str[1]), temp_str[2]);
break;
case 13: //add user to sector
right(temp_str[0],message,point);
add_to_sector(temp_str[0]);
break;
case 14: //remove user from sector
split(temp_str[0],message,',',&point);
remove_from_sector(temp_str[0]);
break;
case 15: //destroy user
right(temp_str[0],message,point);
destroy_user(temp_str[0]);
break;
case 16: //hull % of attackie
split(temp_str[0],message,',',&point);
split(temp_str[1],message,',',&point);
set_enemy_hull(atoi(temp_str[0]),atoi(temp_str[1]));
break;
case 17: //New Hull
right(temp_str[0],message,point);
set_hull(atoi(temp_str[0]));
break;
case 18: //death window
load_death();
break;
case 19: //attacking us
split(temp_str[0],message,',',&point);
set_user_engage_us(temp_str[0]);
break;
case 20: //attacking other
split(temp_str[0],message,',',&point);
split(temp_str[1],message,',',&point);
set_user_engage(temp_str[0],temp_str[1]);
break;
case 21: //disengaging
split(temp_str[0],message,',',&point);
set_user_disengage(temp_str[0]);
break;
case 22: //scan
split(temp_str[0],message,',',&point);
split(temp_str[1],message,',',&point);
map_set_scan(atoi(temp_str[0]), temp_str[1]);
sdl_flip_mutex();
case 23: //set good prices
split(temp_str[0],message,',',&point);
right(temp_str[1],message,point);
set_good_prices(game.server_id, atoi(temp_str[0]), temp_str[1]);
case 24: //set good ammounts
split(temp_str[0],message,',',&point);
right(temp_str[1],message,point);
set_good_ammounts(game.server_id, atoi(temp_str[0]), temp_str[1]);
case 25: //update good ammount
split(temp_str[0],message,',',&point);
split(temp_str[1],message,',',&point);
split(temp_str[2],message,',',&point);
update_planet_good_ammount(game.server_id,atoi(temp_str[0]),atoi(temp_str[1]),atoi(temp_str[2]));
break;
case 26: //recieve hit from...
split(temp_str[0],message,',',&point);
space_user_hit_us(temp_str[0]);
case 27: //set sector good amounts
split(temp_str[0],message,',',&point);
split(temp_str[1],message,',',&point);
right(temp_str[2],message,point);
set_sector_goods(atoi(temp_str[0]),atoi(temp_str[1]),temp_str[2]);
break;
case 28: //set sector contra amounts
split(temp_str[0],message,',',&point);
split(temp_str[1],message,',',&point);
right(temp_str[2],message,point);
set_sector_contras(atoi(temp_str[0]),atoi(temp_str[1]),temp_str[2]);
break;
case 29: //set sector single good amount
split(temp_str[0],message,',',&point);
split(temp_str[1],message,',',&point);
split(temp_str[2],message,',',&point);
split(temp_str[3],message,',',&point);
set_sector_good(atoi(temp_str[0]),atoi(temp_str[1]),atoi(temp_str[2]),atoi(temp_str[3]));
break;
case 30: //set sector single contra amount
split(temp_str[0],message,',',&point);
split(temp_str[1],message,',',&point);
split(temp_str[2],message,',',&point);
split(temp_str[3],message,',',&point);
set_sector_contra(atoi(temp_str[0]),atoi(temp_str[1]),atoi(temp_str[2]),atoi(temp_str[3]));
break;
case 31: //retrieve sat info
right(temp_str[0],message,point);
server_set_sat_info(temp_str[0]);
break;
case 32: //set sat hull
split(temp_str[0],message,',',&point);
server_set_sat_hull(atoi(temp_str[0]));
break;
case 33: //set sat money
split(temp_str[0],message,',',&point);
server_set_sat_money(atoi(temp_str[0]));
break;
case 34: //destroy gun
split(temp_str[0],message,',',&point);
server_set_gun_destroyed(atoi(temp_str[0]));
break;
case 35: //clear planet trade disasters
server_clear_out_planet_trade_disasters();
break;
case 36: //add planet trade disaster
split(temp_str[0],message,',',&point);
split(temp_str[1],message,',',&point);
split(temp_str[2],message,',',&point);
split(temp_str[3],message,',',&point);
server_add_planet_trade_disaster(atoi(temp_str[0]),atoi(temp_str[1]),atoi(temp_str[2]),atoi(temp_str[3]));
break;
case 37: //set enemy shield level
split(temp_str[0],message,',',&point);
set_victom_shield_level(atoi(temp_str[0]));
break;
case 38: //dock jump bar
dock_jump_bar();
break;
case 39: //disable shields
disable_shields();
break;
case 40: //set enemy jump status
split(temp_str[0],message,',',&point);
set_victom_jump_status(atoi(temp_str[0]));
break;
case 41: //show enemy missile fire
right(temp_str[0],message,point);
show_enemy_missile(temp_str[0]);
break;
case 42: //server ping request
server_ping_request();
break;
case 43: //set sector has players
split(temp_str[0],message,',',&point);
split(temp_str[1],message,',',&point);
split(temp_str[2],message,',',&point);
server_set_sector_has_player(atoi(temp_str[0]),atoi(temp_str[1]),atoi(temp_str[2]));
break;
case 44: //set sector has guild members
split(temp_str[0],message,',',&point);
split(temp_str[1],message,',',&point);
split(temp_str[2],message,',',&point);
server_set_sector_has_guild_member(atoi(temp_str[0]),atoi(temp_str[1]),atoi(temp_str[2]));
break;
case 45: //clear all sectors has guild members
server_clear_has_guild_member_sectors();
break;
}
}