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"Announce map on entry" setting uses wrong name #587
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If the wad doesn't have a UMAPINFO, dsda cant know what the map name is nor display it in the announce msg/automap. This happens with other ports as well The map name is correctly displayed at the end of the level, since it uses a graphic for it. Maybe we could display the graphic if the map has no UMAPINFO name defined |
Ahh, that's correct, I forgot the pre-UMAPINFO map title in the level exit screen is actually just a graphic. I think your suggestion is quite good. I think it'd generally be more legible too, since the message font is not the easiest to read (for the most common message font, i.e. the vanilla Doom one). |
Aren't you forgetting about dehacked map strings? This could easily be fixed with dehacked patch with new names. In Nyan Doom I added an option to replace the map string with a more generic "level # / E#M#" if it's a PWAD and a new dehacked map string isn't found for that specific map. |
Right, dehacked can do that 😅. Im too used to UMAPINFO. |
When entering a map with a custom name (e.g. in MASTERLEVELS.WAD) with this setting, the message uses the vanilla Doom 2 map name (e.g. MAP02 is called Canyon in the example but the message calls it Underhalls).
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