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1 | 1 | /* regeneration begin */
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| 2 | +/* Handle active regeneration tabs when deactivating magic/karma */ |
| 3 | +const attrsUIReg = [ |
| 4 | + 'ui_tab_reg', |
| 5 | + 'MagieTab', |
| 6 | + 'LiturgienTab', |
| 7 | +]; |
| 8 | +Object.freeze(attrsUIReg); |
| 9 | + |
| 10 | +on(attrsUIReg.map(attr => "change:" + attr).join(" ").toLowerCase(), |
| 11 | + function(eventInfo) { |
| 12 | + // Boilerplate |
| 13 | + const caller = "Action Listener for Showing/Hiding Regeneration Tabs"; |
| 14 | + debugLog(caller, "eventInfo", eventInfo); |
| 15 | + |
| 16 | + // Preparation |
| 17 | + const sourceType = eventInfo["sourceType"]; |
| 18 | + const sourceAttr = eventInfo["sourceAttribute"]; |
| 19 | + const newValue = eventInfo["newValue"]; |
| 20 | + |
| 21 | + // Quick decision |
| 22 | + if (sourceType === "player") |
| 23 | + { |
| 24 | + safeGetAttrs(attrsUIReg, function(values) { |
| 25 | + // Preparation |
| 26 | + const currentTab = values["ui_tab_reg"]; |
| 27 | + /// Regeneration type always available |
| 28 | + const fallback = "sleep"; |
| 29 | + let attrsToChange = {}; |
| 30 | + |
| 31 | + // Handling changes to showing/hiding regeneration tabs |
| 32 | + /// The user must always see a non-hidden regeneration tab |
| 33 | + /// When hiding e. g. the magic tab, astral meditation gets hidden. |
| 34 | + /// If the user goes back to the regeneration tab it would appear empty |
| 35 | + /// if not set to a non-hidden regeneration type. |
| 36 | + if ( |
| 37 | + (newValue === "1") |
| 38 | + && |
| 39 | + ( |
| 40 | + ( |
| 41 | + (sourceAttr === "magietab") |
| 42 | + && |
| 43 | + (currentTab === "astralmeditation") |
| 44 | + ) |
| 45 | + || |
| 46 | + ( |
| 47 | + (sourceAttr === "liturgientab") |
| 48 | + && |
| 49 | + (currentTab === "karmicmeditation") |
| 50 | + ) |
| 51 | + ) |
| 52 | + ) |
| 53 | + { |
| 54 | + attrsToChange["ui_tab_reg"] = fallback; |
| 55 | + } |
| 56 | + |
| 57 | + // Finish |
| 58 | + debugLog(caller, "attrsToChange", attrsToChange); |
| 59 | + safeSetAttrs(attrsToChange); |
| 60 | + }); |
| 61 | + } |
| 62 | +}); |
| 63 | + |
2 | 64 | /* handle activation/deactivation of advantages/disadvantages */
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3 | 65 | on(
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4 | 66 | "change:nachteil_schlechte_regeneration " +
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